For a long while now, I have stopped participating in SSF4, despite the fact that I still love and enjoy watching the matches done by professionals. But the main reason that led to me leaving it and becoming a PC gamer was SFxT. It's blatant shoving in my face by both Capcom and numerous popular stream hosts while alienating SSF4 fanatics was too much to bear, as they made me out to be some theoretical minority to be sneered at for liking such an "old" game. Yes, they were so enthusiastic about this new game that they thought SSF4 was done, SFxT was the new wave. But it came back and bit them in the face. For numerous reasons, SFxT is now an embarassment, as it should be, and what does Capcom and the stream hosts do? They grumble and give in to go back to SSF4 matches. No, they don't recognize the failure of the game, they wanted the game to succeed, and they can't just admit that they were wrong and invested and forced a shitty game onto the masses, nor do they want to apologize for the bullshit we've endured because of it. So allow me to go through the reasons WHY it failed:
On-Disc Character DLC. Pissing everyone one off with this stupid tactic, Capcom thought they could squeeze extra money out of Capcom fans by rushing development of the game, and then locking characters that "weren't quite finished" so that people would have to pay for them. This was seen as blatantly corrupt, and it's not something Capcom fans are going to talk about lightly for a while to come. Also, they promised a brand new dynamic combat system like you've never seen before, and instead, we get the same stupid juggling bs we've seen over and over again from other games, except now you get gems that allow you to pull pretty noobish things, taking away the difficulty that true pro players crave in a fighting game. On top of this, none of the characters felt particularly unique. They all felt mostly the same in speed and combo/juggle potential, save for a few characters that were blatantly cheap beyond all reason, compared to SSF4 where AE 2012 is one of the most balanced fighting games in history. Add that to the terrible patch that gave players the option of a gem that practically gave you auto-block for almost nothing, and the whole system looks like one terrible joke. Overall, their greedy business practices, over hyping, forcing the game on the general gamer community, and their inability to fine-tune the combat system has led to its very quick destruction, quickly becoming the biggest failing fighter of any fighting game in recent history. This was just bad, and both Capcom and the stream hosts should apologize already for their unprofessional overhype behavior. As for me, they killed my desire to be a SSF4 player, but I'll always love the game.
Will Namco learn from Capcom's mistake and make their crossover revolutionary? Or will they too fail to make a proper crossover? Only time will tell. No, I'm not assuming that Tekken x SF is going to be better, but I have the hope that it has the POTENTIAL to do better with an obvious example given to them by Capcom's failure
On-Disc Character DLC. Pissing everyone one off with this stupid tactic, Capcom thought they could squeeze extra money out of Capcom fans by rushing development of the game, and then locking characters that "weren't quite finished" so that people would have to pay for them. This was seen as blatantly corrupt, and it's not something Capcom fans are going to talk about lightly for a while to come. Also, they promised a brand new dynamic combat system like you've never seen before, and instead, we get the same stupid juggling bs we've seen over and over again from other games, except now you get gems that allow you to pull pretty noobish things, taking away the difficulty that true pro players crave in a fighting game. On top of this, none of the characters felt particularly unique. They all felt mostly the same in speed and combo/juggle potential, save for a few characters that were blatantly cheap beyond all reason, compared to SSF4 where AE 2012 is one of the most balanced fighting games in history. Add that to the terrible patch that gave players the option of a gem that practically gave you auto-block for almost nothing, and the whole system looks like one terrible joke. Overall, their greedy business practices, over hyping, forcing the game on the general gamer community, and their inability to fine-tune the combat system has led to its very quick destruction, quickly becoming the biggest failing fighter of any fighting game in recent history. This was just bad, and both Capcom and the stream hosts should apologize already for their unprofessional overhype behavior. As for me, they killed my desire to be a SSF4 player, but I'll always love the game.
Will Namco learn from Capcom's mistake and make their crossover revolutionary? Or will they too fail to make a proper crossover? Only time will tell. No, I'm not assuming that Tekken x SF is going to be better, but I have the hope that it has the POTENTIAL to do better with an obvious example given to them by Capcom's failure