Disclaimer: I never played the first half life, and through the last level of the second installment I encountered an unavoidable steam-bug, meaning my knowledge on this is limited to the better part of HL2 alone, without prequels or episodes. May be, that the story suddenly becomes brilliant if you play those, and I just happened to only touch the ten hours or so, where it isn't. Though personally, I doubt that's the case, and even if it was, wouldn't exactly be a point in the series favor, would it?
Now with that out of the way - I know some people like shooter mechanics from the nineties, and playing around with physics and the gravity gun, was good fun for all of ten seconds, so I'm not going into that. However - whenever there's debates on how to tell stories in games, or on what games told great stories, half life 2 is brought up, and by a number of people, whose opinion is usually quite well grounded. And I'm sorry, but I'm at a complete loss as to why that is.
Firstly, let's look at the story - Aliens invade earth, and suppress humanity with the help of an evil scientist, and plot device x, and only a group of rag tag human rebels, centered around a good scientist, a mute in power armor, and an action girl dare oppose them. Really? I know effin fighting games with stories less cliched. And it's all played straight, right down to the kidnapping of the girl, and the supportive, drunk, russian accented priest, that gets eaten by zombies. And this is supposed to be near the epitome of video-game stories? Really now, guys?
But maybe it's in the delivery of said, slightly tired out formula. Since Half life 2 dared to make a big leap forward, breaking the tired formula of locking the player in a cutscene where he has to listen to the npcs babbling he doesn't care about, by, well... locking the player in a room where he has to listen to the npcs babbling he doesn't care about. Stroke of genius. But at least we can now shoot screens, so we don't understand the npcs talking. Not that it matters so much, since there's never more then one route anyway, and it's not like there's anything interesting to hear.
So from all I can observe, the story itself is a horrible cliche fest, featuring characters fleshed out so well, I have trouble remembering their names two hours after finishing the game, presented in a way that's (the way it's implemented at least) actually a step backwards. I know everyone gets their nostalgia on, and for what ever reason everyone praises valve, but why is this game put on a pedestal for it's story? What am I missing here, guys?
Now with that out of the way - I know some people like shooter mechanics from the nineties, and playing around with physics and the gravity gun, was good fun for all of ten seconds, so I'm not going into that. However - whenever there's debates on how to tell stories in games, or on what games told great stories, half life 2 is brought up, and by a number of people, whose opinion is usually quite well grounded. And I'm sorry, but I'm at a complete loss as to why that is.
Firstly, let's look at the story - Aliens invade earth, and suppress humanity with the help of an evil scientist, and plot device x, and only a group of rag tag human rebels, centered around a good scientist, a mute in power armor, and an action girl dare oppose them. Really? I know effin fighting games with stories less cliched. And it's all played straight, right down to the kidnapping of the girl, and the supportive, drunk, russian accented priest, that gets eaten by zombies. And this is supposed to be near the epitome of video-game stories? Really now, guys?
But maybe it's in the delivery of said, slightly tired out formula. Since Half life 2 dared to make a big leap forward, breaking the tired formula of locking the player in a cutscene where he has to listen to the npcs babbling he doesn't care about, by, well... locking the player in a room where he has to listen to the npcs babbling he doesn't care about. Stroke of genius. But at least we can now shoot screens, so we don't understand the npcs talking. Not that it matters so much, since there's never more then one route anyway, and it's not like there's anything interesting to hear.
So from all I can observe, the story itself is a horrible cliche fest, featuring characters fleshed out so well, I have trouble remembering their names two hours after finishing the game, presented in a way that's (the way it's implemented at least) actually a step backwards. I know everyone gets their nostalgia on, and for what ever reason everyone praises valve, but why is this game put on a pedestal for it's story? What am I missing here, guys?