One of the many reasons why I've always had trouble taking most JRPG's - well, mainly post-VII Final Fantasy mostly - seriously was always due to my intense dislike for its character designs. I've always been of mind character design should always reflect or emphasize personality traits. It should be practical, but memorable. I look at every outfit of every cast of post-VII Final Fantasy with the exception of IX (which I like) - and think, "What does this say about the character? Really? Outside that they're just models for truly silly outfits?"
On the other hand, on the far opposite end of the scale, Telltale's Walking Dead has been a good exercise in sensible character design. After all, unlike SquareEnix, the lead black man here isn't an over the top stereotype. He's more casually dressed. The blue colour scheme reinforces he can be the calm voice of reason, that he's an intelligent man. I can look at Lee and glean a hell of a lot more of his character than, say, XIII's Sazh.
On the subject of zombie games, how about Valve's Left 4 Dead series? Actually, come to think of it, Valve in general has always been on top in this department. Every character has a design, an outfit, that suits who they are and reinforces who they are. I appreciate that.
Now, on your end, what do you find are the best and worst instances of character design in gaming?
On the other hand, on the far opposite end of the scale, Telltale's Walking Dead has been a good exercise in sensible character design. After all, unlike SquareEnix, the lead black man here isn't an over the top stereotype. He's more casually dressed. The blue colour scheme reinforces he can be the calm voice of reason, that he's an intelligent man. I can look at Lee and glean a hell of a lot more of his character than, say, XIII's Sazh.
On the subject of zombie games, how about Valve's Left 4 Dead series? Actually, come to think of it, Valve in general has always been on top in this department. Every character has a design, an outfit, that suits who they are and reinforces who they are. I appreciate that.
Now, on your end, what do you find are the best and worst instances of character design in gaming?