The bad guy always wins.

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Mr.logic

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Nov 18, 2009
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I have been thinking about it and well. How many games have you ever completed where you never died once?

Face it without continues/extra lives then every villian has always beaten us.

example lets see if anyone beat any of these games in one shot:

Final Fantasy 1-13, call of duty1-6, fallout1-3, any mario game, any zelda game, goldeneye 007
gears of war 1-2, ninja gaiden1-5, GTA1-4, Ect Ect Ect...

My point is... Well now that I think about it I do not have a point.


Commence discussion!
 

Estocavio

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Respawns aside - Lets take Resident Evil 5: If Wesker just KILLED YOU instead of talking to you whenever he gets a chance youd be done for in seconds. In COD your just some soldier whod die like everyone else. Fallout 3 i can sorta justify it since its in the late future, and i like to think that the whole thing is one big sim; GOW youd die in minutes, GTA 4 can be done without dieing with a bit of practice... Alot of practice i suppose.

Antagonists are mostly superior, theyre just too narrow minded to make use of what they have.
For example, GTA IV. Pegorino has a small army, and he sends one or two carfulls of people after you at once. Imagine if he sent EVERYONE. Same in F3 or GOW. Every single Enclave or Locust vs You.

Ill stop now :/
 

dommyuk

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I can't remember which ones specifically, but in my recent play through of the FF series I managed to get through some of the games without dying. I remember not dying in I, VII, IX, X, and XII. I also beat Ocarina of Time and Majora's Mask without dying. (If falling off ledges doesn't count.)
 

NeedAUserName

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Mr.logic said:
call of duty1-6
On what difficulty though, and technically speaking due to Paul Jackson, Private Allen, and the Astronaut you didn't complete MW/MW2 without dying, no one did.
 

Keava

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In theory, no.
Its you who fails as a gamer holding the controls, not the character you are controlling. Imagine it as multiverse composed of infinite number of possible outcomes of every action. You mess up at some point, the bad guy wins, but eventually the character that is considered the ultimate hero and savior of whatever he/she/it has to save is in that one, right, possible path where he/she/it wins.

So, unless the plot leads to death of your character in the final scene where evil triumphs, bad guys loose.
 

Mr.logic

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NeedAUserName said:
Mr.logic said:
call of duty1-6
On what difficulty though, and technically speaking due to Paul Jackson, Private Allen, and the Astronaut you didn't complete MW/MW2 without dying, no one did.
Well I didn't mean unavoidable deaths just ones where its the players fault.
 

RobThePrezodent

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well, bioshock...aha, technicality point! and i think portal as well. i think i might have beat some zelda games without dying; they tend not to be challenging in terms of fighting but more in terms of the puzzles. But overall you raise an excellent point, without continues the bad guys would do so much bettet
 

RMcD94

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Bad guys are always scripted to be stupid so we can win. No one would like it if they were the slightest bit intelligent (how do they get to top spot without being smart?), because you'd die fast and furiously.

Interesting opinion though.
 

NeedAUserName

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Mr.logic said:
NeedAUserName said:
Mr.logic said:
call of duty1-6
On what difficulty though, and technically speaking due to Paul Jackson, Private Allen, and the Astronaut you didn't complete MW/MW2 without dying, no one did.
Well I didn't mean unavoidable deaths just ones where its the players fault.
My question remains, what difficulty level did you complete them on?
 

RMcD94

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NeedAUserName said:
Mr.logic said:
NeedAUserName said:
Mr.logic said:
call of duty1-6
On what difficulty though, and technically speaking due to Paul Jackson, Private Allen, and the Astronaut you didn't complete MW/MW2 without dying, no one did.
Well I didn't mean unavoidable deaths just ones where its the players fault.
My question remains, what difficulty level did you complete them on?
I know the question wasn't addressed as me, but none the less. I did MW2 on Veteran (boy was that easy), but I've still got quite a number of levels on MW that are only hardened. I think 3 or 4. I've been stuck at a single corridor in Veteran in the mission with the countdown to launch for months, and I don't want to try another mission cause it was annoying to get to there.
 

Estocavio

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RMcD94 said:
Bad guys are always scripted to be stupid so we can win. No one would like it if they were the slightest bit intelligent (how do they get to top spot without being smart?), because you'd die fast and furiously.

Interesting opinion though.
Simple solution: Make you the Antagonist. Like Prototype but more believable.
 

Trivun

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Dec 13, 2008
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Thing is, this is why I'm an advocate of maing games 100% realistic. Okay, that's an exaggeration, we don't need to see every detail of character's time, for example I wouldn't play Oblivion if my character had to eat and go to the toilet regularly, and I wouldn't play Halo if it included every trip back to Alpha Base for supplies and food and whatnot. But in terms of what we actually see in the game, I prefer realism. Halo would be much better if Master Chief could climb up the rock-face in Blood Gulch, or if you could shoot barricades and stuff with 100% destructible environments (imagine, using a rocket launcher to cause a rockslide to bury the Red Base :D).

Anyhow, because of that I don't think the point the OP makes can really be considered valid, eiher way. There are plenty of times in games where, as a trained RAF cadet with experience in shooting, stealth training and athletic training, I would use certain tactics that would work wonders in real life and be used by real soldiers, but aren't actually possible in the gameplay. Such as the aforementioned climbing the rock-face in Blood Gulch. Or perhaps in FF XII, using proper cover and the environement to your advantage in a fight instead of just running around to dodge an attack. Games can't really be considered accurate ideas of whether or not you'd be able to beat an enemy in the same case in real life. Otherwise, I'd be over the moon. I just can't wait until the day we eventually invent Matrix-style virtual reality, and hook up an Xbox 360 to it :D. And that's also why I'm kind of psyched for Natal, by the way...
 

Marter

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I never died in Paper Mario: The Thousand Year Door during my last playthrough of it.
I also never died in either Assassin's Creed during my second playthrough of those.
 

Tzekelkan

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RobThePrezodent said:
well, bioshock...aha, technicality point! and i think portal as well. i think i might have beat some zelda games without dying; they tend not to be challenging in terms of fighting but more in terms of the puzzles. But overall you raise an excellent point, without continues the bad guys would do so much bettet
If Bioshock counts, so does the Prince of Persia's horrible memory. "Hmm, did I really fall into that 300 ft spiked pit of fiery doom? I can't seem to remember..."
 

NeedAUserName

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RMcD94 said:
NeedAUserName said:
Mr.logic said:
NeedAUserName said:
Mr.logic said:
call of duty1-6
On what difficulty though, and technically speaking due to Paul Jackson, Private Allen, and the Astronaut you didn't complete MW/MW2 without dying, no one did.
Well I didn't mean unavoidable deaths just ones where its the players fault.
My question remains, what difficulty level did you complete them on?
I know the question wasn't addressed as me, but none the less. I did MW2 on Veteran (boy was that easy), but I've still got quite a number of levels on MW that are only hardened. I think 3 or 4. I've been stuck at a single corridor in Veteran in the mission with the countdown to launch for months, and I don't want to try another mission cause it was annoying to get to there.
I know what you mean, I think I only have the last 2 mission, and the one were you're in a helicopter shooting at guys on roofs until I have them all on veteran, but dammit, they are some solid missions.
 

HippySecond

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Fair point OP, to be fair the Bad guy always cheats, they can take enough shotgun shells to the head to wipe out a small army, can be killed, and then come back stronger then ever for the third act.

When baddies stop cheating I'll start worrying about getting through a game alive ;)
 

Your once and future Fanboy

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Feb 11, 2009
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Just play MGS3 and try to die, every time you die it says "Time Paradox", because in the story of the game, the hero is supposed to win, that's the same with every game out there.

Keava explained it way better than i did, but i just wanted to add an example.
 

Rofl-Mayo

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I got all the way through FF VII without dying and all Pokemon games my party never gets wiped, but those are the only games I can think of right now.