Time for round two in Soviet Heavy's mental breakdown over violence in the media. First, a burnout on shooters and combat focused games. Now, a rant on Nuclear devastation and its abuse in media.
I watched Terminator 2 yesterday. You can tell where this is going, probably, but for the three people who haven't seen it, there is a particular scene that stands out for me.
It's terrifying to watch, and to me, is one of the best depictions of how unbelievably, fundamentally different nuclear war is from conventional fighting. It isn't to conquer, it is to destroy. It's not a 'wow' scene, it isn't exciting. It's horrifying, and unbearably tragic.
I was born after the Cold War ended. I never grew up with siren drills, or the threat of nuclear annihilation. But I understand and empathize with those who did. Even if the above is just a work of fiction, it is the manifestation of the fear that my parents would have grown up with. More importantly, it was done so tastefully. Which is more that can be said for other depictions of nuclear wars that I have seen.
Settings like Mass Effect, or Warhammer 40000, will use Nukes as a unit of measurement to try and sell you on how great and awesome the power of their weaponry is. And it is meant to be shown as cool. "Whoa, that ship's gun fires shots three times more powerful than the Little Boy? Wicked!" That's what we're being told, not "Dear god, this is a weapon of mass destruction greater than the most infamous weapon in modern history, and we are making a joke out of it."
Or games like Call of Duty, where a nuke goes off, and it tries to be tasteful. You get to crawl around a wind swept city while your body collapses from radiation! It is played for shock value, and while I admit, I got a reaction from it the first time I played, as the series went on, I soured towards it. It wasn't there to be a meaningful message of the effects of a Nuke strike, it was just there to look edgy. Just like civilian massacres in MW2, or the gas bombing in MW3. It lost its impact and its credibility.
If you are going to depict a nuclear strike in your game, film, song, or book, you better fucking follow through on it. It isn't just a matter of "big explosion, gets attention", you need to show just what it does to people. It isn't just in the act itself, but the emotion and the tone surrounding it. Firing off such a device while saying "cool, mushroom cloud!" is cheapening the horror.
I am not going to tell anyone what to think. I am just disgusted with the oversaturation of violent, meaningless entertainment right now. Maybe I'm just being cynical, but I think I need time away from media to think for a bit.
I watched Terminator 2 yesterday. You can tell where this is going, probably, but for the three people who haven't seen it, there is a particular scene that stands out for me.
It's terrifying to watch, and to me, is one of the best depictions of how unbelievably, fundamentally different nuclear war is from conventional fighting. It isn't to conquer, it is to destroy. It's not a 'wow' scene, it isn't exciting. It's horrifying, and unbearably tragic.
I was born after the Cold War ended. I never grew up with siren drills, or the threat of nuclear annihilation. But I understand and empathize with those who did. Even if the above is just a work of fiction, it is the manifestation of the fear that my parents would have grown up with. More importantly, it was done so tastefully. Which is more that can be said for other depictions of nuclear wars that I have seen.
Settings like Mass Effect, or Warhammer 40000, will use Nukes as a unit of measurement to try and sell you on how great and awesome the power of their weaponry is. And it is meant to be shown as cool. "Whoa, that ship's gun fires shots three times more powerful than the Little Boy? Wicked!" That's what we're being told, not "Dear god, this is a weapon of mass destruction greater than the most infamous weapon in modern history, and we are making a joke out of it."
Or games like Call of Duty, where a nuke goes off, and it tries to be tasteful. You get to crawl around a wind swept city while your body collapses from radiation! It is played for shock value, and while I admit, I got a reaction from it the first time I played, as the series went on, I soured towards it. It wasn't there to be a meaningful message of the effects of a Nuke strike, it was just there to look edgy. Just like civilian massacres in MW2, or the gas bombing in MW3. It lost its impact and its credibility.
If you are going to depict a nuclear strike in your game, film, song, or book, you better fucking follow through on it. It isn't just a matter of "big explosion, gets attention", you need to show just what it does to people. It isn't just in the act itself, but the emotion and the tone surrounding it. Firing off such a device while saying "cool, mushroom cloud!" is cheapening the horror.
I am not going to tell anyone what to think. I am just disgusted with the oversaturation of violent, meaningless entertainment right now. Maybe I'm just being cynical, but I think I need time away from media to think for a bit.