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The Political Gamer

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Oct 12, 2008
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Team Fortress 2
Latest Update: May 21, 2009
May 21, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps

*Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
*Added new arena map Sawmill
*Added new arena map Nucleus
*Added new community payload map Hoodoo

Sniper Changes

*Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
*Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
*Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
*Standard sniper rifle now shoots through friendly players
*Added 54 new Sniper voice lines
*Added 35 new Sniper achievements


Spy

*Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
*Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
*Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
*Spy name tags now show up properly when disguised as their own team
*Fixed a bug that would cause spectators to see disguise weapons incorrectly
*Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
*Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
*Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
*Also made it more obvious on first person view model when you're bumped while cloaked
*Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
*Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
*Spies disguised as medics now have an Ubercharge: line in their disguise target info
*Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
*Spies can now pick up health kits for their "disguise health", even when uninjured
*Disguise UI doesn't show up in minimum UI mode (hud_minmode)
*Spies that disguise as a player using an unlockable now show that unlockable in hand
*Spies can now use enemy teleporters
*Added 70 new Spy voice lines
*Added 34 new Spy achievements

Scoreboard changes

*Dominations no longer get wiped when teams switch sides
*Dead players draw slightly darker in scoreboard
*Converted class labels to class icons
*All players now display the total number of people they are dominating

General

*Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
*Demomen can now detonate their stickies while taunting
*Flamethrower's air burst now extinguishes fire on friendly targets
*Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
*The Heavy and Sniper now have new custom death animations
*Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
*Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
*Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
*Added a new taunt for the Kritzkrieg, which also heals for 10 points
*Improved the deathcam camera handling used when a player plays a custom death animation
 

quiet_samurai

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Apr 24, 2009
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Awesome, but the anti spy thing on the Sniper is kind of OP. It takes the fun out of being a spy, and my main class is a sniper.
 

throwitinthetrash

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Apr 15, 2009
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All the spy buffs seem awesome. :S
And knowing Jarate doesn't get rid of the kuriki is nice. Razorback sucks, especially since spies are going to start getting those twitch aiming skills up and sniping people across the map for 80~ damage.

Edit: Also love how steam crashes every few minutes so you can't update.

Edit: Edit: Shit yes! New voice lines for the crocodile hunter and Mr. international!
 

dthvirus

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Oct 2, 2008
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quiet_samurai said:
Awesome, but the anti spy thing on the Sniper is kind of OP. It takes the fun out of being a spy, and my main class is a sniper.
A smart Spy would pull out their Revolver and drop the Sniper in six seconds. Or maybe the Ambassador will be quicker due to the criticals. I doubt the Razorback will be very useful.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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The....the servers are currently to busy to handle my request.

I wait all day for the update and I can't even play it.

This is sad day.
 

Dishonest Abe

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May 20, 2009
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Of course, all these Spy improvements- especially the Dead Ringer- are going to make non-spies even more paranoid than ever before...
 

ElArabDeMagnifico

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Dec 20, 2007
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Hehehe, oh my, the servers are hardly cluttered for me you guys! I'm getting a whopping 3.7 kbps max!

This will be done in no-time.
 

throwitinthetrash

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Apr 15, 2009
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I'm not too worried about mass-paranoia, because most pyros are retarded and don't think that they're could be a spy sitting in a corner for 30 seconds. Hell, most of them don't think at all. And demos/soldiers should be more worried about not wasting ammo (unless you're spying it up in their base).

Edit: My friends all picked the absolute worst time to all decide we should play TF2. (Hint: 8:30 exactly, which is when the servers went down)
 

yourbeliefs

Bored at Work
Jan 30, 2009
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And of course.. the wife is on the computer when the update FINALLY goes live. Then again, looks like I wouldn't get very far anyways.

In the meantime, did you all notice that TF2 is now $9.99 this weekend??

*Goes to the DVR in the meantime..*
 

ElArabDeMagnifico

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Dec 20, 2007
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The Political Gamer said:
HATS HAVE BEEN FOUND!!!!! http://www.facepunch.com/showthread.php?t=742646
Hey! Maybe that won't screw up the silhouette gameplay! What other class could possibly have a fro?

Also, Pyro hat and Demoman hat ftw. I'm excited now.
 

Flour

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Mar 20, 2008
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Played a few rounds and I have to say that it's horrible.

12v12, and I was one of four players that wasn't a spy or sniper. At least my pyro score it tripled because I was the only one moving the bomb and actually killing the enemy spies(having double the score of anyone else is always fun.

I guess I have to ignore TF2 for a month, that way gameplay will be back to normal and I won't have to be the only one moving the goddamn bomb...
 

Nikolai Smirnov

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Nov 3, 2008
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their is just one reallly weird thing before the update came out the watch trick where you cloak and a fake corpse appears of you it happend to me befor the update on a mario kart server