I found out recently that there are a few World of Darkness fans in the Escapist so I thought I would give it a shot.
Basically, I over the last year, I've been collecting Werewolf the Apocalypse books both old and new and fell in love with the setting and concept. I flat out just liked reading the fluff. It's like, everything I love in life rolled into one. Now its not perfect...after doing a little research I've found that it's...not actually mechanically sound in many ways. I have very little experience with Tabletop gaming in general, only playing D&D for a few months and a handful of Gurps (which even then I'm not a mechanic's type of player, I find it boring and much more enjoy the roleplay part myself).
Still, it would be a dream to run Werewolf with my usual group. They've indulged with me though and so far, we've had 2 and a half-ish sessions just so I can get my feet wet on running a game for the first time. However, most are not into the game because of the fact it's not a mechanically focused, dungeon crawler type of thing. I even tried using mini's and a map to help us out a bit but I think that just makes it more confusing with us all.
So I have a few questions for anyone whose played old World of Darkness or any other RPG that is roleplay focused.
Am I going about this the wrong way? Are mechanics everything to have a good time with a tabletop game? How do you play such games in the past and what would you recommend for first time Storytellers/game runners? Any thing I should avoid in general?
Thanks for your time guys.
Basically, I over the last year, I've been collecting Werewolf the Apocalypse books both old and new and fell in love with the setting and concept. I flat out just liked reading the fluff. It's like, everything I love in life rolled into one. Now its not perfect...after doing a little research I've found that it's...not actually mechanically sound in many ways. I have very little experience with Tabletop gaming in general, only playing D&D for a few months and a handful of Gurps (which even then I'm not a mechanic's type of player, I find it boring and much more enjoy the roleplay part myself).
Still, it would be a dream to run Werewolf with my usual group. They've indulged with me though and so far, we've had 2 and a half-ish sessions just so I can get my feet wet on running a game for the first time. However, most are not into the game because of the fact it's not a mechanically focused, dungeon crawler type of thing. I even tried using mini's and a map to help us out a bit but I think that just makes it more confusing with us all.
So I have a few questions for anyone whose played old World of Darkness or any other RPG that is roleplay focused.
Am I going about this the wrong way? Are mechanics everything to have a good time with a tabletop game? How do you play such games in the past and what would you recommend for first time Storytellers/game runners? Any thing I should avoid in general?
Thanks for your time guys.