I am finding it harder and harder to play strategy games. I have played my share of mainstream RTS and not-R TS. From Shogun Total War to Company of heroes I'm pretty well versed in the art of management however as I said before it's getting harder and harder for me to play.
Let's go back to the beginning (1998):
Back in 1998, that legendary year for computer games that knocked our sock off, a game called Myth 2: Soulblighter came out. It was rated tenth on gamespot's top ten games of the year (falling behind starcraft, deus ex and a few others). The game is mainly unique in that it has zero resource management. Zero. No points, no wood, no food, no "redstone" or spice - just zero. According to Wikipedia this trait classifies the game as Real Time Tactics (RTT) but whatever.
Now I struggle with resources. Not in that they're difficult to manage or that I don't understand the concept but I inevitably start to feel whilst sending four workers/peasants/peons/slaves/underlings to gather a resource a powerful sense of "What am I doing?" That gets me started on "Why do I play games? To have fun? Is managing resources fun? If not, then why must it be a necessary evil in games?" and it continues. It's now up to the point where I will not touch a game like Warcraft 3 (never played surprisingly) because it's so resource based.
Any ideas? Is this a justifiable view?
Let's go back to the beginning (1998):
Back in 1998, that legendary year for computer games that knocked our sock off, a game called Myth 2: Soulblighter came out. It was rated tenth on gamespot's top ten games of the year (falling behind starcraft, deus ex and a few others). The game is mainly unique in that it has zero resource management. Zero. No points, no wood, no food, no "redstone" or spice - just zero. According to Wikipedia this trait classifies the game as Real Time Tactics (RTT) but whatever.
Now I struggle with resources. Not in that they're difficult to manage or that I don't understand the concept but I inevitably start to feel whilst sending four workers/peasants/peons/slaves/underlings to gather a resource a powerful sense of "What am I doing?" That gets me started on "Why do I play games? To have fun? Is managing resources fun? If not, then why must it be a necessary evil in games?" and it continues. It's now up to the point where I will not touch a game like Warcraft 3 (never played surprisingly) because it's so resource based.
Any ideas? Is this a justifiable view?