TERA Online Beta

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Jasper Jeffs

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Did anyone else get into the Beta?

I actually paid to get in, they have an option on their site to pay 5 euro to get access to all of the betas, both open and closed, early character customisation (for claiming names), and a one week head start. The catch is that you've still gotta buy the game for retail price to continue past the head start period, although they're kind with it and the 5 euro you spend on this demo gets deducted from the game if you buy from their site. As an off-note, I think is a really good option more companies should incorporate, especially for MMOs. A lot of the time I don't know if a game is gonna be good, or if it'll even run smoothly. I wouldn't mind paying a small price to at least test it out.

As for the actual game, it's interesting and fun, but it does has a lot of those "why the fuck is this even in the game" features that are often found in Korean MMOs. There is a lot of RNG, time sinks and grind for example, although the grind isn't that bad because of unique mob mechanics and the combat system. It does some things to lessen the burden too, the quests come in large quantities and even if you complete them all there are plenty of repeatables that automatically get put in your quest log again upon completion. I'm fairly certain in fact you can have a repeatable to kill 10 hyenas, but instead chose to kill 20, and that'll allow you to hand in 2 repeatables even though you're yet to even hand in the first or receive the second. There aren't many money sinks fortunately, a lot of things require gold but you get plenty of it just from questing. I especially like the ability to pick up other people's loot that they leave on the ground, I imagine at least half of my total gold has come from that. In terms of RNG and time sinks, the enchanting system is retarded, mineral gathering is depressing because you can fail to harvest a node ten times in a row or get it first try. I'm also starting to think you can get a critical hit of a critical hit, I crit 2000+ randomly every now and then, despite my regular crit doing 950 or so. There's a lot of waiting around for health to come back too, I can guess why with the combat system; you're not supposed to be getting hit, but sitting at a fireplace slowly watching your HP go back up after dying, duelling, or just generally getting worn down to <1000 whilst questing? Nooooooooooo. There's like one merchant per zone too. No teleport or scroll? RUN BACK, *****.

In terms of combat, it's really fun. If you don't know, combat on TERA is done by aiming and using skills on your skillbar, unlike MMOs like (huehue) WoW where you press a button and it'll have a % chance to hit. Generally, it works more like a hack and slash or even a fighting game. I was sceptical when I first began playing because everything hits in a cleave as melee and the hitboxes on enemies are pretty big, after levelling further however I found that it's actually pretty difficult in PvP where you're both trying to dodge and land attacks on each other, not to mention the low cooldowns on abilities which helps keeps things fast paced. Timing seems to be the most important thing, dodging someone's attack and landing your own is the best way of dealing damage and staying alive, both for PvE and PvP. The wide variety of skills is also impressive, looking at the skill list you might think "meh, they all sound the same", but in-game you'll find that each attack is different, one may have a quicker recovery time after the animation has ended, or a shorter animation with a longer recovery, or hit 4 different times to do a total amount of damage, or have a mini charge attached to it etc. The wide variety of animations that change per race adds even more depth. For example, I have an Aman Warrior and when I duelled an Elf Warrior I had no idea what he was doing because his animations were totally different, he does front flips where I roll, or spins around during attacks where I cleave.

The aiming system for the attack projectiles currently is weird, it doesn't seem to work on a hitbox system, instead you've gotta press the attack when your cursor is over them and it will track the target, so for PvP it's more beneficial running in a tight zig-zag pattern that goes in and out of your opponents cursor than doing long strafes. I've found that for spell projecticles it works on a hitbox system, but for things like the Mystic and Sorcerer basic attack it works on this retarded aim assist system that goes against the aiming required for the other spells.

Graphically, it's unsurprisingly pretty. It uses what they call an "enriched lighting" effect to make the greens, blues etc really stand out and the lighting generally seems to glow. It adds a depth of field effect too that I like, I don't like seeing unrendered landscape in the background, I'd much rather have it blur a bit out of focus to create a greater sense of immersion. It worked really well on Just Cause 2.


The NPCs are awesomely designed also and I really like how the developers are not afraid to use larger scale enemies; it's a lot like Monster Hunter in that regard. Elite mobs and BAMS on TERA are fucking huge in scale, being a tiny guy hacking away at some guys thigh is always more badass than hitting some normal sized dude in the face repeatedly; the enemies size explains their large health pool, it always annoys me when games don't do that or otherwise don't explain it. They don't just stand around either, in combat they will leap, cleave, charge, stomp etc. The combat system works really well with the massive enemies, fighting an elite or BAM is like playing a better version of Monster Hunter (imo).

At first I was kinda disappointed with TERA, but it has grown on me over the weekend. I'm still not sure if I'll buy it, the earlier periods of MMOs are always much more enjoyable and right now I'm happy just playing Guild Wars 1. I have some concerns about TERA too, like if the PK system will be altered and if the PvP will be balanced or gear-centric end game. My greatest concern is with how much grind will be required to reach max level, if it's anything like Aion I won't play it. I don't want to spend months grinding the same mobs to reach max level, and I have a problem with MMOs that concern themselves with the destination and not the journey, especially when everything prior to max level is a grindfest. A little bit of grind I don't mind, especially with this game's combat, but months of it? Nah, in fact I imagine myself wishing for simpler combat mechanics if it does turn into a grindfest at higher levels; who the fuck wants to pay attention when grinding? At the moment it's looking good though, whether or not it all continues further into the game I don't know.

Have any Escapists played it? If so, what did you think? If not, are you looking forward to TERA?
 

LilithSlave

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I've seen a lot of footage of the game. I honestly don't care enough about it to struggle to get into any kind of Beta, though.

Also, it kind of looks to me like your average grind-fest, just with better combat. I may try it sometime, but I'm in no rush.

I feel strange for saying this, as I'm a huge jRPG fangirl, and I'm tired of living in this huge wRPG trend right now, where everyone only seems to talk about Elder Scrolls, Fallout, Dragon Age, and Mass Effect games. But MMORPGs need more of the wRPG in them if they're going to go for the sandbox approaching instead of the "big linear story" approach seen in jRPGs. Instead of focusing on combat.

In most MMORPGs, it's like they take all the worst aspects of wRPGs and jRPGs and fuse them into an online game. So hearing about the combat being excellent in one is not appealing at all. Combat is everything I want to get away from. As much as I hate repeating some of the logic used by douchebag wRPG elitists, directed at jRPGs. RPGs aren't about combat or grinding, they're about roleplaying. MMORPGs have so little of that, it's painful.

How about we have all the awesome aspects of jRPGs and wRPGs in one? Lots and lots of interesting characters, weightful choices, politics. All that good stuff. I hate the feeling that all I can really do is fight stuff and maybe craft a few things.

You can't possibly make combat interesting enough in an MMORPG to make up for what the genre actually lacks. When I think of what I look for in a refreshing, better MMORPG, I don't think combat.

I mean, why do you even fight in MMORPGs? WHAT DOES IT DO FOR YOU? WHAT DOES IT ACCOMPLISH? Does it get to the good and interesting stuff once you reach the level cap? Or is reaching the level cap supposed to be the "fun" part?
 

Jasper Jeffs

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LilithSlave said:
I've seen a lot of footage of the game. I honestly don't care enough about it to struggle to get into any kind of Beta, though.

Also, it kind of looks to me like your average grind-fest, just with better combat. I may try it sometime, but I'm in no rush.

I feel strange for saying this, as I'm a huge jRPG fangirl, and I'm tired of living in this huge wRPG trend right now, where everyone only seems to talk about Elder Scrolls, Fallout, Dragon Age, and Mass Effect games. But MMORPGs need more of the wRPG in them if they're going to go for the sandbox approaching instead of the "big linear story" approach seen in jRPGs. Instead of focusing on combat.

In most MMORPGs, it's like they take all the worst aspects of wRPGs and jRPGs and fuse them into an online game. So hearing about the combat being excellent in one is not appealing at all. Combat is everything I want to get away from. As much as I hate repeating some of the logic used by douchebag wRPG elitists, directed at jRPGs. RPGs aren't about combat or grinding, they're about roleplaying. MMORPGs have so little of that, it's painful.

How about we have all the awesome aspects of jRPGs and wRPGs in one? Lots and lots of interesting characters, weightful choices, politics. All that good stuff. I hate the feeling that all I can really do is fight stuff and maybe craft a few things.

You can't possibly make combat interesting enough in an MMORPG to make up for what the genre actually lacks. When I think of what I look for in a refreshing, better MMORPG, I don't think combat.

I mean, why do you even fight in MMORPGs? WHAT DOES IT DO FOR YOU? WHAT DOES IT ACCOMPLISH? Does it get to the good and interesting stuff once you reach the level cap? Or is reaching the level cap supposed to be the "fun" part?
I agree somewhat, especially with the roleplaying part. Some MMOs focus on specific features though and I just accept it for what it is, as I've said though I do disagree with MMOs that chose to focus on end-game content. If that's the goal then why is there even anything prior? It's not enjoyable because the quality of content there is so fucking sub-par, TERA's no different, but the combat does make it slightly more interesting. I'd like to see an MMO that focuses on the high quality, interesting end-game content that most companies provide but doesn't give you a huge road to travel first, maybe you just start as a player and progress as a character.

Also, I'd recommend Final Fantasy XIV if you haven't played it already. It was shit at launch but there has actually been a lot of updates since then, they're adding one next week in fact that adds advanced jobs and player housing, albeit instanced player housing. It's one of the few MMOs that centres itself on the experience of playing, you can level up as a Miner, Fisherman, Blacksmith, whatever. It's quite a rare thing for professions in other MMOs to be actual jobs. I'm only like lv28 in my combat job and I spend half my time playing just crafting and selling items. There's definitely roleplaying potential there.
 

LilithSlave

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Jasper Jeffs said:
Also, I'd recommend Final Fantasy XIV if you haven't played it already. It was shit at launch but there has actually been a lot of updates since then, they're adding one next week in fact that adds advanced jobs and player housing, albeit instanced player housing. It's one of the few MMOs that centres itself on the experience of playing, you can level up as a Miner, Fisherman, Blacksmith, whatever. It's quite a rare thing for professions in other MMOs to be actual jobs. I'm only like lv28 in my combat job and I spend half my time playing just crafting and selling items. There's definitely roleplaying potential there.
Believe it or not, I actually have. I even played the Beta, pre-ordered the collector's edition, joined several forums to talk about it, and upgraded my computer just to play it.

Unfortunately, things went to pot really quickly. Finding a roleplaying Guild was really, really difficult somehow. None seemed to suit well, so I ended up just going out and grinding. I really liked the crafting thing and wanted to do it, but I wanted to get some magic classes as level cap, first. A Lalafell Thaumaturge, to be exact. I always romanticized the TaruTaru in Final Fantasy XI, of which I had two characters, a TaruTaru Black/White mage, and a Mithra Red Mage. I wanted to be a powerful magical girl again~. Like Shantoto. Which was a really boring grind. There weren't enough levequests, and a lot led me to grinding marmots for hours. And I kept thinking, "why am I attacking these poor Marmots? What did they ever do to me? They're so cute!".

And back to having a hard time looking for roleplayers. When I would try to go on forums and other sites to try to get excited about the game and playing, and finding other roleplayers. Everyone was always hating on the game. Instead of finding fun roleplayers, I found 2/3 threads ranting about how much they hated the game and that people still playing it were idiots. At around level 32 physical, and grinding Marmots near the exit of Gridania, I finally tuckered out and decided to give the game a break. I felt like I was surrounded by a miserable fanbase that hated the game and I just didn't have the drive to keep up playing anymore. And I haven't since came back.

I kind of want to, but it's daunting. I'll be behind, like, everyone in terms of money and level and everything. And... ugh. I'm way too much of a completionist, and hate playing and yet being behind everyone else playing. I've been considering going back and playing again every day, but I have so many other things taking up my time.
 

Jasper Jeffs

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LilithSlave said:
Believe it or not, I actually have. I even played the Beta, pre-ordered the collector's edition, joined several forums to talk about it, and upgraded my computer just to play it.

Unfortunately, things went to pot really quickly. Finding a roleplaying Guild was really, really difficult somehow. None seemed to suit well, so I ended up just going out and grinding. I really liked the crafting thing and wanted to do it, but I wanted to get some magic classes as level cap, first. A Lalafell Thaumaturge, to be exact. I always romanticized the TaruTaru in Final Fantasy XI, of which I had two characters, a TaruTaru Black/White mage, and a Mithra Red Mage. I wanted to be a powerful magical girl again~. Like Shantoto. Which was a really boring grind. There weren't enough levequests, and a lot led me to grinding marmots for hours. And I kept thinking, "why am I attacking these poor Marmots? What did they ever do to me? They're so cute!".

And back to having a hard time looking for roleplayers. When I would try to go on forums and other sites to try to get excited about the game and playing, and finding other roleplayers. Everyone was always hating on the game. Instead of finding fun roleplayers, I found 2/3 threads ranting about how much they hated the game and that people still playing it were idiots. At around level 32 physical, and grinding Marmots near the exit of Gridania, I finally tuckered out and decided to give the game a break. I felt like I was surrounded by a miserable fanbase that hated the game and I just didn't have the drive to keep up playing anymore. And I haven't since came back.

I kind of want to, but it's daunting. I'll be behind, like, everyone in terms of money and level and everything. And... ugh. I'm way too much of a completionist, and hate playing and yet being behind everyone else playing. I've been considering going back and playing again every day, but I have so many other things taking up my time.
I've noticed the community is terrible too. I actually like the game now (I didn't during Beta) but I still steer clear from the forums because it's full of trolls, fortunately though I don't see many people like that in-game. The "8 leves a day keeps the grind a- owai" thing has been removed now, you get 8 "leve-allowances" every 12 hours, but they stack up to 99. I'm sure they stack when you're unsubbed too but don't quote me on it! I currently have 50-odd and I've not ran out once since they were implemented. Even if I do all the leves in one city, I can just take an airship to the next and help out there. Physical level got removed too, so you just level as whatever, a lv30 Blacksmith is level 30 when he has a hammer equipped, a lv30 Thaumaturge is level 30 when he has a Thaumaturge weapon equipped, a lv1 Pugilist is level 1 with some fisticuffs equipped etc; stats scale appropriately.

You won't be that behind, there's a lot of new players coming in because of the updates and promises of 2.0. There's also a server merge coming up so if you wanna find an RP guild now would be the best time because you can pick a new server for free. There's a lot of story based content coming in too, there's loads more sidequests to do (ranging from killing mo' marmots to just advertising some food in Limsa for an NPC) and the grand companies are an interesting sub-plot, they're being updated with new quests every patch leading up to some destructive event that shapes the world for 2.0. It sounds like I'm advertising >_> I'm not, but it really is getting better and better. If it makes you feel any better, even if you subbed right now you'd still be a higher level than me and my entire linkshell.
 

Smertnik

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I'm in the beta as well but stopped playing after a while. While the combat is really great (one of the reasons I dislike most MMORPGs is because of target/hotkey based combat) and both the graphics and the art style are gorgeous I really hate how forgettable the story and quests are. I have absolutely no motivation to do the quests besides the combat itself. Although this kind of thing is less important in an online environment, I still want a lore that actually matters. That's why I'm more interested in GW2 by now, even though I prefer Tera's combat and visuals.
 

Smooth Operator

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It's another asian MMO, that is really the best sum of it all.

It beats WoW in every and all technical details, it caters to any sort of perv out there (horny teen, pedo, furry, anime obsessed,...), and by the time you went into your kitchen and finished a sandwich you will forget everything about the game.
If you are 90+ and just waiting to die then this is the game for you, or any of the ten thousand replicas.
 

EmperorSubcutaneous

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LilithSlave said:
I've seen a lot of footage of the game. I honestly don't care enough about it to struggle to get into any kind of Beta, though.

Also, it kind of looks to me like your average grind-fest, just with better combat. I may try it sometime, but I'm in no rush.

I feel strange for saying this, as I'm a huge jRPG fangirl, and I'm tired of living in this huge wRPG trend right now, where everyone only seems to talk about Elder Scrolls, Fallout, Dragon Age, and Mass Effect games. But MMORPGs need more of the wRPG in them if they're going to go for the sandbox approaching instead of the "big linear story" approach seen in jRPGs. Instead of focusing on combat.

In most MMORPGs, it's like they take all the worst aspects of wRPGs and jRPGs and fuse them into an online game. So hearing about the combat being excellent in one is not appealing at all. Combat is everything I want to get away from. As much as I hate repeating some of the logic used by douchebag wRPG elitists, directed at jRPGs. RPGs aren't about combat or grinding, they're about roleplaying. MMORPGs have so little of that, it's painful.

How about we have all the awesome aspects of jRPGs and wRPGs in one? Lots and lots of interesting characters, weightful choices, politics. All that good stuff. I hate the feeling that all I can really do is fight stuff and maybe craft a few things.

You can't possibly make combat interesting enough in an MMORPG to make up for what the genre actually lacks. When I think of what I look for in a refreshing, better MMORPG, I don't think combat.

I mean, why do you even fight in MMORPGs? WHAT DOES IT DO FOR YOU? WHAT DOES IT ACCOMPLISH? Does it get to the good and interesting stuff once you reach the level cap? Or is reaching the level cap supposed to be the "fun" part?
You seem like the ideal Guild Wars 2 candidate.

As much as everyone talks about how fun the combat in GW2 is, I'm actually more interested in the fact that you can choose to help out in most of the events [http://wiki.guildwars2.com/wiki/Dynamic_event] by doing things that aren't fighting (watering plants, repairing drills, sending lazy builders back to work, etc.). It seems like it's going to be possible to level up doing nothing but pacifistic activities, if you choose.

And then there's the biography [http://wiki.guildwars2.com/wiki/Biography] and personal story [http://wiki.guildwars2.com/wiki/Personal_story] part, which is just icing on the cake.
 

j3w3l

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yeh i have played the last beta and i surprisingly had a good time.At first the "art assets" were a bit of a turn of for me but after playing i think i can live with my furry mystic.

Combat feels good, and after the same ole same ole every game it is great, but more importantly with the combat style it is quite responsive and smooth (200ms, aussie). Not once did i feel that lag or ability delay (swtooooooooooooooooor)was inhibiting my effectiveness in pve or pvp. I did a bit of general questing (the norm) but during this time our guild was at war with a couple others and the owpvp was a lot of fun. This could be a really great pvp orientated mmo if it is fostered properly. The outlaw system worked ok and better than ffa in my opinion since you could tell at a glance who might be a threat and adjust accordingly. Safe zone and channel abuse (switching at will) is the biggest issues to pvp atm, that and the fact that 3 or more levels difference can mean getting stomped in a couple hits.
i'm told the raiding in ktera is decent too, with a number of end game raids already.

That said and done ktera is currently a huge grind for pvp gear that has hugely inflated pvp stats which is being highly debated on the forums atm. (keep of the forums unless your flame retardant)
there are a few bugs too eg. questing credit bugs, certain skills, stuff not displaying properly but nothing gamebreaking that i came across.

End game atm sounds like if it may keep people entertained for a long time, political system might be tied into actual waring with rival provinces,leaders of provinces can make a lot of cool sounding changes or be gold whoring dictators, much of higher end gear is craftable (i think, although crafting system atm is very expensive), talk of adding more reasons to gvg, ie.. rewards, and a server v server battleground (4 way) were you may actually be able to invade the other servers worlds.
sounds interesting on paper, implementation is a different story

EmperorSubcutaneous said:
You seem like the ideal Guild Wars 2 candidate.

As much as everyone talks about how fun the combat in GW2 is, I'm actually more interested in the fact that you can choose to help out in most of the events [http://wiki.guildwars2.com/wiki/Dynamic_event] by doing things that aren't fighting (watering plants, repairing drills, sending lazy builders back to work, etc.). It seems like it's going to be possible to level up doing nothing but pacifistic activities, if you choose.

And then there's the biography [http://wiki.guildwars2.com/wiki/Biography] and personal story [http://wiki.guildwars2.com/wiki/Personal_story] part, which is just icing on the cake.
Looking forward to Gw2 too
sidekick system plus no predetermined questing path means being able to play with all my friends regardless of lvl/zone etc... no more of this single player attitude to mmo's. plus non gear based pvp = awesome!!!
 

Don Savik

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Not a fan of asian style mmos. Now thats going to give me a lot of hate, but the action combat alone doesn't appeal to me over the other aspects of the game. And I heard the grinding in its pretty terrible, as would be expected.

And the races are hilarious fan-bait. I can't take the game seriously when some of the races are

1. cute puppies, bunnies, kitties, beavers, etc
2. underage girls (but since they SAY they don't age its alright to fap to them)
3. All the females are half naked in most of the armor they wear (to an extreme worse than WoW, GW, etc, so don't give me that)

/jackie chan meme

da fuq!?!!?