The Bad Parts of your Favourite Game(s)

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DannyFree

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Feb 8, 2009
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Considering that Extra Credits mentioned game reviewing today, I figured I would too. This technique has been floating around in my head recently, since everyone I know IRL seems to convey their favourite games with the bugs or the annoyances conveniently omitted, which interests me. We know a perfect game hasn't been made yet, so why do we kid ourselves on the ones which we prefer? I think that spotting flaws in something you still hold with high regard would be a useful technique to practice in gaming and the reviewing thereof.

Here's my submission:

The original Ratchet and Clank trilogy on the Ps2 were close to my heart throughout my childhood years and I've clocked many an hour on them. However, looking back on the original I noticed that it was particularly less refined that I remembered. For the first, buying ammo was finicky and time-consuming, as was the whole concept of buying a new gun with a fraction of ammo in it, Ratchet's voice acting sounded croaky and too adolescent for the character (while on the subject, I'm glad Neil Flynn didn't get typecast for every lizard creature he voices in this game.) Also the difficulty curve takes several jarring jumps, particularly with the suicide bombs and sentry robots. The final boss battle in particular is an exercise in frustration and failure, which seems to serve only to suck up money on extra ammo. Luckily, sucking up money is something you've been doing from the halfway point with the Metal Detector gadget, which can f*ck right off as the back-tracky, anciliary gimmick that it is. Dying has no penalty as in the other games, but some levels have Continue Points so far and few between that you can literally be halfway across the map only to die and spawn right back by your ship. Lastly, the story takes a completely silly turn halfway through with the conflict between the two main characters, which is completely unbelievable and makes you think Ratchet has blinkers on his brain or something.

The sequel's voice acting improved, however Ratchet's body modelling got caught on the torture rack as he looks ridiculously tall in the new body armour. The extra minigames work well although at the top end are more about blind luck than skill. I like the weapon upgrade system, although psychotic players like me will find that grinding the progress bars on the weapons will totally break the game's difficulty at points. Thankfully Ratchet can strafe in this one without having to hover on Clank's Rocket pack, but even with this aiming can be wavery and some boss battles in particular seem to have been coded for a much faster protagonists, and so the old damage-loop-to-death will rear its ugly head more than once in gameplay. The beginning of the game separates the characters which does help the learning curve somewhat, but those who have played the first game beforehand will be annoyed at the stunted move catalog.

Ratchet and Clank 3 threw in a bold storytelling move as for once the duo don't get *spoiler warning* betrayed throughout the course of the game in the most obvious of manners, although they do go through a large portion expecting it, which efficiently punches a nice hole through the fourth wall. Mainstay Captain Qwark is characterised at his best in this game as an over-the-top, incompetent boob who everyone inexplicably heaps praise on, but their unlikeable character is in earshot for a little bit too long. Also while striving for 100% in most areas of the game is fun and encouraged, the Qwark minigame full completion can of course go rot. The weapons are nice and varied, although a few are completely useless and levelling up things like the portable shield devolve into throwing it in front of enemies and watching them dumbly fire round after round into it. Speaking of enemies, the big bads in the previous games were hard to take seriously but Dr Nefarious takes the cake, being an over-arching ninny until one point right near the end that even has a semblance of the "Holy Sh*t" quota. The gladiator battles are still there and have been thankfully balanced so as not to be a complete walk in the park, apart from the platform sections which pretty much are, but the racing, hoverboarding and space dogfighting sections have been replaced with sci-fi style castle siege and defence war games, which while fun are nowhere near as varied, and now there's no real reason to upgrade your ship. The robotic squadron under your command are funny and well characterised, although the initial base-jumping section under heavy mortar fire is unnecessary, irritating and luckily skippable after you die.

That being said, definitely check these games out :)
 

pyrosaw

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Mar 18, 2010
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Team Fortress 2 loading times are biblical. And everybody loves to play on 2fort.

In Saints Row 2, for every fun mission, there is three racing missions.
 

DannyFree

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Feb 8, 2009
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I remember seeing a bit of Saints Row 2, trying out that whole celebrity security guard minigame. Kept failing it, but at least it was fun throwing people into moving trains.
 

Hister

Don't Run You'll Just Die Tired
Apr 8, 2010
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Pretty obvious to most, but mass effect 2 was an excellent game except for the GD planet mining minigame and you couldn't opt out of it if you wanted the upgrades to get a good ending
 

googleit6

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May 12, 2010
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I'm going to be really original and say
Fallout 3 and NV (NV especially) are really, really, really, really, really buggy.
But otherwise amazing games.
 

DannyFree

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Feb 8, 2009
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TLS14 said:
Nice wall of text you have there.

Be a shame if anything happened to it...ssssssssssss.

OT: FUCKING CREEPERS, GET OUTTA HERE!
Haha, yeah, sorry about that. I've been playing them recently and really scrutinising them. I had one point, then another, then another, and before I knew it I had a full-blown review on my hands.
 

Evaheist666

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The late plot twist in bioshock was so epic that playing the game after that felt simply anti-climatic IMO.
 

DannyFree

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Feb 8, 2009
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googleit6 said:
I'm going to be really original and say
Fallout 3 and NV (NV especially) are really, really, really, really, really buggy.
But otherwise amazing games.
Oblivion, too, though that's much less original to say. A friend of mine tried to install the Overhaul mod, and one of the guards turned into a giant yellow diamond with a red exclamation mark on it.
 

AlternatePFG

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Jan 22, 2010
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Legend of Zelda: Wind Waker, getting the triforce shards near the end of the game. That's the worst part of the game, though it does take you to some interesting areas.
 

pyrosaw

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DannyFree said:
I remember seeing a bit of Saints Row 2, trying out that whole celebrity security guard minigame. Kept failing it, but at least it was fun throwing people into moving trains.
I liked throwing them into planes.:D
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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Shadow of the Colossus: the two smaller colossi really aren't as enjoyable as the rest of 'em.
 

The Epicosity

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Mar 19, 2011
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Brothers in Arms' multiplayer is admittedly horrible, Minecraft has so many bugs and at times people are able to come up with good critiques that my fanboyism just can't crush, lastly, Burnout Revenge just doesn't have a replaying value.

So there.
 

TheYellowCellPhone

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Sep 26, 2009
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Team Fortress 2: The 'economy' is absolutely bullshit.

Hats, which have no purpose besides cosmetic effects, cost way too much and have no set value, it's all bartering and luck. It's even worse with the Mann Co. Store, which charges absolutely horrible amounts of money for hats, especially miscellaneous slots.

Teddy Roosebelt, which really is just a teddy bear the Engineer carries in his ammo pouch. Adorable, but that costs you fucking $20.
 

DannyFree

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Feb 8, 2009
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GundamSentinel said:
Shadow of the Colossus: the two smaller colossi really aren't as enjoyable as the rest of 'em.
I found that. The process to defeat them just didn't make you feel accomplished for working it out. More of an "Oh, duh..."
 

DannyFree

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Feb 8, 2009
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TheYellowCellPhone said:
Team Fortress 2: The 'economy' is absolutely bullshit.

Hats, which have no purpose besides cosmetic effects, cost way too much and have no set value, it's all bartering and luck. It's even worse with the Mann Co. Store, which charges absolutely horrible amounts of money for hats, especially miscellaneous slots.

Teddy Roosebelt, which really is just a teddy bear the Engineer carries in his ammo pouch. Adorable, but that costs you fucking $20.
Yikes.

I haven't played it, but I have heard a fair amount about the hats and economy.

I guess some people are just willing to pay that much, eh?
 

Why do I care

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Jan 13, 2010
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Hmmmm...

I never really liked the highway level from HL2, just didn't.

I avoid racing missions most of the time in any game that i can, because i could just get a racing game for the same effect.

Resident Evil 5, while most levels were okay, i really hated chapters 6-1, 6-2, and the first part of 6-3.
 

Tohuvabohu

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Mar 24, 2011
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The final areas of Resident Evil 4.

The game started off strong as hell. Fighting the average looking villagers and trying to find your way through their territory was great. I loved it. It really made me wonder what the hell happened to these people. The fight against Bitores Mendez was a great way to top it off before heading to the castle.

The castle is when the game started to become really fucking weird, but it was still good. The mood was stronger, the enemies became weirder robed cultists. It was pretty cool, but it really became fantastical and surreal (Giant Ramon Salazar robot).

But then... you got to that James Bond ultra high tech lazer compound with commando ganados in bulletproof vests and gatling gun wielding heavies. What the hell happened to this game? Sure there were regenerators, but the game became seriously lame at this point. I hated this part of the game. Seriously. I loved Resident Evil 4 so much before it got to this, at this point I just wanted the game to end.

Same thing happened in RE5.
The sunburnt town of Kijuju and it's citizens? Awesome.
The dreary/foggy marshlands and the tribal majinis? Fucking great.
Old abandoned underground ruins and abandoned Umbrella research buildings full of lickers? Great.
Giant Cybertech revolving elevator guarded by Armored AK Commandos? What the fuck is going on?

Overall I felt RE4 and 5 start off very strong, change the setting and atmosphere in a great way, then divulges into a bunch of bullshit towards the end.