Some games have deeper meanings, Bioshock and Deus Ex fans know what I'm talking about. But is it a problem when I see a deeper meaning when there might not be any? Can a game do too good of a job of immersing me on its world that I see things that maybe the developers didn't intend so.
Here a few theories I have about some games I recently played and there might be spoilers:
Either these games have some deep meaning, or maybe I have too much time in my hands (which is not true). Is there another game that you think it means more than it does?
Here a few theories I have about some games I recently played and there might be spoilers:
At the end of Limbo you finally gets your sister, who you are and why you are there doesn't matter. My take on that is that kid's willpower managed to overcome that place that's bigger than him, it's kinda like A Series of Unfortunate Events, even if the kid is doomed to that life of misery, he is determined to move forward no matter what.
I initially became skeptical when Inside went into that direction, except that ending left me with way too many questions, but then I saw the secret ending and I think I got it:
What if the villain is not the zombies? or the Huddle? or the scientists? That the evil mastermind that kid is running from is... the player? Why? To unlock the secret ending, you have to reach some devices and shut them down, and two of them weaken, but not nullfy, the kid mind-controlling some zombies. And then through the game we are shown the properties of the mind-control devices in how they can "Inception" others into controlling other zombies. And both endings are the kid finally being set free from that one mind-control provided by you. That's what Inside means, not the fact you go indoors towards the objective, the fact that the kid wants fruit-lessly escape from inside a force more powerful than he'll ever be.
I initially became skeptical when Inside went into that direction, except that ending left me with way too many questions, but then I saw the secret ending and I think I got it:
What if the villain is not the zombies? or the Huddle? or the scientists? That the evil mastermind that kid is running from is... the player? Why? To unlock the secret ending, you have to reach some devices and shut them down, and two of them weaken, but not nullfy, the kid mind-controlling some zombies. And then through the game we are shown the properties of the mind-control devices in how they can "Inception" others into controlling other zombies. And both endings are the kid finally being set free from that one mind-control provided by you. That's what Inside means, not the fact you go indoors towards the objective, the fact that the kid wants fruit-lessly escape from inside a force more powerful than he'll ever be.
Joja Mart is the key to my theory, through the entire game, that brand is going to be there to help you, like if the market's closed, they have that, but more expensive. And all of the unlockables from the Community center's achievements can be simply bought and all of the mystical creatures that live there will be lost.
To restore the Community center, you'll need a bunch of items, and things that require time, effort and planning to get. "Why go through all of the chore of basically playing the game, when you can just buy away everything you need? Why put effort into things if money solves it all? You took the short route to achieve something, but do you fell proud of that?" asks the game.
To restore the Community center, you'll need a bunch of items, and things that require time, effort and planning to get. "Why go through all of the chore of basically playing the game, when you can just buy away everything you need? Why put effort into things if money solves it all? You took the short route to achieve something, but do you fell proud of that?" asks the game.
SMG has one of the most cryptic endings of the entire Mario franchise, or any Nintendo franchise for that matter. After Mario rescues Peach, something weird happens about the core of something, a big bang happens, then we suddenly are back at where this all started, everybody is there to make sure it's not a dream. Then Rosalina talks "something-something reset, the cycle returns, but changes each time". It was weird this franchise having little to no story, then having lots of story, then going back to the former
I think that is not by chance that the game is essentially telling them (Mario, Peach, and Bowser): "Don't forget, you're here forever", notice that this fabled "event that happens every 1000" repeats itself in Mario Galaxy 2, it's a bit hyperbolic that they've been doing this same shtick for 1000 years, but what if that actually happened? When the universe reset these three were destinied to do the same thing in a Groundhog Day-style?
I think that is not by chance that the game is essentially telling them (Mario, Peach, and Bowser): "Don't forget, you're here forever", notice that this fabled "event that happens every 1000" repeats itself in Mario Galaxy 2, it's a bit hyperbolic that they've been doing this same shtick for 1000 years, but what if that actually happened? When the universe reset these three were destinied to do the same thing in a Groundhog Day-style?
Either these games have some deep meaning, or maybe I have too much time in my hands (which is not true). Is there another game that you think it means more than it does?