Swords of the Fallen (Fantasy RP)(Started Open, PM CS to GM)

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staika

Elite Member
Aug 3, 2009
8,376
0
41
Welcome to the RP, I am staika and I will be your GM and my friend [user]Erik the Orange[/user] will be my Co-GM. Both of us will do our best to answer your questions and judge your character sheets. We will make the final decision on to who to accept into the RP when we get enough character sheets in.
The year is 1206 and it is 10 years after the war between the kingdoms of Sophisma and Malum ended. The war between the two nations was caused by a border dispute and escalated from isolated battles to a full on war.

The war was in a deadlock for about 2 years until one day some of the Malum kingdom's elite soldiers showed an inability to die. The battle swayed in the Malum kingdom's favor and they started to push the Sophisma army back to their home city of Regnatores. The Sophisma armies morale started to fall as the elite soldiers just tore through their ranks and they could not stop them.

Over the next 6 months the Sophisma army was pushed all the way back to the main city of Regnatores. King Antonius was out of options as the Malum army surrounded Regnatores and prepared to destroy the city. Before the Malum attack a mysterious sage appeared before King Antonius and told him that he knew a way to defeat the elite soldiers of the malum kingdom but he would not do it for free. The sage wanted Antonius' golden scepter as payment for the deed. Even though the Scepter was a symbol of power and given to each ruler of the Sophisma kingdom he agreed to the sage's deal.

The sage then cast a powerful spell on the sophisma army and during the battle they discovered that they could kill the Malum elite soldiers. The Sophisma army was able to win the battle and it was the turning point in the war. The Sophisma army was ultimately able to win the war. King Antonius the sentenced King Lator of the Malum kingdom to death. Before his execution Lator left a message with his last death. "Beware those who cannot be killed" was the last thing that Lator said before he was executed. The land did not take Lator's message seriously and soon it was forgotten as the land tried to rebuild after the bloody war.
A warrior race who live on Lake Windfall and the River Straylight. They were never a magic focused race so magic was never widely used. Currently there is only one Aqueans who can use magic but he lives in seclusion and is known as the "Hermit".

The aqueans usually stand at about 6'5" to 6'8" and can weigh anything from 220-300 lbs. Their skin is a light blue color with darker blue scales around the torso area which serves as their armor, the darker the scales the stronger they are. Their heads are smooth and they have large white eyes, a small hole on each side that acts as their ears and a small opening for the nose. In water their nose closes up and gills open up on their neck, on land the nose opening opens and the gills retract back into their neck. They also have a razor sharp fin on each of their forearms but they are rarely used in combat, In the event that one of the fins is broken the owner is not seen as a true aquean and is shunned and exiled.

The culture of the aqueans is deeply entrenched in combat, each newborn is taken at birth and trained to be a deadly warrior. The aqueans also have a very strong sense of loyalty and will die for their comrades without a second thought. The aqueans have a queen and she is the sole reproducer of the group. The queen is hidden in a chamber and only two aqueans known as the "Caretakers" can make contact with the queen and they act as the queen's ears and mouth. If there is ever any immediate danger to the queen the aqueans will all converge on the palace no matter where they were or what they were doing to aid in the defence of the queen. In the event that the queen is killed every aqueans will go into a blind murderous rampage and will not stop until they are killed.
A race of magic users who specialize in the advanced use of magic. The vulcans live on the active volcano Mt. Vulkan and have adapted to the dangerous environment in which they live in.

The vulcans stand at around 5'10" to 6'3" and weigh around 160-200 lbs. They have dark red skin and big black eyes and are the distant cousins to the (fish people) and look similar to them. They do not have the physical size and strength of the (fish people) and lack any scales for protection so they have no natural armor. The vulcans rely on magic to protect them and they have special robes that they wear that can keep them protected from fire and high heats. They are normally never seen without their robes and are very protective of them because they are very hard to make and they are needed for them to be able to survive in their home city.

The vulcans are a calm and collected race that rarely get mad. The vulcans are very good at debates and they are most prevalent in politics. The vulcans are also a peaceful race and will usually try to talk things out before resorting to violence. The Vulcans culture revolves around magic and it is very prevalent in their home town of (city on volcano). The main form of government for the Vulcans are the strongest mages known as the "circle". The circle's main job is to keep the active volcano in which they live from erupting and destroying the immediate area. Only the strongest and wisest vulcans can become a member of the circle and as such they are treated as the main decision makers. Every vulcan has a dream of becoming a member of the circle and in some cases will spend long amounts of time trying to create new spells. The vulcans also are the strongest at using fire based magic and have a high resistance to magic.
The Mountain people are a human race, usually standing from 5'5" to 6' and are sturdy enough to withstand the cold winds and snowfall. Not a race of fighters, most Northerners are fishermen or miners, as the mountain contains several rich veins of diamond mines, which are dangerous but vastly rewarding.

The people are typically pale and have lightly colored hair, and don't wear armor, but instead lightly-shaded leather, usually blue.

The key fears of the Northerners are the wild animals of the mountain and the fear of "The Thaw," a prophesied event that one day all of the snow would melt and cause a catastrophic flood. They are a superstitious race and put a lot of faith into the movement of the stars and nature.

The people of the North are a calm, wise race, relying on the counsel of the Oracle at the peak of their mountain to help make decisions. When young Northerners reach 16 years old, they must endure a sacred rite of passage by venturing to the mountain's peak and converse with the Oracle to determine their life's purpose.

They use magic, but only for self-defense and for the betterment of their community. Magic use is strictly regulated and only those who have shown themselves capable and responsible are allowed to cast spells openly. Northerners draw magic from the Eastern Lights, a series of auroras that appear in the early mountain mornings. When trouble is imminent, they either dim or disappear altogether.
The Fae of the world are much like Fairies or sprites of fantasy. All are born with an affinity to an element, usually depending on ancestry but oddballs can be born, such as a Water Fae being born into a Fire Fae's family. Appearance between the elements don't differ too much, if at all, so it's hard to tell which Fae has what affinity until they cast their spell at you or something else. One thing that is unique about each element though, is their preferred areas. Wind Fae love flying in the sky, Water Fae love swimming and Nature/Earth Fae prefer to be on the ground, normally in a spot surrounded by flowers.

Much like humans, Fae personalities differ from person to person and you will usually find as many cheerful and happy Fae as you would angry or sad Fae. Note: The plural form of Fae is Fae as well. They are generally smaller than humans with most reaching adulthood with the size of a young human teenager. Fae grow one year for every seven human years, and usually live well into the hundreds in Fae years. Most Fae are omnivorous, and will hunt game and grow vegetables but there are the odd single-type eaters out there.

The Fae are governed by the most experienced among them, many being wise elders who have vast knowledge and experience but every once and a while a young Fae will show up to prove that they are more capable of leading the group. This position is highly respected and powerful, but one must always think of the group as a whole, rather than just individuals, in order to acquire the position. Money is a foreign concept to them, as everything is given freely and more 'luxury' items are bartered for or paid for with work or a favor. While there is no religion among the Fae, they do treat the forest as one would treat a higher power, and give thanks for any bounty or harvest before eating it.

During the war, the Fae did their best to remain neutral in the conflict and only got involved in battle if their home of Dark Tree Forest was threatened. Though they remained neutral, battle came time and again, and thus many Fae were lost. After the war, the Fae secluded themselves in the forest, and only the odd one or two like Rena would stray from the forest. Rena is unique in that she has chosen to leave the forest outright in search of adventure.
The elves of this world are herbivorous reptilian humanoids. Their skin is scaly and thick forming light and flexible but pretty strong armour. They are cold blooded so need to stay in a warm climate (they often have to sun themselves so they can stay active) they don?t work well in the cold at all. They are about the average size of humans but are slightly more varied.
They have flaps of skin beneath their arms which allow them to glide like flying squirrels and with years of training some can even fly. Their feet are bird like with three fore talons and one at the back allowing them to cling to rock and climb very well. Their hands are similar with four fingers and the thumb coming out of their wrist about 90degrees away from where it is in humans.
Their skin colours vary a lot with most being brightly coloured. After shedding their skin they look slightly faded for the next few weeks.
It?s extremely hard to tell males from females as they aren?t mammals so they lack breasts. They only difference is that the females have a special pouch similar to kangaroos used to carry their young. This isn?t helped by the fact they can change gender over the span of a few months.
Their culture is old and isolated for the most part they live underground in the burrows a vast network of tunnels, caves and trenches. Living underground has led to them being able to see well in the dark and even use echolocation if necessary. The land above the burrows is used for agriculture with extremely advanced irrigation networks. They believe themselves to be descended from dragons and see the other civilised races too rash and violent; as such they have set up deals with the other races that they will send champions out to act as emissaries in exchange for isolation for the rest of them.
There are rumours that they can breathe fire but this is a very small number of them (As in five a generation).
The dwarf is technically just a parasite, starting life as a sort of mould the dwarf infects its host and mutates them. The mutation isn?t all bad; it improves physical performance and grants serious regeneration abilities, the infection has even been known to save people from the brink of death. It also accelerates hair growth for some reason. The mould itself originates in the western swamps and can survive pretty much underwater, breathing underwater, photosynthesize and even root down to draw nourishment up from the ground are also abilities transferred with the infection.
However they condition isn?t without its down sides, the mould is known to cause personality change including increased aggression, paranoia. The dwarfs are known for producing alcohol from their skin which can be used to disorient prey.
Dwarf are often treated like lepers ostracised to prevent the infection spreading (they?d probably have been whipped out if it wasn?t for them making very good workers). The mould it?s self is physically obvious looking like a dull green fuzz with luminescent blue veins.
Recently however a few dwarfs are turning to science to build suits for them to avoid infection for other people.
The infection doesn?t seem to affect elves because their biology is too hot and dry for the mould to survive.
The RP will also include Humans, Dwarves and Elves. I will leave the creation of those up to you since they are so common among fantasy settings. Try not to go too nuts, One of us will inform you if there is a problem with your character.
Name:

Gender:

Age:

Species:

Appearance:

Weapons/Magic Spells:

Weaknesses:

Personality:

Bio: Try to add something that would make my character (Sorael) want your character to be apart of the squad. Also the bios should be about three paragraphs at a minimum.
The Gm's word is law, please don't debate us on little details.

No god mod characters or any of the other undesirable characters. We will inform you if we see something wrong.

If you get accepted I will expect you to post consistently, if you will be gone for a long period of time be sure to inform us before hand because if you don't I'll kill your character off.

If you make the RP less fun for me or anyone else then you will be kicked.

More will be added later
I made this myself and it shows the basic layout of the world. I'm no artist so it's pretty bad :p

Legend: 1:Regnatores: the main city in Sophisma. It is highly populated by humans and the main government is located here.

2: Mount Silverback: The largest mountain in Sophisma, it is home to many small villages of the northerners and is constantly snowing.

3: Lympha: The main city of the Aquean. Lympha is where every Aquean is born and raised. The city is on Lake Windfall and is floating on the water suspended by an air system.

4: Mt. Vulkan: An active volcano Mt Vulkan is home to the vulcans who use their magic to keep the volcano from erupting. The city of ardor which the vulcans live in is mostly built with stone houses.

5: Dark tree forest: Dark tree forest is home to the elves. The forest is filled with tall trees each of which have a dark husk. The forest houses many small elven villages.

6: Stone haven cave: Stone Haven cave is a large cave in Silverback mountain. It is home to the dwarves and a large mine.

7: Windfall lake: The largest fresh water lake in Sophisma. It is the main home of the Aquean and has a lot of fish.

8: Straylight river: The largest river in Sophisma. It goes from Windfall lake to the top of Sophisma and baiscally cuts sophisma in half.

9: Razorback mountain: A small mountain located right next to Mount silverback. It is where the bandits have have taken up shop.
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
[HEADING=1]Accepted Characters[/HEADING]
Name: Sorael Alouhr

Gender: Male

Age: 26

Species: Aquean

Appearance: Soreal stands at about 6?7? and weighs around 270lbs. Soreal has light blue skin and very dark blue scales. Sorael is physically intimidating given his size and he has a fearsome look to him. Sorael also has a scar on his face that is near his left eye.

Weapons: Soreal has a 12? black spear. It looks a little like this [http://www.kingofswords.com/images/BlackDragonSpear.jpg].

Weaknesses: Sorael is very strong but is also slow outside of the water. He also is not very resistant to the heat and cold and can be easily immobilized by using elemental spells on him.

Personality: Sorael is very serious and will not back down from a challenge. He also has an inherent distrust of magic users, he sees them as weak and not willing to fight with their hands. Soreal is also fiercely loyal and will willingly give his life for any member of his squad even the magic users who he so distrusts. Soreal also has problems following orders he disagrees with, and will sometimes flat out refuse to do something because he beliefs it to be wrong.

Bio: Soreal was born in the aquean city of Lympha which is located in the middle of lake windfall. Soreal was taken at birth and trained to fight just like the rest of his kind. Growing up Soreal knew only of combat and the only contact he had with others was with the trainers and the other trainees. Soreal grew up with the other trainees and developed a brotherly bond with them and showed that he grew attached to his squad mates quickly.

Sorael showed early on that he was physically strong and showed great skill with a spear. They gave soreal advanced training with spear use when he was 14 and he became very deadly with a spear and showed a lot of potential to be a great soldier. He sadly could not prove his skill in combat because the war ended before he completed training.

Sorael went on to guard some of the settlements that were being rebuilt after the war. Sorael did not fight much during this time but one day bandits raided the settlement he was protecting. Sorael led the defense of the settlement and was able to force the bandits to retreat.

After the bandit incident General Corphaeus recommended that sorael be put in charge of a squad that would go hunt down the remaining bandits.. King Antonius saw sorael in battle and agreed to give the command of the squad to sorael. When sorael was given the news he went to work on finding the perfect squad.
Name: Henry Golightly

Gender: Male

Age: 18

Species: Northerner

Appearance: Henry is just under 6 foot tall and weighs 160 pounds. He has pale skin from living in the snow (which becomes more tan as he leaves the Mountain) and has bleached blonde, almost white hair that he wears short and messy. He has calming blue eyes and doesn?t look physically imposing, but is still athletic.

Weapons/Magic spells: Henry wasn?t one of the Northerner?s appointed magic users, and is at first afraid to use magic when he ventures down from Mount Silverback. Instead of using magic as a weapon, he uses it instead to disguise his appearance and to communicate with people in other dialects.

He uses a short sword with a diamond-encrusted hilt (since diamonds are mined on the Mountain) when he has to fight, but usually keeps a few tricks hidden up his sleeve, including concealed throwing knives or other small weapons. He?s clumsy with the sword at first, but learns to use it quickly.

Weaknesses: One of Henry?s downfalls is his reluctance to jump into a fight. A pacifist, he prefers to talk out a resolution rather than to immediately draw a weapon. He is also fast and clever in battle when he must fight, but his size is a disadvantage in hand to hand combat.

Personality: Henry is good-natured and calm, and is usually the first one in the squad to crack a joke and laugh. He?s easily trusting and always looks for the good in other people, friend or foe. He?s a thinker rather than a fighter, preferring to be clever and cunning to solve his problems instead of rushing in with his sword. He struggles with the idea of destiny, having been sent from the Oracle down from the Mountain without understanding his life?s purpose. He?s also headstrong and not as quick to follow orders as most if he comes up with his own plan. Henry tries to come across as cool, calm, and collected (and a smooth-talker,) but can get serious at the drop of a hat.

Bio: Henry Golightly was born in the small fishing village of Cobblestone near the peak of the Mountain. He spent most of his childhood with his heart set on spending his life as a fisherman, spending most of his days on the banks of the Diamondwind River instead of with most of his peers toiling in the mines. When he turned 16, he made the dangerous journey to the Oracle at the peak to converse about his purpose in life.

The Oracle cryptically confides in Henry that he is not meant to be a fisherman, and does not belong on the Mountain. Instead, the Oracle tells Henry it would suit his best interests to seek his fortunes in the South, but doesn?t clue him in on how or why. Instead, the Oracle states the importance of finding ?one sprung from water? and gives him a spiritual guide to take with him, a small, wide-eyed, floppy-eared creature who the Oracle christens Felix (Latin for luck), with whom Henry can communicate telepathically.

A small note: Henry and Felix share a strange bond where they can communicate, but whereas Henry talks to Felix, Felix responds telepathically. So his squad-mates take a while to get used to their conversations.

During a night when the Eastern Lights shined the brightest, Henry stole away in his fishing boat, reluctantly taking Felix and only a small knapsack of belongings, making the perilous journey down the mountain and capsizing near its base. He set out for the settlements to find work as a jack-of-all-trades, but against the moral advice of Felix, learns the art of stealing as a secondary way to survive.

One of the targets he went for was the barracks of Sorael Alouhr, where after his magical Aquean disguise failed him at a critical moment and was foiled by Sorael, found himself in the fight of his life. After battling Sorael with every weapon and trick in his arsenal, Henry found himself cornered and at the Aquean?s mercy. Instead of destroying him, Sorael took notice of Henry?s talents (which he knew he could use to his advantage) and asked him to join the squad, an offer that Henry decided to take in order to understand his destiny.
Name: Len-va-len (or just len)
Gender: Female for now
Age: 46 (equivalent of mid to late 20s for humans)
Species: Elf.
The elves of this world are herbivorous reptilian humanoids. Their skin is scaly and thick forming light and flexible but pretty strong armour. They are cold blooded so need to stay in a warm climate (they often have to sun themselves so they can stay active) they don?t work well in the cold at all. They are about the average size of humans but are slightly more varied.
They have flaps of skin beneath their arms which allow them to glide like flying squirrels and with years of training some can even fly. Their feet are bird like with three fore talons and one at the back allowing them to cling to rock and climb very well. Their hands are similar with four fingers and the thumb coming out of their wrist about 90degrees away from where it is in humans.
Their skin colours vary a lot with most being brightly coloured. After shedding their skin they look slightly faded for the next few weeks.
It?s extremely hard to tell males from females as they aren?t mammals so they lack breasts. They only difference is that the females have a special pouch similar to kangaroos used to carry their young. This isn?t helped by the fact they can change gender over the span of a few months.
Their culture is old and isolated for the most part they live underground in the burrows a vast network of tunnels, caves and trenches. Living underground has led to them being able to see well in the dark and even use echolocation if necessary. The land above the burrows is used for agriculture with extremely advanced irrigation networks. They believe themselves to be descended from dragons and see the other civilised races too rash and violent; as such they have set up deals with the other races that they will send champions out to act as emissaries in exchange for isolation for the rest of them.
There are rumours that they can breathe fire but this is a very small number of them (As in five a generation).
Appearance: Len is pretty short at about 4 and a half feet tall. She?s fairly well build but not overly muscular, her skin a shiny green with a few black stripes. Her eyes are reptilian and orange as is normal for his people. She has the usual under wings which are normal sized but since she?s smaller than average they appear pretty big.
Weapons/Magic Spells:
Len doesn?t use conventional magic but is a trained martial artist, this involves two arts.
The art of using the ballistic lance a long spear like weapon about one and a half to two times taller than Len. The lance is extremely advanced technology featuring both a telescopic strike allowing for quick extension and retraction and a very long range launcher with about a 30 yard range allowing the tip to be shot out and retracted thanks to elastic like material, however this takes longer. It?s an extremely useful climbing tool and as well as a weapon. It takes decades of training to use properly (as in without killing yourself) but a skilled lancer can be work miracles with it. As Len says ?The lance is not wielded it is danced with.?
The other art is known as dragon skin, it was designed to help deal with mages as elven culture is extremely critical of magic. The art requires extreme concentration but allows the user to absorb part of the magic used on them and direct it into either their bodies or weapons. For example taking a fire ball to the chest would then allow her to set his lance on fire.

Weaknesses: Len has spent most of her life in the burrows so is fairly inexperienced with other cultures, as such a lot of social conventions and common knowledge is unknown to her. She is also extremely specialised when it comes to combat, training with the ballistic lance might have meant she can pick apart even heavily armoured targets apart with extreme agility, but with other weapons types she?s clumsy at best. This also limits her defensive options as the lance is a two handed weapon and heavier armours would throw her off completely.
As well as this her other art requires intense concentration, even small distraction can throw her off and have disastrous consequences.
As well as this being elven she needs to remain warm to keep her energy up, cold climates can slow her down both physically and mentally. Also she?s averse to water, luckily the elven body is very good at water retention so he doesn?t need to drink (or eat for that matter) often, but she is a terrible swimmer and can?t fly or glide when wet.
Personality:
Len is normally pretty sociable and outgoing to try and compensate for her shortness. However leaving the burrows has had an interesting effect on her, she?s become more reserved and lost confidence. It?s a shame since she still has just as many questions as always but now the curiosity is reined in.
She?s grown up hearing about how savage and foolish other races are but she?s starting to see that?s pretty false. She still isn?t sure about magic but she can see it might have its uses if properly regulated.
Bio: Born in fleg a small district in the burrows Len-va-Len showed promise from an early age, her inability to use the fire was of little consequence when she was a good a fighter as she was. Life was fairly simple but also enjoyable enough. Several of the lords (who pretty much ran the burrows) were looking for kids to act as watcher for their crops on the surface, it was pretty long work but the sunlight was nice and more than made up for the cool air.
There wasn?t much in the way of danger apart from the odd deep dog come up to the surface and those were no real challenge. Plus there was the odd traveller who had somehow crossed the gash (a ravine separating the fields from anywhere else) and they often carried good stuff, getting it from them was just a matter of patience.
In exchange for her services Len received training that would usually be reserved for the children of nobles, she tried not to be happy they were unable to have children and in the end hid it well. She morphed several times in her life more out of boredom than anything she was living well enough that the change wasn?t too taxing and so felt sorry for the pooper people who had to stay the same gender most of their lives.
Unfortunately she never really believed the dragon myths her people told, sure she believed in dragons she?d seen them all the time but she but she didn?t see her people?s connection to them as anything spiritual. As such when she was attacked by a dragon and killed in in self-defence was considered to have done a great wrong (they believed if a dragon wanted you dead you had to let it kill you).
She was saved from execution by the war oddly enough; the conflict led to a lot of confusion in the elven community, when it finally ended the elves felt compelled to send people out to help restores the world.
Len-va-len was one of these people. Donated to Aquean tasked with finding the few remaining trouble makers in the world.
Name:Athgar the WolF

Gender:Male

Age:32

Species:Human

Appearance:Light blue eyes with medium long hair, a goatee,and a wolf painted on his back(the family mark)

Weapons/Magic Spells:fire,electric and healing spells

Weaknesses:Swords,arrows etc.

Bio:

Athgars family we're always trained in spellcasting and as a young boy he was trained in the art of magic and spellcasting.His parents we're killed in the great Mage war.He spent his childhood with his uncle who taught him destructive-based spells.Due to a bear encounter in the woods athgar has a scar on his left eye.When he was sent to the mage's college to the east he was given his family pendant which he wears to this day,the power of the pendant is unknown.When he returned from the mages college he found his uncle dead and his shack burned.He vowed to find the murderers and bring them to justice,dead or alive.With no home to live in he set out to The Settlement of Teuer in Regnatores where he bought a room at the local inn.He earns gold by helping out the local guards and the monastery with healing patiens.Since he is a mage everyone is cautious towards him,he mostly keeps to himself for that same reason.

Surprisingly,Athgar is a heavy drinker and he also likes to joke around.He always smiles in the face of danger of any kind.He is very social but when he drinks it's best to avoid him for he is prone to fits of rage while drunk.He is always vigilante and can spot a trobulemaker from a mile away.He does not see any value in gold.Athgar is known to be a very charismatic and charming.He can also play the lute to calm other people.He is somewhat of a bluffer and (if he musts)can lie his way out of a situation but that gives him for trouble than good.He always has his companions' back and will try his best to keep his friends safe.
Name:Rena Avaril

Gender: Female

Age: 7 Fae years (49 human years)

Species: Fae

The Fae of the world are much like Fairies or sprites of fantasy. All are born with an affinity to an element, usually depending on ancestry but oddballs can be born, such as a Water Fae being born into a Fire Fae's family. Appearance between the elements don't differ too much, if at all, so it's hard to tell which Fae has what affinity until they cast their spell at you or something else. One thing that is unique about each element though, is their preferred areas. Wind Fae love flying in the sky, Water Fae love swimming and Nature/Earth Fae prefer to be on the ground, normally in a spot surrounded by flowers.

Much like humans, Fae personalities differ from person to person and you will usually find as many cheerful and happy Fae as you would angry or sad Fae. Note: The plural form of Fae is Fae as well. They are generally smaller than humans with most reaching adulthood with the size of a young human teenager. Fae grow one year for every seven human years, and usually live well into the hundreds in Fae years. Most Fae are omnivorous, and will hunt game and grow vegetables but there are the odd single-type eaters out there.

The Fae are governed by the most experienced among them, many being wise elders who have vast knowledge and experience but every once and a while a young Fae will show up to prove that they are more capable of leading the group. This position is highly respected and powerful, but one must always think of the group as a whole, rather than just individuals, in order to acquire the position. Money is a foreign concept to them, as everything is given freely and more 'luxury' items are bartered for or paid for with work or a favor. While there is no religion among the Fae, they do treat the forest as one would treat a higher power, and give thanks for any bounty or harvest before eating it.

During the war, the Fae did their best to remain neutral in the conflict and only got involved in battle if their home of Dark Tree Forest was threatened. Though they remained neutral, battle came time and again, and thus many Fae were lost. After the war, the Fae secluded themselves in the forest, and only the odd one or two like Rena would stray from the forest. Rena is unique in that she has chosen to leave the forest outright in search of adventure.

Appearance: Small, agile body [http://i381.photobucket.com/albums/oo252/Nekochild08/shino2.jpg] with pure blue eyes and long, waist length 'light light red' hair. Her height is roughly 3'4" and she weighs a little under 50lbs. Attached to her back are wings made out of pure light, shaped as angel wings. On her forehead is a small horn, roughly three inches in length, much resembling a unicorn horn. She wears an animal skin dress, much like the one worn in the picture.

Weapons/Magic Spells: Bow/wooden arrows, Wind magic

Weaknesses: Physical strength: She's small and has the strength of a small child so in a contest of strength, she will be outmatched even by a human child of her own age.

Personality: Rena is a happy and cheerful child, though she also has a mischievous streak to her. If she knows that she can get away with a trick or two, she won't hesitate to pull it. She's naive about many things about the world of battle due to being born after the war but her older peers have seen and experienced it, and thus taught her to be cautious of her surroundings. She hardly listens to them though. Very much a tomboy, she's not afraid of getting her hands dirty at a hunt, and loves playing tricks on people when they least suspect it.

Bio: Rena was born and raised in the Dark Tree Forest, in which the Fae call home in harmony with the Elves. Being born after the events of the war, she was very naive about battle but as a requirement to living in the village, she was taught archery with a bow. Like all Fae, Rena also possessed an affinity of magic, in her case controlling the wind. Combining her wind magic with archery, she has become a fine hunter despite her age. Like most young Fae, she has learned to be cautious around those outside of her race, as they were prone to seeing their kind and thinking that their wings of light, or even their horns, could be valuable and harvested for a profit or some superstitious effect, like a unicorn horn ground up giving magical effects or their blood giving immortality.

Using the power of wind, she fires her arrows and uses the magic to guide the arrow to her target while also reducing the air resistance, making her arrows move faster and deadlier than if it were pushing against the air. She likes making her arrows herself, rather than getting them from the villages fletcher since she felt better knowing the arrows were her own, rather than given to her. One of her favorite spells involves concentrating a blast of wind energy into a magic rune, which is then placed on the ground. Those who step on the rune will get sent into the air by a large gust of wind.
Think Skyrims Rune spells.

When she's not practicing her magic or archery, Rena would often be found flying through the trees without a care in the world, or playing a trick on some of the elves or the humans that appear now and then. Her favorite trick is to manipulate the wind so that it sounds like her voice is coming from another direction, leading people not from the woods astray. She eventually leads them back, but not before she gets a good laugh.

Her life changed, for better or worse, when she heard a rumor of great fame and fortune to be made fighting the bandits of the world and claiming their stolen goods for one's own. Rena always loved a good adventure and wasn't about to pass this one up no matter what. With a quiver full of arrows, a pack full of food and a pure heart set on adventuring, she set off from her forest home and headed towards the mountains, where she had heard the bandits were based. She has no idea she's in over her head alone.
Name: Drogon LeArel

Gender: Male

Age: 26

Species: Vulcan

Appearance: 6'3'' and 170 lbs, Drogon

Weapons/Magic Spells: An ornate dagger made from Vulcan steel. Frost-based elemental magic, capable of drawing humidity from the air around him and forming into ice. Weak fire-based elemental magic, mostly useful as torches and instead of flint and steel.

Weaknesses: While Drogon feels comfortable when fighting at long ranges, his near phobic fear of being hurt often disrupts his concentration when things get close. And with only a ornate dagger to defend himself in close quarters, he likes to away from the foe whenever possible.

Personality: While he at first might seem like a silent, contained and perhaps unfriendly person, this rarely the case. He might be hard to those around him, but has a strong feeling of loyalty and always values honour.
His friendship might be hard to endure at first, but always pays out in the long run.

Bio: Born and raised as the last of a old but poor house of nobles, his childhood was spent doing what he loved. Magic.
Spending most of his time in his parents library, he put social relations after pleasing his curiosity, and he never really bonded with anyone of the same age.
When he finally came of age, he enrolled at the most prestigious magical academy in Mt. Vulkan, and with that using the last of his parents money.

Where he expected to find a world of free learning, he found a academy that did not test his powers. Quickly bored with the classes teaching magic magic as it had done for ages, he dropped many classes, instead living in the library and the training grounds. It was here that he first took a liking to frost magic, a magic uncommon in the Vulcan society. With raw power and great understanding of frost spells, he became a known (and disliked) figure at the academy. In time, his mind wandered away from frost, and he had to take a choice. Work as hard as he could to graduate and become a certified mage, or risk it all in search of knowledge?
In the end, he risked it all, and lost. Trying to break into the sealed of parts of the library, he was caught and thrown out of the academy.

Although never graduating and becoming a certified mage, magic stayed his great passion as he wandered the city, going from one job to another.
And while he lacks the finesse and general knowledge of real mages, he lets his power speak for itself whenever it is needed.
Drogon can only describe what magic is to him in one way:
Casting a spell is for Drogon what writing a poem is to a poet. It tells of life and death, truth and lie, kindness and evil.
Name: Malyc Fortbrun

Gender: Male

Age: 34

Species: Aquean

Appearance: 6'6", 225 lbs, fairly lean, but muscular build. Scales around his chest are a deep sapphire blue, with the colors shifting depending on lighting.

Weapons/Magic Spells: Wields a pair of matched sabres, but is equally effective with the bow and his fists.

Weaknesses: Slightly mistrustful of magic and magic users, and is not the strongest Aquean out there.

Personality: Will always fight for good, especially when there is profit to be had. Prefers hit and run attacks to a long fight against superior forces. Believes in finesse over brute force attacks.

Bio: Born in Lympha in 1172, showed great promise as a swordsman from an early age. As he is not particularly strong, he has learned to fight using cleverness and dexterity to outmanouver many stronger opponents. If he has a choice, he will open up combat from as long a range as possible, and then switch to his swords when the enemy closes.

He left Lympha when he was 20, and joined a group of mercenaries, of which he eventually became the leader. They had a few small jobs, until they were eventually hired to fight for Malum in the war.

He and his men had a fairly long string of victories early on in the war, but his men were killed off due to the spell that the sage cast on the Sophisman army. On that day, he determined that he would never join another mercenary group. He spent most of the 3 years after the end of the war in and around the dark tree forest, avoiding Sophisman patrols. He stopped hiding when he determined that there wasn't any interest in capturing or killing him, and now he acts as a scout for the Aqueans on the shores of the River Straylight.

Would this be an acceptable character, or does it need changes?
Name: Halgon

Gender: Male

Age: 78

Species: Elf

Appearance: 6'2, weighting 100 pounds, Grey skinned, face scales are green and grey, Arm flaps or "wings" are dark green, brown eyes, medium constitution. Left eye, glass.

Weapons: Dual swords, dagger for sneaking.

Weaknesses: The cold specially hurts Halgon; he is more often than not arrogant, cocky, and sometimes, an asshole, which has naturally lead people to hate him over the years making more enemies than friends. He lost an eye, so he can't use a bow, due to the fact he can't measure distances correctly.

Personality: Arrogant, cocky, brave, protector of the weak. His honor and the well being of the people he cares for are the two most important things to him.

Bio: Born in a small elven village known as Arkhaya , located in the Dark Tree Forest. His parents left for the war with the Sophisma army right after he was born. With no family to take care of him, the village elders educated him until he was 27. Naturally, he wanted to go out and get to know the world so one night, he grabbed a sword from the armory, put on a old leather cuirass, and ventured forth. His first thought was to go fight the war with his parents, so he did.
He traveled for a while to reach to army of Sophisma, the army was getting stronger and stronger every day. He reached the army, only to be informed that the sage had given them some sort of blessing that made them stronger and that they had won the war, that the remnants of the Malum elite, were surrendering. When he asked for his parents, he learned that they died 15 years ago. This obviously made him really angry so he went to find the Malum elite soldiers who were prisoners and tried to kill them. Halgon was inexperienced and new to the battle, so the Malum soldiers, unarmed and unarmored, almost killed him. The soldiers were stopped and imprisoned, but Halgon was devastated, had lost an eye, parents dead, and him, a terrible warrior.
One day an elder human came to Halgon, while he was trying to find work in the city of Regnatores, and told him, he met his parents, and that he saw great potential in Halgon, so he would train him, Halgon accepted and was taken to a Guild of fighters in the city, and underground group of Justicars who?s main goal was to right every single wrong in the city.
He trained for ten years, inspired by his parents, great warriors. He was taught the art of the sword, but given the fact he could not see with an eye, he created his own fighting style, used dual swords and fought up close and personal. Because of his elven roots, he was naturally sneaky, so he was also taught the way of the shadow, and after 10 years of training, he was now the best of the guild, only his master could best him.
Halgon fought crime in the city of Regnatores, but he always thought it wasn?t enough, so now, he leaves the city, only to find the dangers of the world, but now he is ready to take the world on, and to right every single wrong?
Name: Aaron Alu

Gender: Male

Age: 19

Species: Human

Appearance: Height: 5' 9", Weight 140 lbs, Thin (though not quite bony), Skin Color: Caucasian but with a olivine tan, Brown Hair (straight, long but does not go past middle of his neck), Dark Brown eyes

Weapons/Magic Spells: Wields a dagger only in the most desperate of situations, relies almost solely on magic. Aaron is extremely skilled in lightning in fire based magic, and dabbles a bit in ice/water spells.

Weaknesses: While his magic is powerful, Aaron is not strong physically, years of living with the Vulcans honed his spells, and he became over reliant on them. This lead him to ignore maintaining his physical strength.

Personality: Intelligent and quick-witted, Aaron is knowledgeable on many subjects. Loves to argue and debate but unlike the Vulcan's who raised him he is always ready for a fight. While he isn't short tempered he enjoys a good battle, especially against fellow mages. While he is smart he does not hold this against others; nor is he an insufferable know-it-all. Most people find him agreeable and enjoy his company as he will try and joke about. He isn't too charismatic and comes off as awkward sometimes. A negative trait of his is he is very materialistic and greedy.

Bio: When he was young (7) Aaron's village was raided by bandits. When one broke into his home he fled. He is not sure if anyone he knew survived. Luckily for Aaron, the village was near Mt. Vulcan, where some passing Vulcan travelers took him in. They kept him in a hut outside of the volcano until they managed to fashion the special robes that protected them from the volcano's heat ( with some added enchantments, as he was only human after all ). Aaron lived with the travelers who found him and they raised him as their own. Aaron took great interest in his studies and enjoyed learning of the world around him. Soon he found he had a knack for spell-casting, and the Vulcan's refined and honed his latent talent. He is one of the top mages in the Vulcan's settlement. The only spells he couldn't grasp well were healing spells, he can only heal minor wounds despite his attempts to improve.
Name: Gnûrlon


Gender: Male


Age: 42


Species: Dwarf


Appearance: His host, Albin Smirnov, has almost black long hair, a rather small nose for a human, yellow very shiny eyes but with thick eyelids that pretty much covers the eyes. Strange symbols are inscribed in his forehead which are foreign so nobody can't really tell if they are real symbols or just simple rubbish. Gnûrlon and Albin tends to let his hair cover the symbols. He has high cheekbones with a tiny little red scar on the left cheek which is barely noticeable under his beard.

Weapons/Magic Spells: He has three short spears, two on his back, one in his hand. He usually throws all the spears except for one and uses it in battle.

Weaknesses: He is very, very, very, very dumb. He is easily fooled and scared of stranger dwarfes and he is very slow when it comes to running. He gets easily pissed of when people say their negetive opinions about dwarves. They aren't monsters!

Personality: He is charmingly naive and a very nice person but treated different by the other dwarfes because of his nice behaviour. He is nice to everyone he meets and often doesn't realize that some people are his enemies. Human women tends to tell him that he's cute and he gets instantly friendzoned. This type of personality is rare amongst the dwarves but Gnûrlon is rare case.
Thanks to his little experience of the surrounding enviroment, he will often ask "Why, where, how and when.".

Bio: Gnûrlon grew up in a swamp so he didn't really knew that a battle was going on around him. He was bullied by the other dwarfes because of his nice behaviour (which made him an easy target)and fear of taking control of people. This experience has given him a fear of other dwarfes.
One day he a strange man entered the swamp while fleeing from bounty hunters. He fell and hit his head against a root. He wouldn't have been found, however, as he began to sink into the water. Gnûrlon saw this and realized that the man couldn't get out of the water whitout help from somebody else so he took control of his body and climbed out of the water. The strange mans pursuers had apparently abandoned the search for him.
Gnûrlon realized that he didn't know how to stop controling the strange man and so they was destined to be bonded. The strange man suffered from a memory loss and didn't know anything about his past life. The only things he had was a spear and a map of the country. He needed a name, and choose Albin Smirnov. Both of them wanted to see the world, Gnûrlon because he wanted a better life, Albin because he wanted to search for clues and start to remember his past life.
Albin and Gnûrlon get along nicely and they started travel through the country doing favors for people (Albin wasn't recognized by anybody because of his hair and facial hair growing faster and quickly he had a thick beard and long hair and didn't look like the person he once was) and started getting fame with the nickname "The Whistler" which originated from the sound that Albins spears made when they was thrown. One day they killed a mysterious winged beast that had terrorized the people and destroyed a whole village by itself. "The Whistler" are now waiting for the news to spread so they can get a new contract. From someone who will pay high. Or just someone that offers something interesting. Or they'll just get fooled. Again.
Names: Terrus & Arborus

Genders: Male

Ages: 10 Fae years (more precisely, about 74 human years)

Species: Fae

Appearances: Both are about 4'1" and weight just a little over 60 pounds; they both have small, thin frames and could easily be mistaken for children. They have light brown hair, hazel eyes, pale skin, and a small horn protruding from the middle of their foreheads. They both have wings of light, though Terrus' are dim and dull while Arborus' shine bright with a light green hue. Arborus wears wooden armor [ http://media.giantbomb.com/uploads/0/3257/600476-wooden_mail_large.jpg] and helmet mask [http://www.acaciawoodcarvings.com/catalog/Ebay%20244.jpg], hand-crafted from the trees in Dark Tree Forest, as well as a tattered, green-brown hooded cloth jerkin underneath with cloth leggings. Terrus wears stone armor [http://3.bp.blogspot.com/_fiOqQcVJP_g/SwTYp5q9EUI/AAAAAAAADDk/9pZ2b7ee-8M/s1600/DSC07269.JPG] and helmet [http://ferrebeekeeper.files.wordpress.com/2011/07/qin-helmet.jpg], hand-crafted from quartzite recovered deep underground Dark Tree Forest, as well as the same clothing underneath.

Weapons/Magic Spells: Terrus wields a stone hatchet [http://www.dragonhoshidefense.com/images/102_2473.jpg] as his main weapon, he keeps sheathed on his left hip, along with a sling [http://www.hawaiialive.org/resources/image/710.jpg] and a pouch of stones. Terrus is an earth elemental and controls that which lies beneath, stone and soil alike. Arborus wields twin short blades [http://i11.photobucket.com/albums/a170/ChrisKaos/Twin20Short20Swordsa.jpg], sheathed on his hips, along with a spear-tipped blowgun [http://www.swordsantiqueweapons.com/images/s618.jpg] that's nearly as tall as he is and various darts to go with it. Arborus' magic abilities are more oriented around nature, meaning he can control the flora around him.

Weaknesses: Terrus, though not entirely lacking, is not as agile as most Fae and must rely on his strength. Terrus also can't fly with his lesser wings, though he can glide and gain considerable lift for jumping considerable distances (Arborus, having more developed wings, can aid Terrus in flight should the need arise). Arborus is lacking in strength but makes up for it with agility and swiftness.

Personality: Their personalities rarely vary, though when they do the differences can be vast (one could say they share a divided mind). Usually any quarrels between them are quickly settled in order to maintain their closeness. Like many twins, these two are inseperable and feel that without the other, one couldn't survive. Both are equally mischievous and have nearly unmatched wit, making them a force to be reckoned with. Their differences, when they do show, are fairly obvious; Terrus prefers reason and security while Arborus prefers taking daring and bold action. Regardless of their differences and their flip-flopping with opinions, they always come to an agreement and are even in regards to the distribution of wins in their arguments. Another thing to note would be their interests and their differences. Arborus is naturally a woodworker and carpenter, always finding something to build, carve, whittle, and fashion from deadwood; lately he's been getting into gardening, both vegetables and flowers. Terrus prefers metalworking and carving stone, making sculptures and blacksmithing; lately he's begun dabbling in the art of glass-blowing.

Bio: Born and raised in a secluded area of Dark Trees Forest, seperated from the villages and away from civilization. Terrus and Arborus lost their parents at a very young age when their home was raided by a group of bandits looking to poach for Fae horn and wing. The twins were away while their mother and father were taken, but when they returned to a ransacked and burning home, it was clear that they were now on their own. They fled to a denser area of the forest, far from their home and hopefully far from any poachers. They made their new home in a large, 20ft-thick, live oak tree; Arborus preferring to live within the trunk and Terrus preferring to live within the soil and rocks underneath.

The live oak contains two circular levels within the trunk; the living room, and a bedroom. The living room the at the very base of the tree, in the middle lies a woven, wool rug and most of the wall is made up of shelves containing books, scrolls, parchment and ink, as well as a couple oil lanterns. Carved into a large portion of the oak wall was a highly detailed map of the surrounding woods (mapped by Arborous himself) and tunnels/caves (mapped by Terrus) with the oak tree in the center of it all. A section of the wall is a fireplace, carved from the trunk and coated with hardened clay to prevent the oak from burning, and near the fireplace is a cand-crafted rocking chair and small table. The pipe in which the smoke travels through (which is also lined with clay) runs along the tree trunk and through one of the hollowed top-most branches of the tree to be released above the canopy. The bedroom (which is reached by a ladder on the wall) is simple in terms of contents, containing only a bed, a trunk at the foot of the bed, and an armoire against the wall. The trunk and the armoire are covered in ornate markings, all carvings made by Arborus.

Beneath the oak is a cavernous, multi-purpose room that Terrus uses as his workshop. Along the wall of the main chamber are racks for smithing tools and weaponry, as well as a few shelves for his sculptures and oil lanters. A section of the wall (right beneath the oak fireplace) was a smithing furnace, the pipe of which connected with that of the fireplace. In the middle of the room was a workbench, a pedal wheel, and an anvil next to a stone water basin. Carved into what appeared to be a large stone slab embedded in the wall was a highly detailed map of the surrounding woods and tunnels with the oak at the center. There was a room that served as the living quarters for Terrus and was connected to the main chamber. The room was blocked by a circular stone slab marked with a distinct carving as there were many circular stone slabs along the walls with markings, all caves and tunnels of varying lengths and depths running beneath Dark Trees Forest.

Much of their time after the bandit attack was spent exploring and mapping much of the forest, occasionally coming across villages, a couple Fae settlements and a rare bunch of surface-dwelling elves. From time to time, the brothers would trade with the people in the villages, giving furs, food, and various items for books, tools, and materials. The brothers taught themselves to read and write in all manner of speach and languages (with the help of village scribes of course). For the most part, they've been living peacefully, though there have been many instances where they've had to ward off bandits and various malcontents from the woods. In the recent years, Terrus and Arborus have been eager to expand their knowledge of the world outside the forest, Arborus considerably more so than Terrus.
 

Erik the Orange

New member
Dec 7, 2011
88
0
0
Hey everyone! I'm Erik and I'll be your Co-GM RPing as Henry Golightly. Be sure to ask if you have any questions and I hope to have some creative characters join in on the fun!
 

Erik the Orange

New member
Dec 7, 2011
88
0
0
avouleance2nd said:
Might as well try and make something interesting up for the elves.
Name: Len-va-len (or just len)
Gender: Female for now
Age: 46 (equivalent of mid to late 20s for humans)
Species: Elf.
The elves of this world are herbivorous reptilian humanoids. Their skin is scaly and thick forming light and flexible but pretty strong armour. They are cold blooded so need to stay in a warm climate (they often have to sun themselves so they can stay active) they don?t work well in the cold at all. They are about the average size of humans but are slightly more varied.
They have flaps of skin beneath their arms which allow them to glide like flying squirrels and with years of training some can even fly. Their feet are bird like with three fore talons and one at the back allowing them to cling to rock and climb very well. Their hands are similar with four fingers and the thumb coming out of their wrist about 90degrees away from where it is in humans.
Their skin colours vary a lot with most being brightly coloured. After shedding their skin they look slightly faded for the next few weeks.
It?s extremely hard to tell males from females as they aren?t mammals so they lack breasts. They only difference is that the females have a special pouch similar to kangaroos used to carry their young. This isn?t helped by the fact they can change gender over the span of a few months.
Their culture is old and isolated for the most part they live underground in the burrows a vast network of tunnels, caves and trenches. Living underground has led to them being able to see well in the dark and even use echolocation if necessary. The land above the burrows is used for agriculture with extremely advanced irrigation networks. They believe themselves to be descended from dragons and see the other civilised races too rash and violent; as such they have set up deals with the other races that they will send champions out to act as emissaries in exchange for isolation for the rest of them.
There are rumours that they can breathe fire but this is a very small number of them (As in five a generation).
Appearance: Len is pretty short at about 4 and a half feet tall. She?s fairly well build but not overly muscular, her skin a shiny green with a few black stripes. Her eyes are reptilian and orange as is normal for his people. She has the usual under wings which are normal sized but since she?s smaller than average they appear pretty big.
Weapons/Magic Spells:
Len doesn?t use conventional magic but is a trained martial artist, this involves two arts.
The art of using the ballistic lance a long spear like weapon about one and a half to two times taller than Len. The lance is extremely advanced technology featuring both a telescopic strike allowing for quick extension and retraction and a very long range launcher with about a 30 yard range allowing the tip to be shot out and retracted thanks to elastic like material, however this takes longer. It?s an extremely useful climbing tool and as well as a weapon. It takes decades of training to use properly (as in without killing yourself) but a skilled lancer can be work miracles with it. As Len says ?The lance is not wielded it is danced with.?
The other art is known as dragon skin, it was designed to help deal with mages as elven culture is extremely critical of magic. The art requires extreme concentration but allows the user to absorb part of the magic used on them and direct it into either their bodies or weapons. For example taking a fire ball to the chest would then allow her to set his lance on fire.

Weaknesses: Len has spent most of her life in the burrows so is fairly inexperienced with other cultures, as such a lot of social conventions and common knowledge is unknown to her. She is also extremely specialised when it comes to combat, training with the ballistic lance might have meant she can pick apart even heavily armoured targets apart with extreme agility, but with other weapons types she?s clumsy at best. This also limits her defensive options as the lance is a two handed weapon and heavier armours would throw her off completely.
As well as this her other art requires intense concentration, even small distraction can throw her off and have disastrous consequences.
As well as this being elven she needs to remain warm to keep her energy up, cold climates can slow her down both physically and mentally. Also she?s averse to water, luckily the elven body is very good at water retention so he doesn?t need to drink (or eat for that matter) often, but she is a terrible swimmer and can?t fly or glide when wet.
Personality:
Len is normally pretty sociable and outgoing to try and compensate for her shortness. However leaving the burrows has had an interesting effect on her, she?s become more reserved and lost confidence. It?s a shame since she still has just as many questions as always but now the curiosity is reined in.
She?s grown up hearing about how savage and foolish other races are but she?s starting to see that?s pretty false. She still isn?t sure about magic but she can see it might have its uses if properly regulated.
Bio: Born in fleg a small district in the burrows Len-va-Len showed promise from an early age, her inability to use the fire was of little consequence when she was a good a fighter as she was. Life was fairly simple but also enjoyable enough. Several of the lords (who pretty much ran the burrows) were looking for kids to act as watcher for their crops on the surface, it was pretty long work but the sunlight was nice and more than made up for the cool air.
There wasn?t much in the way of danger apart from the odd deep dog come up to the surface and those were no real challenge. Plus there was the odd traveller who had somehow crossed the gash (a ravine separating the fields from anywhere else) and they often carried good stuff, getting it from them was just a matter of patience.
In exchange for her services Len received training that would usually be reserved for the children of nobles, she tried not to be happy they were unable to have children and in the end hid it well. She morphed several times in her life more out of boredom than anything she was living well enough that the change wasn?t too taxing and so felt sorry for the pooper people who had to stay the same gender most of their lives.
Unfortunately she never really believed the dragon myths her people told, sure she believed in dragons she?d seen them all the time but she but she didn?t see her people?s connection to them as anything spiritual. As such when she was attacked by a dragon and killed in in self-defence was considered to have done a great wrong (they believed if a dragon wanted you dead you had to let it kill you).
She was saved from execution by the war oddly enough; the conflict led to a lot of confusion in the elven community, when it finally ended the elves felt compelled to send people out to help restores the world.
Len-va-len was one of these people. Donated to Aquean tasked with finding the few remaining trouble makers in the world.
Thanks for making up a sheet for the elves, and Staika and I decided that your character would be a good fit for the team. Welcome aboard!
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
avouleance2nd said:
Erik the Orange said:
avouleance2nd said:
Might as well try and make something interesting up for the elves.
Name: Len-va-len (or just len)
Gender: Female for now
Age: 46 (equivalent of mid to late 20s for humans)
Species: Elf.
The elves of this world are herbivorous reptilian humanoids. Their skin is scaly and thick forming light and flexible but pretty strong armour. They are cold blooded so need to stay in a warm climate (they often have to sun themselves so they can stay active) they don?t work well in the cold at all. They are about the average size of humans but are slightly more varied.
They have flaps of skin beneath their arms which allow them to glide like flying squirrels and with years of training some can even fly. Their feet are bird like with three fore talons and one at the back allowing them to cling to rock and climb very well. Their hands are similar with four fingers and the thumb coming out of their wrist about 90degrees away from where it is in humans.
Their skin colours vary a lot with most being brightly coloured. After shedding their skin they look slightly faded for the next few weeks.
It?s extremely hard to tell males from females as they aren?t mammals so they lack breasts. They only difference is that the females have a special pouch similar to kangaroos used to carry their young. This isn?t helped by the fact they can change gender over the span of a few months.
Their culture is old and isolated for the most part they live underground in the burrows a vast network of tunnels, caves and trenches. Living underground has led to them being able to see well in the dark and even use echolocation if necessary. The land above the burrows is used for agriculture with extremely advanced irrigation networks. They believe themselves to be descended from dragons and see the other civilised races too rash and violent; as such they have set up deals with the other races that they will send champions out to act as emissaries in exchange for isolation for the rest of them.
There are rumours that they can breathe fire but this is a very small number of them (As in five a generation).
Appearance: Len is pretty short at about 4 and a half feet tall. She?s fairly well build but not overly muscular, her skin a shiny green with a few black stripes. Her eyes are reptilian and orange as is normal for his people. She has the usual under wings which are normal sized but since she?s smaller than average they appear pretty big.
Weapons/Magic Spells:
Len doesn?t use conventional magic but is a trained martial artist, this involves two arts.
The art of using the ballistic lance a long spear like weapon about one and a half to two times taller than Len. The lance is extremely advanced technology featuring both a telescopic strike allowing for quick extension and retraction and a very long range launcher with about a 30 yard range allowing the tip to be shot out and retracted thanks to elastic like material, however this takes longer. It?s an extremely useful climbing tool and as well as a weapon. It takes decades of training to use properly (as in without killing yourself) but a skilled lancer can be work miracles with it. As Len says ?The lance is not wielded it is danced with.?
The other art is known as dragon skin, it was designed to help deal with mages as elven culture is extremely critical of magic. The art requires extreme concentration but allows the user to absorb part of the magic used on them and direct it into either their bodies or weapons. For example taking a fire ball to the chest would then allow her to set his lance on fire.

Weaknesses: Len has spent most of her life in the burrows so is fairly inexperienced with other cultures, as such a lot of social conventions and common knowledge is unknown to her. She is also extremely specialised when it comes to combat, training with the ballistic lance might have meant she can pick apart even heavily armoured targets apart with extreme agility, but with other weapons types she?s clumsy at best. This also limits her defensive options as the lance is a two handed weapon and heavier armours would throw her off completely.
As well as this her other art requires intense concentration, even small distraction can throw her off and have disastrous consequences.
As well as this being elven she needs to remain warm to keep her energy up, cold climates can slow her down both physically and mentally. Also she?s averse to water, luckily the elven body is very good at water retention so he doesn?t need to drink (or eat for that matter) often, but she is a terrible swimmer and can?t fly or glide when wet.
Personality:
Len is normally pretty sociable and outgoing to try and compensate for her shortness. However leaving the burrows has had an interesting effect on her, she?s become more reserved and lost confidence. It?s a shame since she still has just as many questions as always but now the curiosity is reined in.
She?s grown up hearing about how savage and foolish other races are but she?s starting to see that?s pretty false. She still isn?t sure about magic but she can see it might have its uses if properly regulated.
Bio: Born in fleg a small district in the burrows Len-va-Len showed promise from an early age, her inability to use the fire was of little consequence when she was a good a fighter as she was. Life was fairly simple but also enjoyable enough. Several of the lords (who pretty much ran the burrows) were looking for kids to act as watcher for their crops on the surface, it was pretty long work but the sunlight was nice and more than made up for the cool air.
There wasn?t much in the way of danger apart from the odd deep dog come up to the surface and those were no real challenge. Plus there was the odd traveller who had somehow crossed the gash (a ravine separating the fields from anywhere else) and they often carried good stuff, getting it from them was just a matter of patience.
In exchange for her services Len received training that would usually be reserved for the children of nobles, she tried not to be happy they were unable to have children and in the end hid it well. She morphed several times in her life more out of boredom than anything she was living well enough that the change wasn?t too taxing and so felt sorry for the pooper people who had to stay the same gender most of their lives.
Unfortunately she never really believed the dragon myths her people told, sure she believed in dragons she?d seen them all the time but she but she didn?t see her people?s connection to them as anything spiritual. As such when she was attacked by a dragon and killed in in self-defence was considered to have done a great wrong (they believed if a dragon wanted you dead you had to let it kill you).
She was saved from execution by the war oddly enough; the conflict led to a lot of confusion in the elven community, when it finally ended the elves felt compelled to send people out to help restores the world.
Len-va-len was one of these people. Donated to Aquean tasked with finding the few remaining trouble makers in the world.
Thanks for making up a sheet for the elves, and Staika and I decided that your character would be a good fit for the team. Welcome aboard!
Thanks for accepting me and I look forward to playing this. So will the op be updated now we aren't just using dull elves? Also would you like me to try and get something else out for the dwarves?
Yeah I'm going to steal that bio on the elves and put it in the OP

You can do something on the dwarves if you wish but I won't force you to do it :p
 

Erik the Orange

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Dec 7, 2011
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avouleance2nd said:
Erik the Orange said:
avouleance2nd said:
Might as well try and make something interesting up for the elves.
Name: Len-va-len (or just len)
Gender: Female for now
Age: 46 (equivalent of mid to late 20s for humans)
Species: Elf.
The elves of this world are herbivorous reptilian humanoids. Their skin is scaly and thick forming light and flexible but pretty strong armour. They are cold blooded so need to stay in a warm climate (they often have to sun themselves so they can stay active) they don?t work well in the cold at all. They are about the average size of humans but are slightly more varied.
They have flaps of skin beneath their arms which allow them to glide like flying squirrels and with years of training some can even fly. Their feet are bird like with three fore talons and one at the back allowing them to cling to rock and climb very well. Their hands are similar with four fingers and the thumb coming out of their wrist about 90degrees away from where it is in humans.
Their skin colours vary a lot with most being brightly coloured. After shedding their skin they look slightly faded for the next few weeks.
It?s extremely hard to tell males from females as they aren?t mammals so they lack breasts. They only difference is that the females have a special pouch similar to kangaroos used to carry their young. This isn?t helped by the fact they can change gender over the span of a few months.
Their culture is old and isolated for the most part they live underground in the burrows a vast network of tunnels, caves and trenches. Living underground has led to them being able to see well in the dark and even use echolocation if necessary. The land above the burrows is used for agriculture with extremely advanced irrigation networks. They believe themselves to be descended from dragons and see the other civilised races too rash and violent; as such they have set up deals with the other races that they will send champions out to act as emissaries in exchange for isolation for the rest of them.
There are rumours that they can breathe fire but this is a very small number of them (As in five a generation).
Appearance: Len is pretty short at about 4 and a half feet tall. She?s fairly well build but not overly muscular, her skin a shiny green with a few black stripes. Her eyes are reptilian and orange as is normal for his people. She has the usual under wings which are normal sized but since she?s smaller than average they appear pretty big.
Weapons/Magic Spells:
Len doesn?t use conventional magic but is a trained martial artist, this involves two arts.
The art of using the ballistic lance a long spear like weapon about one and a half to two times taller than Len. The lance is extremely advanced technology featuring both a telescopic strike allowing for quick extension and retraction and a very long range launcher with about a 30 yard range allowing the tip to be shot out and retracted thanks to elastic like material, however this takes longer. It?s an extremely useful climbing tool and as well as a weapon. It takes decades of training to use properly (as in without killing yourself) but a skilled lancer can be work miracles with it. As Len says ?The lance is not wielded it is danced with.?
The other art is known as dragon skin, it was designed to help deal with mages as elven culture is extremely critical of magic. The art requires extreme concentration but allows the user to absorb part of the magic used on them and direct it into either their bodies or weapons. For example taking a fire ball to the chest would then allow her to set his lance on fire.

Weaknesses: Len has spent most of her life in the burrows so is fairly inexperienced with other cultures, as such a lot of social conventions and common knowledge is unknown to her. She is also extremely specialised when it comes to combat, training with the ballistic lance might have meant she can pick apart even heavily armoured targets apart with extreme agility, but with other weapons types she?s clumsy at best. This also limits her defensive options as the lance is a two handed weapon and heavier armours would throw her off completely.
As well as this her other art requires intense concentration, even small distraction can throw her off and have disastrous consequences.
As well as this being elven she needs to remain warm to keep her energy up, cold climates can slow her down both physically and mentally. Also she?s averse to water, luckily the elven body is very good at water retention so he doesn?t need to drink (or eat for that matter) often, but she is a terrible swimmer and can?t fly or glide when wet.
Personality:
Len is normally pretty sociable and outgoing to try and compensate for her shortness. However leaving the burrows has had an interesting effect on her, she?s become more reserved and lost confidence. It?s a shame since she still has just as many questions as always but now the curiosity is reined in.
She?s grown up hearing about how savage and foolish other races are but she?s starting to see that?s pretty false. She still isn?t sure about magic but she can see it might have its uses if properly regulated.
Bio: Born in fleg a small district in the burrows Len-va-Len showed promise from an early age, her inability to use the fire was of little consequence when she was a good a fighter as she was. Life was fairly simple but also enjoyable enough. Several of the lords (who pretty much ran the burrows) were looking for kids to act as watcher for their crops on the surface, it was pretty long work but the sunlight was nice and more than made up for the cool air.
There wasn?t much in the way of danger apart from the odd deep dog come up to the surface and those were no real challenge. Plus there was the odd traveller who had somehow crossed the gash (a ravine separating the fields from anywhere else) and they often carried good stuff, getting it from them was just a matter of patience.
In exchange for her services Len received training that would usually be reserved for the children of nobles, she tried not to be happy they were unable to have children and in the end hid it well. She morphed several times in her life more out of boredom than anything she was living well enough that the change wasn?t too taxing and so felt sorry for the pooper people who had to stay the same gender most of their lives.
Unfortunately she never really believed the dragon myths her people told, sure she believed in dragons she?d seen them all the time but she but she didn?t see her people?s connection to them as anything spiritual. As such when she was attacked by a dragon and killed in in self-defence was considered to have done a great wrong (they believed if a dragon wanted you dead you had to let it kill you).
She was saved from execution by the war oddly enough; the conflict led to a lot of confusion in the elven community, when it finally ended the elves felt compelled to send people out to help restores the world.
Len-va-len was one of these people. Donated to Aquean tasked with finding the few remaining trouble makers in the world.
Thanks for making up a sheet for the elves, and Staika and I decided that your character would be a good fit for the team. Welcome aboard!
Thanks for accepting me and I look forward to playing this. So will the op be updated now we aren't just using dull elves? Also would you like me to try and get something else out for the dwarves?
Staika will fix the OP (Since he's the head honcho and I don't really know how.) And if you have the time and energy for it, that would be cool! I love the creativity you dreamed up for the elves.
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
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I have part of my character sheet, I will add it later, first, you need to fill some blanks, first of all, how many years have passed since the great bloody war, 10, but what's the state of politics, social, economy?
Also, in your map, add a legend, or at least explain, give us some scale too. From there tell us, where do humans live? where do dwarves? where do elves? etc, etc, etc... You know, to make the character bio I need more information on this world you built
 

Erik the Orange

New member
Dec 7, 2011
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easternflame said:
I have part of my character sheet, I will add it later, first, you need to fill some blanks, first of all, how many years have passed since the great bloody war, 10, but what's the state of politics, social, economy?
Also, in your map, add a legend, or at least explain, give us some scale too. From there tell us, where do humans live? where do dwarves? where do elves? etc, etc, etc... You know, to make the character bio I need more information on this world you built
Glad you're interested! Staika and I will work on making the set-up a little more detailed, since we just kind of hashed it out to get the RP off the ground. And the map, which was just kind of shambled together, we'll fix as well. Thanks for the input!
 

staika

Elite Member
Aug 3, 2009
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easternflame said:
I have part of my character sheet, I will add it later, first, you need to fill some blanks, first of all, how many years have passed since the great bloody war, 10, but what's the state of politics, social, economy?
Also, in your map, add a legend, or at least explain, give us some scale too. From there tell us, where do humans live? where do dwarves? where do elves? etc, etc, etc... You know, to make the character bio I need more information on this world you built
Ten years have passed since the end of the war. The country is in a state of repair after the war, every city was damaged so they are in the process of repair. The current political situation is that each race has sent a representative to the king and are overseeing the reconstruction of the land. The economy is not doing so good because they just spent most of their money on the war and some tough times have fallen on the land.

I am also in the process of adding a legend to the map, let me just finish that up an I'll edit that into the OP.
 

Erik the Orange

New member
Dec 7, 2011
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staika said:
easternflame said:
I have part of my character sheet, I will add it later, first, you need to fill some blanks, first of all, how many years have passed since the great bloody war, 10, but what's the state of politics, social, economy?
Also, in your map, add a legend, or at least explain, give us some scale too. From there tell us, where do humans live? where do dwarves? where do elves? etc, etc, etc... You know, to make the character bio I need more information on this world you built
Ten years have passed since the end of the war. The country is in a state of repair after the war, every city was damaged so they are in the process of repair. The current political situation is that each race has sent a representative to the king and are overseeing the reconstruction of the land. The economy is not doing so good because they just spent most of their money on the war and some tough times have fallen on the land.

I am also in the process of adding a legend to the map, let me just finish that up an I'll edit that into the OP.
You're awfully on the ball this morning. Don't you have class to go to?
 

staika

Elite Member
Aug 3, 2009
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Erik the Orange said:
staika said:
easternflame said:
I have part of my character sheet, I will add it later, first, you need to fill some blanks, first of all, how many years have passed since the great bloody war, 10, but what's the state of politics, social, economy?
Also, in your map, add a legend, or at least explain, give us some scale too. From there tell us, where do humans live? where do dwarves? where do elves? etc, etc, etc... You know, to make the character bio I need more information on this world you built
Ten years have passed since the end of the war. The country is in a state of repair after the war, every city was damaged so they are in the process of repair. The current political situation is that each race has sent a representative to the king and are overseeing the reconstruction of the land. The economy is not doing so good because they just spent most of their money on the war and some tough times have fallen on the land.

I am also in the process of adding a legend to the map, let me just finish that up an I'll edit that into the OP.
You're awfully on the ball this morning. Don't you have class to go to?
Don't have to go to class till 12:40 :p
 

leon558

New member
Aug 21, 2010
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Every good party needs a mage!(I'm new so i don't know how to do the sheet thing)


Name:Athgar the WolF

Gender:Male

Morality:Lawful good

Age:Mid 30s

Facial appearance:Light blue eyes with medium long hair and a goatee

Species:Human

Bio:

Athgars family was always trained in spellcasting and as a young boy he was trained in the art of magic and spellcasting.His parents we're killed in the great Mage war.He spent his childhood with his uncle who taught him destructive-based spells.Due to a bear encounter in the woods athgar has a scar on his left eye.When he was sent to the mage's college to the east he was given his family pendant which he wears to this day,the power of the pendant is unknown.When he returned from the mages college he found his uncle dead and his shack burned.He vowed to find the murderers and bring them to justice,dead or alive.

Weapons/Magic:Fire,electric,and healing spells.

Weaknesses:

Athgar is somewhat trained to fight with a blade but preffers spellcasting,he wears mage robes or just normal clothes so he is weak when fighting up close but does have some defensive spells aswell.Since his lack of clothes he is weak to swords,arrows etc.

Personality:

Surprisingly,Athgar is a heavy drinker and he also likes to joke around.He always smiles in the face of danger of any kind.He is very social but when he drinks it's best to avoid him for he is prone to fits of rage while drunk.He is always vigilante and can spot a trobulemaker from a mile away.He does not see any value in gold.Athgar is known to be a very charismatic and charming.He can also play the lute to calm other people.He is somewhat of a bluffer and (if he musts)can lie his way out of a situation but that gives him for trouble than good.He always has his companions' back and will try his best to keep his friends safe.
 

Erik the Orange

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Dec 7, 2011
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leon558 said:
Every good party needs a mage!(I'm new so i don't know how to do the sheet thing)


Name:Athgar the WolF

Gender:Male

Morality:Lawful good

Age:Mid 30s

Facial appearance:Light blue eyes with medium long hair and a goatee

Species:Human

Backstory:

Athgars family we're always trained in spellcasting and as a young boy he was trained in the art of magic and spellcasting.His parents we're killed in the great Mage war.He spent his childhood with his uncle who taught him destructive-based spells.Due to a bear encounter in the woods athgar has a scar on his left eye.When he was sent to the mage's college to the east he was given his family pendant which he wears to this day,the power of the pendant is unknown.When he returned from the mages college he found his uncle dead and his shack burned.He vowed to find the murderers and bring them to justice,dead or alive.

Weapons/Magic:Fire,electric,and healing spells.

Weaknesses:

Athgar is somewhat trained to fight with a blade but preffers spellcastng,he wears mage robes or just normal clothes so he is weak when fighting up close but does have some defensive spells aswell.

Personality:

Surprisingly,Athgar is a heavy drinker and he also likes to joke around.He always smiles in the face of danger of any kind.He is very social but when he drinks it's best to avoid him for he is prone to fits of rage while drunk.He is always vigilante and can spot a trobulemaker from a mile away.He does not see any value in gold.Athgar is known to be a very charismatic and charming.He can also play the lute to calm other people.He is somewhat of a bluffer and (if he musts)can lie his way out of a situation but that gives him for trouble than good.He always has his companions' back and will try his best to keep his friends safe.
Your character is off to a decent start, but I think it would be good for you to re-read the background story of the RP again, take another look at the map, and try to adapt him to the overall concept. Also, the character template is included in the OP: if you could follow it, that would be much appreciated. You just need to type it out in Word or something and put it in an OOC box(just type
words and stuff[/spoiler and you'll have it) and you'll be good to go! Glad you're keen on joining!
 

Erik the Orange

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Dec 7, 2011
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Edit: Well, looks like my Internet was slow enough to make me double post. But it's good to see we have a good group of people who are down for this RP.
 

leon558

New member
Aug 21, 2010
140
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Thanks for the quick response!I'll definitelly look more closely at the story but i have a question:is there a main city that our heroes meet?Because the map is very strangely made (no offense)so i can't really put my character more into the world because i was thinking of him moving in an inn.So i'm asking is there a name for the city/town/village this adventure starts off in?
 

staika

Elite Member
Aug 3, 2009
8,376
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leon558 said:
Thanks for the quick response!I'll definitelly look more closely at the story but i have a question:is there a main city that our heroes meet?Because the map is very strangely made (no offense)so i can't really put my character more into the world because i was thinking of him moving in an inn.So i'm asking is there a name for the city/town/village this adventure starts off in?
Good question, the city we will start out in is the settlement of Teuer. It is the place that had the bandit attack in sorael's bio. And yes I know the map is bad, I am working on making it better though :p