So, I've been reading up on the origins of languages, mainly the differences between latin and various Germanic languages, and I learned that apparently English evolved from Germanic languages, but got the alphabet from latin which supplanted the old runic ones.
Why? For DnD.
My primary DnD world is based on our own, but obviously heavily fantasy. Ofcourse I have pulled away from being too 1:1, since well, our world didnt have actual dwarves and elves and hoards of clearly real Gods duking it out. But I still take alot of inspiration from our real world and history to better craft my own world. Too many fantasy worlds are just that, but I want my world to make as much sense as possible.
It also inspires me regularly to learn more about geography, how rivers form, how mountains affect civilization, why cultures develop as they do.
All to improve my DnD world.
Ofcourse that is just me, and maybe I go rather overboard for alot of things that my players may never realize, need to know, or even care about.
[Question starts here] But what about other people?
For one, do/did you craft your own world from the ground up (perhaps literally)? Do you just stick to an established setting? If so, what do you consider for it, such as changing things, or being accurate to its established lore and rules?
For your own world, do you have any specific inspirations? Do you try to be more like a specific setting? (I personally take alot of inspiration from The Elder Scrolls myself).
Do you not even care, just making a setting as needed from game to game?
In short, tell me about your setting and what lengths you go for it.
Why? For DnD.
My primary DnD world is based on our own, but obviously heavily fantasy. Ofcourse I have pulled away from being too 1:1, since well, our world didnt have actual dwarves and elves and hoards of clearly real Gods duking it out. But I still take alot of inspiration from our real world and history to better craft my own world. Too many fantasy worlds are just that, but I want my world to make as much sense as possible.
It also inspires me regularly to learn more about geography, how rivers form, how mountains affect civilization, why cultures develop as they do.
All to improve my DnD world.
Ofcourse that is just me, and maybe I go rather overboard for alot of things that my players may never realize, need to know, or even care about.
[Question starts here] But what about other people?
For one, do/did you craft your own world from the ground up (perhaps literally)? Do you just stick to an established setting? If so, what do you consider for it, such as changing things, or being accurate to its established lore and rules?
For your own world, do you have any specific inspirations? Do you try to be more like a specific setting? (I personally take alot of inspiration from The Elder Scrolls myself).
Do you not even care, just making a setting as needed from game to game?
In short, tell me about your setting and what lengths you go for it.