Stranger Things Have Happened: A Space Fantasy RP

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PrinceOfShapeir

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Because God knows I haven't made enough RPs, right?

Even worlds of wonder and magic will one day turn their eyes upward to the stars. The universe of theirs is not one of science and logic but of endless mysteries and marvels, the universe operating on a logic known only to itself and perhaps whatever mysterious beings created it.

A world where great ships travel between stars with sails full of the winds of the aether or by the will of their Sorcerer-Captain, on wings made from the feathers of celestial doves or through the use of portals to the Realms of Fire and Wind, and thousands of other means. From the chilling squid-like living ships of the Culyar to the shining white sailing ships of the Kingdom of the Azure Currents, space is both dangerous and wondrous, beautiful and terrifying.

Our story begins with the crew of the ship Stranger Things , a ship of mercenaries, bounty hunters, and wanderers journeying the rim of civilized space, doing what it takes to stay alive. They are bringing their vessel into the station Glory of Aulnira, a ruined mageship slowly drifting through space. The station has become a port of call for all kinds of scum - pirates, smugglers, mercenaries, vagabonds, and wanderers - and the Stranger fits into all those categories.

There is none. Shit just works.
Kingdom of the Azure Currents: The Kingdom of the Azure Currents are the major benevolent power. Unfortunately, of the three great powers, they are by far the weakest. Their number primarily consists of Humans, but they have alliances with Elven, Dwarven and Gnomish forming a strong federation against the threat of the Culyar. Dozens of other races exist within the Kingdom, it's allied states, and in small allied system-states around the Kingdom.

The Magocracy of Aulnira: The Aulnira are amoral but reasonable mages, caring little about anything except pursuit of their own power. While they are not actively cruel, they are extremely pragmatic. Their number consists of a spread of powerful mages of all races, with vast underclasses of orcs, goblins, humans, and halflings who act as serfs.

The Culyar: There is little truly known about the race of the Culyar. As far as anyone knows, no one has ever seen a member of their race up close, the closest they've ever gotten being their sprawling living ships. However, their servant and slave races have been often seen - the Culyar employ massive armies of trolls, ogres, giants, orcs, and goblins, and have made alliances with the Dark Elves, Demons, and other races. Any race that attempts to oppose the Culyar is brutally crushed and their people enslaved, put to work in the Culyar's vast mines.
Okay, if you can find a race in a book, movie, game, or your own imagination, it has a place in this universe. While the most common races are standard fantasy races like Elves and Orcs, millions of other races exist even within the explored universe.
Name:
Gender:
Age:
Race: (Link one, make one up, whatever. If I think you're trying to make an op character, I will put my foot down.)
Equipment: (Sword? Fine. Bow? Fine. Gun? Fine. Blaster? Fine. Gatling Gun? Can he/she carry it reasonably? Fine. Rocket launcher? Fine. Staff that fires fireballs? If it fits in a fantasy or pulp sci-fi setting, it's probably fine. But it will be part of my consideration and I may ask you to change it if I think it's unreasonable for your character.)
Skills: (Pick three useful skills. Nobody only does -one- thing well.)
Position on the ship: (What were you hired for?)
Rank: (Captain, First Mate, Second Mate, Crew)
Appearance: (Picture or text)
Personality:
History:
 

PrinceOfShapeir

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Name: Connor MacVarran

Gender: Male

Age: 34

Race: Human

Equipment: Cutlass and blaster pistol

Skills: Connor is a bit of a jack of all trades - he's a fair shot, pretty good in a sword fight, knows how to fix Stranger, can fly and navigate the ship if need be, knows a reasonable amount about these regions of space, and can speak the three most common languages - Common, Aulniran, and Gnomish Trade, the latter two with some difficulty.

Position on the ship: He owns the ship. He commands the ship, and does whatever needs doing.

Rank: Captain

Appearance: Connor is tall at about 6'2 and weighs perhaps 170 pounds, with long coppery hair tied back into a ponytail and a thick, manly moustache and goatee - although after a few days of plying the aether, he usually has quite a bit of stubble as well. Scars crisscross him - two on his left cheek, one across his forehead. He's generally dressed in dark, piratical clothes - a three-pointed hat and a longcoat over leather armor, and often chomps on cigars.

Personality: Contrary to his rather intimidating appearance, Connor is a boisterous, jovial man with a surprisingly keen intellect and a strong sense of both humor and honor. He refuses to harm the innocent and prefers to avoid the law rather than fight them, does his best to make sure no one gets hurt in the Stranger's heists and various other criminal acts. He's loyal to his crew above anything else.

History: Connor is a veteran of the nine year war between the Azure Current and Aulnira. At the time he was a young officer onboard the KACS Celestial, and when the war concluded he went AWOL, unwilling to accept the terms of the treaty, unwilling to stop fighting the Aulnira. He stole the Stranger from it's port and fled across the galaxy, attempting to continue the fight against the Aulnira.

That was seven years ago. The rise of the Culyar brought a new light to his mind, that there were worse things than the Aulniran Mages. His crew soon departed to other parts, few if any remaining behind. Reduced from soldier to renegade warrior to now just another pirate, he began taking whatever jobs it took to keep his ship afloat, and gathered a new crew. Now he brings them to the Glory of Aulnira, in hopes of finding work.
 

Technetium

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Nov 8, 2011
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Will post a sheet later. Your RPs tend to have the interesting storylines.

Well here it is!

Name: Mitos Allseer

Gender: Male

Age: 230 (although he looks 10 times younger i.e. 23)

Race: Artemian - Artemians are in fact a cross breed between Subraces of Elves and Humans, and such have characteristics of both. The wisdom, magic and intellect of the elves and bodies of humans, although their hair colours are usually very different. They are generally a proud race, and even colonised their own planet, Artemis,(which they named after the Human Goddess of the Moon), in order to declare their seperation from Human and Elvenkind. Due to the fact that they are a cross breed, there is a 50-50 chance that an Artemian will be able to have an extended/shortened lifespan. The typical extended lifespan Artemian will live up to 200 odd years, whereas the more ancestral Artemian clansmen may live anything from 500-1000. Otherwise, the shortened lifespan beings will live to roughly 70-80, around the same as humans. Artemians are renowned for their extensive psychic powers, a hereditary feat found usually in the clans.

(even though this bit isn't necessary, I thought I'd include it anyway): On Artemis, different "countries", island nations and principalities etc..are each individually ruled by single clan, who vote for one of the many "ruling" clans to rule over the other clans, every 100 years or so. It works almost like the current US government system, however it is slightly more tribal, and a very prideful society.

Equipment: Only maps and books on cartography and astronomy, Mitos doesn't like to carry much around with him.

Skills: Mitos is able to psychically create barriers/force fields, and he can hone these into sharp projectiles which he can fire at people,certain weapons (i.e. very basic swords), or even limbs. Depending on how powerful they are depends on their colour (i.e. a powerful barrier may appear blue. This is because so many layers of a normally transparent barrier have built up). He can also use his barriers to allow intangibility for 5 minutes at a time; plenty if he needs to steal something or evade a physical attack. However, his intangibility can be counteracted by using powerful spells or weapons. He can also create spiritual projections of himself, although these can do nothing except communicate. He is a skilled cartographer and astronomer, having been fascinated by the stars at a young age.

Position on the ship: Cartographer/Navigator*

Rank: Crew

Appearance: He is tall and slim, although muscular. He has messy silvery-white hair and silver eyes. He often has a cheeky smile, and usually has a thoughtful, dreamlike look in his eyes.

Personality: He is a generally positive person, and is undoubtfully loyal to the cause that he is serving. He has the same fierce pride found in all Artemians, and is prepared to fight anyone who insults his lineage, despite his high intelligence usually advising him against it. He is the kind of person who will carry anything through to the end, and is generally seen as a dependable and trustworthy figure.

History: Born into the Silver clan, which ruled over Argent, an island nation on the planet Artemis, Mitos lived a good life, where he was educated in the arts and the skills required to perfect his magical abilities. However, Mitos was enraptured by the stars and astronomy, and vowed to himself that he would complete a map of the universe as he knew it, and if it meant it, to die trying as well. As soon as he was old enough and free of his parents' rule, he boarded a ship and landed at a port; that same port from which the Stranger Things was set to depart. They needed a navigator and a cartographer, and Mitos signed up for both, in the hope that this was his lucky day, and his own way of exploring the stars that he had dreamed of as a child.

*should these be listed as skills? Otherwise, I've sort of included it in the history section
 

Avashka

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May 4, 2011
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Well, since I'm alive again and most other RPs seem deadish, I figure why not? Hopefully I won't have to disappear for a month again.

Name: Ava Crowe

Gender: Female

Age: 31

Race: Human Cyborg

Equipment: Heavy shotgun, arm flamethrower, grapple line, coolant sprayer, arm blade, grenades, det charges.

Skills: Crowe is primarily a combat monster-- her cybernetics and skillset are based around using her wide array of tools in close-ranged combat, ideal for urban or shipboard settings. She has lightning-fast reflexes, excellent aim, fearsome strength and speed, and is tough as nails to boot. Combined that with military training honed by an eleven-year career in the lawless and dangerous world of bounty hunting and you have someone who is quite capable of making a mess. And having the restraint to know when not to.

Crowe is highly skilled with technology, capable of making use of, repairing, and even constructing machinery, computers, and the like based on Azure Current and Aulniran tech, though she cannot make use of biological or similar tech, rendering her incapable of even using Culyar devices.

Lastly, Crowe is a superb tracker and intelligence operative, capable of using both manual tracking and various underworld connections to track down her prey or requisition what she needs on the hunt.

Position on the Ship: Security Officer. Crowe's job is to keep the crew safe, whether it be from outside invaders or from troubles on the inside, though she moonlights (and previously served as) a bounty hunter.

Rank: Crew

Appearance: Crowe is still distinctly recognizable as human despite her obvious cybernetics. Ava stands at a startling 6'4" with an athletic build, though much of her height is due to her prosthetic legs. She has sharp, almost avian features, large slanted green eyes that hint at a distant elven ancestry, caramel skin and (dyed) white hair clipped in a short pixie cut. She looks younger than she is, both thanks to good genetics and the fact that a good part of her is artificial.

Her legs are mechanical up to mid-thigh, and her arms are mechanical up to just past the elbow, and obviously so-- though well-articulated and capable of tactile senses, the exposed metal is certainly a clue. Several circular ports stud her spine, and metal plates and circuitry ring her left eye. Some subdermal armor plating gives her an oddly sharp and angular appearance.

Crowe's right cyberarm contains a long chisel-like vibroblade that extends from the wrist for use in close combat, while the left contains a two-stage sprayer capable of bursting forth with a gout of flame up to ten meters away, or a spray of a coolant solution capable of freezing a living creature with minimal permanent damage at up to five meters away, useful for live captures. The left limb also contains a grapple line launcher that launches a metallic cord, used for ensnaring and dragging victims into close range or serving as a rapid-ascent or rappel grapnel thanks to the claw at its tip. The grapple line has a range of up to thirty meters.

Her favoured weapon is a heavy shotgun much like this, [http://farm5.static.flickr.com/4082/4885149537_8fce610672.jpg] with a 20-shell magazine, capable of semi-automatic or fully-automatic fire. She usually carries magazines containing flechette shells (excellent against armoured or unarmoured targets, moderate spread, excellent range), explosive shells, incendiary shells, or solid slugs, with flechette shells used as the default. The weapon is effective to ranges of up to 60m when loaded with flechettes, and up to 120m or further when loaded with slugs, explosives, or incendiary shells. She prefers flechettes due to their ability to kill or disable targets without punching holes in a ship's hull. The shotgun, which she nicknamed Rook, features a sight with a connection to her left cybereye, allowing her to aim around corners without exposing her head.

Crowe usually wears a well-fitted grey wool coat with a roomy hood, roughly knee-length and with ample sleeves. This is typically worn over a black armoured bodyglove and over-the-knee glossy black flat-soled boots. If expecting combat, she wears a webbing harness over the coat, featuring magazines for the shotgun, grenades and other gear.

Personality: Crowe is, despite her underworld experience, a surprisingly cheerful individual, with a love for black humour--likely a coping mechanism for her making a living by killing or capturing people. Despite her cheerful nature, she is a consummate professional; she's quick, efficient, reliable, and likes to keep collateral damage to a minimum, thus earning her the good graces of her clients and a grudging respect from most authorities. Some have even come to rely on her services for tracking fugitives. She has a sort of personal honor code, and being a successful hunter allows her to refuse certain contracts, especially those that involve needless murder or destruction.

Off the job, Crowe usually seems relaxed, moving almost languidly and with an easygoing, calm nature. This extends to on-the-job; Crowe is calm and efficient, not wasting any more time or effort than she needs to.

History: Born on a frontier world loosely held by the Azure Current, Ava Crowe showed an affinity for technology from an early age, as well as a certain restlessness that wasn't sated in the sleepy town she grew up in. She was quick to join the Planetary Defense Force when she came of age, and was quickly promoted to one of the recon divisions thanks to a certain natural talent for fighting and tracking.

That was before the Nine Year War. The middle of the war saw Crowe's planet invaded and occupied by the Aulnirans, and while they weren't overly brutal to the PDF survivors, she found that she had excellent training but no job. The Aulniran invasion destroyed much of the planet's infrastructure and removed its law enforcement, thus turning her home planet into a lawless place-- a sort of space Wild West. With her training, Crowe found the only real job options she had were bounty hunter or criminal, and she wasn't too keen on being a criminal.

The next several years were spent as a hunter, almost full-time. It was good, but hard work; Crowe ended up having to get cybernetics after several major injuries, but she built enough of a financial base-- and a reputation-- for her name to get around, even off-world. Soon she replaced her patchwork augmentations with high-end tech, turning herself into quite a fearsome fighter. Eventually, though, she was left disgusted by the corruption of the revived planetary government after the Aulniran occupation quit. Disagreements with certain planetary officials led her to signing on to the next vessel passing through: that vessel happened to be the Stranger.

A little in-joke amongst the crew has her office known as the Crow's Nest, both because of her surname and because of her watchful perch.
 

NeoAC

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Jun 9, 2008
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Well Corsair, I might actually join this one. I'll work on getting a sheet up later.
 

PrinceOfShapeir

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Technetium, that character's not going to work. The Deluminator and the Seven Leagues boots are completely overpowered - teleporting 20 miles with every step and being able to literally take out the lights across a good chunk of a city at will? Also, where did he learn the psychic powers? And yes, if you want to not guide the ship into a warzone, your navigation abilities do go on the skills list.

Also, the Artemians: Since Elves, Humans, and Half-Elves are already kinda spoken for, the Artemians are probably an independent race, or the result of a Human or Elven subrace interbreeding.
 

Technetium

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Nov 8, 2011
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Well, I was expecting to have to rewrite part of this so I added parts in excess. Ideally I'd have no equipment for my characters, I just wanted to see what happened. I'll rewrite it so the psychic abilities make sense tomorrow.

Regarding the artemians, that's What I had kind of envisioned.
 

willofbob

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Aug 22, 2010
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Name: Erik Von Grasasmir
Gender: male
Age: 48
Race: Hazeman, formerly goblin (race I made up for ahort story a while back. Basically, they're what happens when magic starts eating a human, dwarf or goblin from the inside out. usually ashen skin, eyes that glow, retracted lips, very thin, claw-like feet and hands and skin looks stretched out. apart from that, they can be expected to have the characteristics of whatever sentient race they come from, plus a few mutations. Naturally skilled mages, but not that much more advanced than other races. Lifespan depends on how much magic they use and how close they stay to civilisation, the latter also effecting their magic skills.)
Equipment: a short sceptre (think a cane with a bejeweled head), a sabre and a pistola
Skills: Magic (Cryomancy in particular)
Magitek Engineering
Underhanded tactics
Position on the ship: To oversee the engine operations
Rank: Second Mate
Appearance: pale skin with long teeth. Eyes are purple, messy hair pushed back, ungroomed Victorian goatee, pointed nose and left thumb the length of index finger. He wears black boots (custom fit) and green pantaloons with a jacket of deep purple with fools gold brocade and a black bowler-hat.
History:
Born in a small, backwards goblinoid community in Magocracy territory, Erik was soon discovered to be a useful mage and was accepted into a university. Unfortunately, he was turned into a hazeman due to a particularly excitable professor and some enchanted water. The university and mages guilds were very understanding, being the logical people that they are, but the smaller towns and villages were still rooted in fear and prejudice, so he left for a more populated area. While being transported, Erik found himself quite interested in the magitek engines that powered the ship, and went almost immediately back to university to study engineering. The job of Overseer fit him very well, due to his love of the engines and logical output, so he wholeheartedly embraced a life of travelling amongst the stars.
 

Technetium

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Nov 8, 2011
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I have to say this is the RP I'm most looking forward to. I love these types of storyline. What about everyone else?
 

mcpop9

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Jan 27, 2010
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Name:Kali

Gender: Female

Age:302

Race: Succubus/Elf

Equipment: Elemental pistol.(enchanted bullets that respond to the types spells Kali casts on them.
wooden Staff with an unknown element ball on the end of it. the ball is around half a foot in diameter and can morph into things with reason, relative its size.

Skills: Conjouration magic, Restoration magic and destruction magic.

Position on the ship: Fighter cover and medic.

Rank: general crew.

Appearance: Kali stands around 5ft 7in tall (5ft 10in with bone heels included.) and weighs 110 lbs. Her frame is skinny like an Elve's is and her female features are over exaggerated because of her mother's race. Her skin is a blood red with natural deep purple nails and lips. Kali's forehead has two small, about an inch long horns sticking out of her head with elvish ears. Her eyes are the same color as her lips and nails too. She has long white flowing hair own to her hips. Protruding from the heels of her feet are protrusions made of bone like high heels. she also has a long and thin devils tail coming from the base of her spine, ending in a diamond.

Kali usually wears a deep purple dress with a deep V neck. Her pistol is at her side and staff on her back.

Personality: Kali cares enough to take care of the crew on Stranger Things and does open up to the rest of the crew if they're friendly and show respect to her.

History:Her father was an Elf, Her mother, A succubus. Succubus don't get pregnant, Kali was a freak occurance that by the very laws of the universe shouldn't have happened. She is the mix of something that drains life an something that strives to preserve it.

For this very reason, Kali had lived a sheltered life provided by her father. She was broiught up by him and her mother was now where to be found. She was instructed by her father in conjouration and restoration magic to help counterbalance the succubus in her and her destruction magic come naturaly. She was schooled by her father until he was killed by a group of Elves wanting to cleanse the Elven race of Kali. She has been on the run and has for the most part, escaped the people wanting her dead. Kali had joined up with Stranger Things for two reasons, They needed a medic and She needed a job.
 

PrinceOfShapeir

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Mar 27, 2011
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Mcpop, your character makes no sense I mean, besides the issue of her birth being impossible, how did her father manage to get his hands on her? Did he have her mother chained up in the basement during her gestation period?
 

mcpop9

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Jan 27, 2010
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PrinceOfShapeir said:
Mcpop, your character makes no sense I mean, besides the issue of her birth being impossible, how did her father manage to get his hands on her? Did he have her mother chained up in the basement during her gestation period?
Fair questions, will flesh out the details now.
mcpop9 said:
Name:Kali

Gender: Female

Age:302

Race: Succubus/Elf

Equipment: Elemental pistol.(enchanted bullets that respond to the types spells Kali casts on them.
wooden Staff with an unknown element ball on the end of it. the ball is around half a foot in diameter and can morph into things with reason, relative its size.

Skills: Conjouration magic, Restoration magic and destruction magic.

Position on the ship: Fighter cover and medic.

Rank: general crew.

Appearance: Kali stands around 5ft 7in tall (5ft 10in with bone heels included.) and weighs 110 lbs. Her frame is skinny like an Elve's is and her female features are over exaggerated because of her mother's race. Her skin is a blood red with natural deep purple nails and lips. Kali's forehead has two small, about an inch long horns sticking out of her head with elvish ears. Her eyes are the same color as her lips and nails too. She has long white flowing hair own to her hips. Protruding from the heels of her feet are protrusions made of bone like high heels. she also has a long and thin devils tail coming from the base of her spine, ending in a diamond.

Kali usually wears a deep purple dress with a deep V neck. Her pistol is at her side and staff on her back.

Personality: Kali cares enough to take care of the crew on Stranger Things and does open up to the rest of the crew if they're friendly and show respect to her.

History:Her father was an Elf, Her mother, A succubus. Succubus don't get pregnant, Kali was a freak occurance that by the very laws of the universe shouldn't have happened. She is the mix of something that drains life an something that strives to preserve it.

Her mother had left her father and soon found herself to be bearing a child. she carried it around untill she gave birth, then thought it would be amusing to dump the baby on the father's hands. The Succubus knew very well that the Elves were a pure and proud race, they'd never stand for the child of a demon such as herself. Her father had raised her in secrecy from the rest of society.

For this very reason, Kali had lived a sheltered life provided by her father. She was broiught up by him and her mother was now where to be found. She was instructed by her father in conjouration and restoration magic to help counterbalance the succubus in her and her destruction magic come naturaly. She was schooled by her father until he was killed by a group of Elves wanting to cleanse the Elven race of Kali. She has been on the run and has for the most part, escaped the people wanting her dead. Kali had joined up with Stranger Things for two reasons, They needed a medic and She needed a job.

Other: Her body is weak and fragile because of the strange nature of her parents.
This work better?