A seemingly recent trend in games releases. Where two (or more, since I guess new CoD is going with three) fairly distinct game experiences are kind of bolted into one package despite having large differences in design and potential audiences.
Call of Duty, which the upcoming contains a multiplayer vs shooter, a separate fantasy mishmash survival game, and apparently also a battle royale.
GTA5 and GTA ONline. Probably the first case I'd properly cite of this phenomenon. Single player story driven contained experience. Vs online mmo sandbox thing with free-to-play design philosophy. Like the next entry, the later addition has basically superseded the original and claimed its identity, which probably leaves some newcomers wondering why the hell their game loads into this weird offline world automatically on them.
Fortnite is a class-based shooter/tower defense/base management sim with a sideline of a third person battle royale shooter. With only art assests and the basic building mechanic shared between them.
The upcoming Dark Souls Remaster is supplanting its bleak vaguely multiplayer RPG campaign with a 3v3 Deathmatch Arena mode.
Kind of similarly, console Minecraft (not sure about the PC version) spent almost half a year adding and expanding a dedicated PvP arena mode separate from the base game.
GTA and Fortnite are the two main weird examples though.
GTA:O by all merits, would actually stand well as a free-to-play spinoff title on its own (questionable shooting mechancis aside). The only real reason to keep the Legacy title tacked on there is to justify a retail tag.
Fortnite is a bit of an odder case. While both halves are getting content updates, the co-op mode is still locked in early access. Once that ends, it'll be a free-to-play game with one side running on cosmetic monetization, and one side running on pay-to-skip monetization. And hopping between sides is outright confusing. Whats a skin on the BR side exists on the StW side as a hero class. Similar weapons are called different things, and StW has its own progression mechanics that if ignored make all the BR experience in the world useless (BR players are notorious in StW for using unupgraded walls with no traps, for instance, which is basically a nothing defense in StW)
Call of Duty, which the upcoming contains a multiplayer vs shooter, a separate fantasy mishmash survival game, and apparently also a battle royale.
GTA5 and GTA ONline. Probably the first case I'd properly cite of this phenomenon. Single player story driven contained experience. Vs online mmo sandbox thing with free-to-play design philosophy. Like the next entry, the later addition has basically superseded the original and claimed its identity, which probably leaves some newcomers wondering why the hell their game loads into this weird offline world automatically on them.
Fortnite is a class-based shooter/tower defense/base management sim with a sideline of a third person battle royale shooter. With only art assests and the basic building mechanic shared between them.
The upcoming Dark Souls Remaster is supplanting its bleak vaguely multiplayer RPG campaign with a 3v3 Deathmatch Arena mode.
Kind of similarly, console Minecraft (not sure about the PC version) spent almost half a year adding and expanding a dedicated PvP arena mode separate from the base game.
GTA and Fortnite are the two main weird examples though.
GTA:O by all merits, would actually stand well as a free-to-play spinoff title on its own (questionable shooting mechancis aside). The only real reason to keep the Legacy title tacked on there is to justify a retail tag.
Fortnite is a bit of an odder case. While both halves are getting content updates, the co-op mode is still locked in early access. Once that ends, it'll be a free-to-play game with one side running on cosmetic monetization, and one side running on pay-to-skip monetization. And hopping between sides is outright confusing. Whats a skin on the BR side exists on the StW side as a hero class. Similar weapons are called different things, and StW has its own progression mechanics that if ignored make all the BR experience in the world useless (BR players are notorious in StW for using unupgraded walls with no traps, for instance, which is basically a nothing defense in StW)