table top gaming

Recommended Videos

Bulletmagnet125

New member
Dec 17, 2008
19
0
0
so i would like to get into table top gaming such as Warhammer 40k or DnD any suggestions?

what is your favorite?
 

oliveira8

New member
Feb 2, 2009
4,726
0
0
40k!!!!Cause it has Space Marines and Orks.

And remenber to paint them red so they go faster!
 

Aedwynn

New member
Jan 10, 2009
294
0
0
I'd play a few games first, with a loaner army (with 40k) or an experienced group (with D&D) - see if you enjoy it first.

A 40k army can be a BIG investment - if you don't enjoy the game it could well be money wasted. (Although I do know some 40k players who just like to collect and paint, and never play...)

With D&D it's more about finding a group who you can play it with. Or buying the core rulebooks and recruiting a group (friends & family). The 'Players Handbook' is the D&D book you'll want to start with.

With 40k, you could try dropping into a Games Workshop and talk to some of the staff. They'll pretty much trip over eachother to tell you what it's all about.
 

Yog Sothoth

Elite Member
Dec 6, 2008
1,037
0
41
Bulletmagnet125 said:
so i would like to get into table top gaming such as Warhammer 40k or DnD any suggestions?

what is your favorite?
Warhammer is an expensive addiction, i mean hobby... so be prepared to spend a lot of money if you're getting into that... it also requires a good deal of time for painting figs... this is why i've never gotten into it....

i've played D&D, Shadowrun, GURPS, Paranoia, and the White Wolf World of Darkness games, and out of all of those i like the White Wolf system the best...

i'm also getting ready to start a Fallout game, but haven't actually tried out the rules yet, so i'm not sure about them...
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
2,485
0
0
Depends on you're point of view. I play both 40k, and a star wars RPG by the D&D designers, and both give a very different experience. One is about controlling a small army and beating seven shades of shit outta the opponent, and the other is about interaction and forging one unique character
 

Nicolai

New member
Jan 13, 2009
82
0
0
If you're looking for Tabletop Wargaming, there are other games than the ones put out by the megalith that is Games Workshop. Most of these cost less, but can be harder to find other players. I've recently found a number of people who've been put off by the expense required simply to get started in 40k or Warhammer Fantasy turning to other things like Privateer Press' Warmachine and Hordes. I like the steampunk feel of giant robots, so I'm playing Warmachine, but the feral beasts in Hordes may be more your sort of thing, so something for everyone there.

It's similar with Tabletop Roleplaying, the Megalith is Wizards of the Coast and their Product is D&D and it seems like the only thing available. It's not. Any references you could give me about what sort of a setting you're looking for would help me make better recommendations, but there's several things you could do much worse than try.

D&D - has its good and bad points and depending on your group it can be anything from a creative experience in unscripted acting to a redesigned Wargame campaign where you don't have the actual pieces to represent what's going on and the rules are paramount. Any of these things can be fun for people, so it's not my place to say what you want from it, it offers many things. However, what it doesn't do particularly well is help you get into your character. D&D has always felt to me like manipulating a rubber sponge with the stat sheet glued to it because of its tendency to get bogged down in rules too often. It just has too many rules and this can get in its way as much as support it. I know 4th Ed has done a reasonable job of taking out some of the more complex rules, but it took several of the most interesting things with it, like character morality which has an actual meaning instead of Good, Evil, Lawful, Chaotic and not sure.

White Wolf - these have a much deeper world to inhabit, mainly through the use of stories at the beginning of every book to draw you into the right feel of the world. However, these stories are almost all dark to some degree and while they can be used for super happy fun time, they're not always the best introduction for new players. Rules are quite a bit lighter than D&D and there's a wealth of Background Material. Settings vary depending on what you want to play as the focus. Vampires, Frankenstein's Monsters, Werewolves, Mages, Mortals hunting all of these and various other stranger things, especially if you look back into previous editions published in or before 2004. Yes, I play this one and I favour it, but it may not be what you're into. Also, it's mostly written for the modern world which may or my not suit you, though there are supplements available for other time periods such as Victorian London, Wild West, Dark Ages and so forth, it's also very firmly set on Earth, not on mythical fantasy worlds, well, not usually =)

Shadowrun: This is my pick for Futuristic Roleplaying. It offers a world set around 2069 where technology has advanced as we might hope or expect and society has decayed as we might hope or expect. There has been an awakening, so Magic coexists with technology and various events have released supernatural and other threats onto the landscape. The game here is completely different again, you're usually a Covert operative of some kind focussed on getting what you want from a corporation. It's often about intrigue and corporate power balances as well as functioning in a hypertechnological society that can potentially track everything you do. I've found it great fun as you get all the fun toys of the future and the mythical past, but you have to play with them inside a society that knows terrorism exists and act accordingly.


I've even run my own games system based on incredibly simple characters for new players. I was at University at the time, so just got the players to design new students, then populated all the various buildings with appropriately threatening things and sent them in to investigate so they could gather what they needed to pass their final exams. The system worked well with only Rock-Paper-Scissors being occasionally invoked wherever decisions needed to be made arbitrarily. Players simply had to give some background to who their character was so we knew what they were, some secrets to be used against them by the GM or other players, One major power that defined much of who they were, two minor powers and a major flaw. I can't stress the flaw enough, because characters who don't have any are no fun. Games come from conflict and a flaw is an easy place to draw conflict from.

Anyway, enough of my rambling about games systems, with miniatures games, ask around to see what other people are enjoying or ask your local games shop what people are playing that isn't just GW and the same with roleplaying, open the books and take a look, see if you like the idea of it and give it a shot. You may also be able to find Game conventions in major cities near you and going along to them can be a great way to develop an addiction to systems you'd never otherwise hear anything about.
 

Flying-Emu

New member
Oct 30, 2008
5,367
0
0
Ooh, you should check out this one game I play, called Search Button: Use It

Seriously, we have a new one of these threads every week. Same responses too.