Super Smash Bros Melee better than Super Smash Bros Brawl?

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Oct 4, 2010
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I was playing SSBB the other day, and a friend of mine brought up the fact that he thought it was kinda 'slow' in comparison to SSBM, and after thinking about it, I think he's right.
Also, in regards to the playable characters that feature in both games, although SSBM has far too many 'clone characters', I stand by my opinion that Captain Falcon (my favourite character in SSBM) is more fun to play as in Melee than Brawl.

I'm just interested to hear peoples opinions on which game is more fun to play.
Feel free to bring up other 2D fighting games that you think are better than the Super Smash Bros franchise as well.
 

Fanta Grape

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Aug 17, 2010
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Yes. Read up some reviews on Super Smash Bros. Brawl.

Also, Fucking Landmaster.

It's unbalanced, it takes little to no skill, and I'm baffled as to why people like to think of it as competitive. But it's still fun. I have both melee and brawl and I still play it every so often. I always use Peach. But brawl, I suppose. Just because, well, if you're not going to be competitive, at least have variety.

But Street Fighter is the only fighting franchise that I respect for its high quality. Especially after raging at how bad and unbalanced Mortal Kombat vs DC was
 

PureChaos

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Aug 16, 2008
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as a general game Brawl is better but there are a few things in Melee that were better, for example:

Mewtw is better than Lucario
The end of match awards were cool
The highest item drop rate was better, having only pokeballs on Final Destination was intense
Links moves were more impressive

there are a few more but that will do for now. even so, Brawl is better overall
 

DigitalAtlas

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Mar 31, 2011
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Melee was designed to be a hardcore fighter, and it succeeded. Brawl was to appeal to the masses. I did enjoy both, but I remember putting hundreds of hours into Melee because I wanted to, and it didn't even have a great story mode. Brawl had a story mode that was a true homage to classic 2D games, showing that it could probably remake all those games with it's engine, and it only got about 20 hours out of me. Heck, I didn't even play classic mode yet.

As far as the Wii goes, Tatsunoko vs Capcom is a far better fighter and is ten times more addicting. It's crazy. Plus, it's almost cultural seeing as they had deep character bios for the Tatsunoko side just so western players could learn about who the other fighters are.

In fact, I'm willing to say the Capcom Versus franchise is one of the better made 2D fighters on the market. It's fast paced, it's deep, and very intricate (and I hate Capcom). The only other 2D fighter I enjoy more is BlazBlue.
 

TAGM

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Dec 16, 2008
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Yeah. I felt SSBB is more luck then skill, while SSBM was a bit more skill then luck. Could be that 5-or-so year gap between them, but I found myself raging at SSBB a lot more then SSBM. and I fucking sucked at Melee for the longest time.
Some of my best characters ended up feeling underpowered, sonic felt like one of the cheapest bastards alive, and whenever a smash ball came around, it became a mad rush for it, which just felt wrong to me.

Plus the online was - and still is - occationaly buggy.

I didn't like it much. I missed it when I lost it, though. Weird.