The Death of Character in Gaming.

Recommended Videos

Timewarpman1

New member
Sep 19, 2011
12
0
0
I want to admit something. And it's something we all have to come to terms with at some point in our lives.

I'm getting old.

As much as I hate to admit that, I feel distantly disconnected from my youth and what excuses I used to make in the pursuit of getting the latest graphic power house or news what's its. To the point that i've simply just moved on from the juvenile way the Gaming industry has become wanting to be young and reckless forever.

Nothing hit's close to that point for me than the Death of Characters.
No no no, not actual death in the plot of a game but the absolute vacuum today's gaming has left in place.

Let me explain.

I recently bought Um Jammer Lammy, 6 dollars off the psn story and totally worth the price. And whether you believe this or not, I was absolutely awe struck by the game's protagonist, Lammy. Everything about her is just incredibly appealing. Her look, her personality, her relevance in the game. I could not express how much that little lamb absolutely strikes me. And not just her. The world, the minor characters, the music, the colors, maybe not so much the plot...but everything just feels so...alive in this game.

This game is over 15 years old but it does not stop resonating within me so deeply.

So why is it this one game, lost in obscurity even it's on franchise, has captured my heart where as gaming for the last 26 years i've been alive failed to do so?

I thought about this for a long time now and I think I have a real answer which should be thought about.

This game actually contains real characters.

Now to go deeper in the subject. Gaming to me is the pinnacle of story telling and visual appeal with the ability to provide interaction for its audience. Nothing, not even movies nor the stories told before or after will ever have such an affect on it's viewers.
But there has to be a balance and focus for the media to actually achieve this.

For instance if you have a game with a lot of gameplay and craftsmanship but very little in story development (aka most shooters) you're not going to leave much of an impression as it can easily be replaced over and over and over, (aka every new shooter/sequel). Then there's the opposite where you have an excellently told story but muddled game play (aka Heavy Rain). Then there's just the shitty ff13 series (aka that stupid *****)where nothing was done well at all.

And you can also easily break impression of character through subtle but easily done mistakes.
For one, letting the player actually control the character themselves. It already destroys a character because the player can and will make choices that a story will establish a character would probably not do down right to never do on their own. A second one is allowing the player to have unrealistic choices in the characters actions (Aka Mass Effect). Seriously you really need to have middle ground if you go that route instead of the broken Good/evil thing. Probably the most ineffective of all is the blank slate character (aka any character creation that has NO effect on the game. I say not completely because some games get that right, aka Saint's Row).

Back to my original comparison, Lammy herself is probably the closest thing to an actual character. She's not out to save the world or prove her worth or even really do anything most protagonist do these days. All she really does is try to act realistically *sans plot* as she tries to get to her first gig in her career. She has an establish personality, she grows like a person, and well who can really hate this character?

Now I know some of you probably won't see eye to eye as we are all bias. But let me put this to the test.
Can you name one character that felt like a real person? Not an amazing person or some kinda of dark mysterious person or a person put into a unrealistic situation. I mean an actual person you could probably find in real life?

To be honest you all could list your favorites and I could easily strike down every single one because they were designed for one purpose...for your entertainment.

Some of you can easily say you hate her as a character. That's good, i'm glad you have personal taste but I can proudly say at least my character was a character.

Maybe it's kinda pointless to actually think about entertainment so deeply. But I think at least there should be at least one game that will be as timeless as the classics written in books so long ago that continue to endure to this day.

Guess this is why I hate saying, i'm getting old.
 

Darth Rosenberg

New member
Oct 25, 2011
1,288
0
0
This sounds like it's headed towards the orbit of Is Gamez Art again, so I'll try to ignore that one... (answer: yes. they've been art for decades)

Many of the characters in The Walking Dead Season 1.
Several of the characters in The Witcher 2.
Lara in Nu-Raider.
Thomas Lasky in Halo 4.
Elizabeth and Booker in BioShock Infinite.
Zoey in L4D (yup, a co-op shooter has a 'character').
Several characters in Red Dead Redemption (John, Bonnie, Ross, even Dutch).
Alyx Vance could probably count.
Captain Walker from Spec Ops The Line.
Cole Phelps in L.A. Noire.

That's just a few off the top of my head.

It also depends on definitions of 'character' - and how they're expressed in a work of art. A film, a book, a game, may depict heightened realities - yet their themes and motivations still resonate with us. Funny you should mentioned Saints Row, as I think the Boss in SRIV is a superb and 'legit' character - a little akin to Mal Reynolds in Firefly/Serenity (often a figure of mockery for friends and foe alike, but pushed too far and they really start to push back).

...and calling a female character you're not keen on a "stupid *****" is--- well, not exactly pleasant (and "nothing was done well at all" is completely subjective, btw).
 

Magicite Spring

New member
Apr 15, 2012
64
0
0
I find it interesting that you mention FFXIII as an example of bad characters as, in my opinion, the characters in that game while not amazing, are pretty well done.

Vanille in particular, cause that's who I assume you mean by the "stupid *****", is a great character because the way she acts in the beginning of the game is totally different from her actual character. It's all a coping mechanism for all the shit she's done and what shes going through. Unfortunately, like most things in FFXIII, it takes too long to find these things out and most people are turned off too quickly and so don't get to see the character arcs.

Personally, I think the biggest problem with Vanille is the voice actor who really goes too high with pitch, but then again that does fit the character arc.
 

CarlsonAndPeeters

New member
Mar 18, 2009
686
0
0
I don't get what any of this has to do with getting old. There are plenty of old games with a great synthesis of gameplay/story (even Missile Command [https://www.youtube.com/watch?v=JQJA5YjvHDU], and there are many, many more old games with terrible stories or crappy gameplay or both. Same is true today.

I recently just finished a 25 page paper about Shadow of the Colossus and how the combination of game mechanics and character development allow us to gain a greater understanding of Wander and his world (I am an English major; still not sure why they let me write this, but I'm glad they did). For me, SotC is the pinnacle of merging narrative and mechanics. That game is almost 10 years old now, but the ideas it put in practice are still around. From indie games like Binding of Isaac to AAA games like Bioshock Infinite (I know some people hate it, but I will debate its merits forever goddammit!), people are still working to further game design as a narrative tool.

We're all getting old. But games are still getting awesome.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
Timewarpman1 said:
For instance if you have a game with a lot of gameplay and craftsmanship but very little in story development (aka most shooters) you're not going to leave much of an impression as it can easily be replaced over and over and over, (aka every new shooter/sequel).
Yeah, that's why everyone forgot tetris and pac man and pong, right? Unmemorable characters. Hell, that's why COD 4 got no sequels, right? Because it's characters weren't good enough.

Look, you just want characters that don't do the typical save the world thing everyone has seen. That's it. You're not getting old, you just have different tastes. I will admit it is really hard to find games where you aren't saving the world. Have you tried puzzle games, dating sims, or even sports sims? Dating sims especially if you're a character kind of person.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
*shrug*

As someone who reads a fair few books, I regard all characters in gaming as, well... shit.

(EDIT: Okay, "shit" is being needlessly harsh. Let's go with "lacking". Very lacking.)

The very best characters that gaming has to offer manage to be two-note and entertaining. And that's basically it. It's nice and all, but it's nothing to be proud of. In a more mature medium they'd be laughed out of town as childish cardboard cutouts primarily created to fellate the player.

And this isn't an attack on modern gaming. I'm talking about old games as well. Hell, if anything, the characters in old games were significantly worse.

Every so often I'll manage to convince myself that, no really, gaming has awesome characters! Then I'll go and read a book and be sharply reminded just how pitifully low our sorry standards are.

The posts preceding my own only further reinforce my opinion. I mean, Christ, someone is citing L4D's Zoey as a good character? Lara fricken Croft? That one guy from Halo 4. The FFXIII cast? Horrors above.
 

TheMadDoctorsCat

New member
Apr 2, 2008
1,163
0
0
Darth Rosenberg said:
This sounds like it's headed towards the orbit of Is Gamez Art again, so I'll try to ignore that one... (answer: yes. they've been art for decades)

Many of the characters in The Walking Dead Season 1.
Several of the characters in The Witcher 2.
Lara in Nu-Raider.
Thomas Lasky in Halo 4.
Elizabeth and Booker in BioShock Infinite.
Zoey in L4D (yup, a co-op shooter has a 'character').
Several characters in Red Dead Redemption (John, Bonnie, Ross, even Dutch).
Alyx Vance could probably count.
Captain Walker from Spec Ops The Line.
Cole Phelps in L.A. Noire.

That's just a few off the top of my head.
Hmmmmmmmmm. Here's the ones that I've played: Lara, Elizabeth and Booker, Zoey, Alyx Vance.

I would absolutely agree with Zoey and Alyx. No question.

The others... not so much.

New Lara, I'll be honest, I hated. If the gameplay of the new Tomb Raider game (what there is of it, which isn't that much) didn't kill it for me, Lara did. She just screams constantly, she's always saying "I can do this" but she never has any difficulty doing ANYTHING except when a scripted event declares otherwise (and these are completely inconsistent), she keeps getting grossed out about killing animals but has no problem taking out fifty pirates with a freakin' bow... I mean, I couldn't get past the first few hours of this game so MAYBE it gets better, but I imagine not. She's just completely inconsistent, she doesn't fit into the world, and she's annoying as hell.

Elizabeth... I love her character arc. I loved it better when it was in a novel ("Bloodstone") which "Bioshock: Infinite" rips off wholesale. The difference being that the character in the novel actually fit into the world, interacted with the people in it, etc. Elizabeth does not. She never actually "finds" stuff - you never see her searching for it - but constantly interrupts your game to give it to you anyway - she can stand in one place doing absolutely nothing and manage to "find" ammo when you need it. The enemies don't target her, nobody seems to notice her (again, except in scripted events), and once again, she just doesn't fit into the world that's created in that game.

And finally Booker... the OP brought up the question of player-controlled characters who make decisions you wouldn't have made, and that just kills Booker for me. Like Elizabeth, I think he's an extremely well-written character, but he only works in the novel. As a player character... just no.
 

TheMadDoctorsCat

New member
Apr 2, 2008
1,163
0
0
Zhukov said:
The posts preceding my own only further reinforce my opinion. I mean, Christ, someone is citing L4D's Zoey as a good character? Lara fricken Croft? That one guy from Halo 4. The FFXIII cast? Horrors above.
What's wrong with Zoey? She fits perfectly into the game world, her reactions are for the most part realistic, she makes a good player avatar... all of the problems I had in my last post with Booker, Elizabeth and Lara don't apply in any way to her. As a character she fits naturally and perfectly in the world and game that she's placed in. Honestly if I had to choose an example of how to write an effective player-controlled character in a videogame that isn't mute, Zoey would be pretty close to the top of my list.

EDIT: Also the function of a character in a game is completely different to that of a character in a film or novel (which is exactly why Booker, Elizabeth and Lara don't work for me.) This isn't a bad thing, it's just a different medium.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
This sounds terribly subjective, as I'm sure there are hundreds of people who find Lammy a bad character.

Characters, whether from games, movies, or books, don't need to feel like people you could meet in real life. They just need to take you along the story. Link from Wind Waker doesn't feel realistic, but his enthusiastic behaviour and charismatic expressions propel you onward. And that's all he needs to do.

Characters need to fit the tale that they're telling. They don't need to be immensely complex or realistic, unless that's what the story calls for.
 

L. Declis

New member
Apr 19, 2012
861
0
0
Let me look on my gaming shelf right now.

Aurora from Child of Light, you're a cute little character that manages to bravely bit your lip and run forwards into a dream you're not sure you'll wake up from, being both worried about her father, worried about her duties, worried about her friends and worried about being the best possible person. How nice.

Ah, Big Boss, the greatest soldier ever from Metal Gear Solid. You were forced by duty to hunt down and murder your mentor because your country told you to, before you were betrayed by them and your mentor. Everything you have ever known, ever built and ever wanted will slip from your fingers no matter how much you try to make them better. You will have to decide whether or not to become the very evil you once opposed to defeat an even greater evil. You will lose everything. Your country. Your friends. Your legacy. You will fall deeper into that darkness than anyone else.

Edward Kenway from Assassin's Creed 4. A man who only ever wanted to create a life for his love. A man who was thrown into events simply beyond him, but he rose to them. A man who had to learn to look beyond himself, to look beyond simple gold and plunder and start looking for a real cause to fight for.

I quite like these characters, actually.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
Zhukov said:
*shrug*
As someone who reads a fair few books, I regard all characters in gaming as, well... shit.
.
you must read some damn good books...(heheh kidding) no they arent as complex as say...the guy from Lolita but I think "shit" is being a tad harsh

to me this isn't a problem with gaming "becoming art" this is a problem with the retarded practices of the upper end of the AAA side of things

I mean just look at the Watch Dogs trailer...did you manage to remain awake?

TheMadDoctorsCat said:
EDIT: Also the function of a character in a game is completely different to that of a character in a film or novel (which is exactly why Booker, Elizabeth and Lara don't work for me.) This isn't a bad thing, it's just a different medium.
I think it depends on the games focus, Zoeys only goal is to make it from point A to point B without dying, given the organic nature of Left 4 dead theres very little dissonance between the players actions and the "story" (in this case its not story so much as conext)

Joel, Ellie, Elizabeth and Booker games are not AS organic, "get from point A to point B without dying" still applies but it has a whole lot of decisions/plot in between, in current gaming world of hand holding its understandable people get sick of this...however I (and others) enjoy these types of games, no I don't get to choose what Joel does, but I don't want too, I'll gladly "play along" with whatever the gameworld had in store for him
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Vault101 said:
Zhukov said:
*shrug*
As someone who reads a fair few books, I regard all characters in gaming as, well... shit.
.
you must read some damn good books...(heheh kidding) no they arent as complex as say...the guy from Lolita but I think "shit" is being a tad harsh
Okay, fine. "Shit" is needlessly harsh. (What can I say? I'm as prone to the internet polarization effect as the next guy.)

How about... "utterly lacklustre"?

Suffice to say, the tippy-top of gaming's characters, the creme de la creme, are of the same calibre I'd expect to find in any average non-noteworthy book written by any old halfway competent author.

The standards are just so woefully low. Take Alyx Vance for example. Such a big deal is (or was) made of her. "Omigosh, she's able to go three minutes without her tits wobbling out of control, she has entertaining dialogue that doesn't make your ears bleed, she expresses some emotional range according to circumstances, she has some basic established personality traits, BEST CHARACTER EVER!" Sure, I think she's an alright character too, but this is not something that should be touted as amazing. This should be the fucking baseline.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
Zhukov said:
The standards are just so woefully low. Take Alyx Vance for example. Such a big deal is (or was) made of her. "Omigosh, she's able to go three minutes without her tits wobbling out of control, she has entertaining dialogue that doesn't make your ears bleed, she expresses some emotional range according to circumstances, she has some basic established personality traits, BEST CHARACTER EVER!" Sure, I think she's an alright character too, but this is not something that should be touted as amazing. This should be the fucking baseline.
come on man, she came out a decade ago, she's old hat....I'm sure getting actually emotionally attached to a charachter was novel back then

although to counter my own point I'm not sure I'd say it was a "dark age" I honestly think Banjo Kazooie were great charachters [sub/]its a shame disney/dreamworks can't get onto that[/sub]
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,999
0
0
Captain Walker from Spec Ops: The Line
Kreia from KoTOR II(also, Atton Rand, and to an extent Mandalore)
Kanji from Persona 4
Legion from Mass Effect 2, and to an extent, 3(even though I feel he was better in 2)
Practically everyone from The Walking Dead/The Wolf Among Us
Stanley from The Stanley Parable(though its debatable what character he actually is, but I still feel that he would be relevant in this discussion)
Andrew Ryan from Bioshock
GLaDoS from Portal 1/2(not necessarily in depth, but by how she is memorable)
Rico Rodriguez from Just Cause 2

That's about as far as I go for what I think are truly great characters in gaming.

If I were to list merely good ones, I'd be here for a while.
 

MysticSlayer

New member
Apr 14, 2013
2,405
0
0
TheMadDoctorsCat said:
She never actually "finds" stuff - you never see her searching for it - but constantly interrupts your game to give it to you anyway - she can stand in one place doing absolutely nothing and manage to "find" ammo when you need it.
Wasn't this explained towards the end when Elizabeth is holding a key to one of the lighthouses and says she wasn't sure where it came from? Essentially, she isn't finding anything in your world. Her powers are likely allowing her to pull items from another world when she needs them, similar to how the key appeared in her hand when she needed to open the lighthouse.

OT: I've seen myself and people I know in various characters from different games. I won't bother making the list, because it's already been dismissed because the were designed simply "for my entertainment", and I don't feel like wasting my time writing out an already dismissed list.
 

TheMadDoctorsCat

New member
Apr 2, 2008
1,163
0
0
Akichi Daikashima said:
Captain Walker from Spec Ops: The Line
Kreia from KoTOR II(also, Atton Rand, and to an extent Mandalore)
Kanji from Persona 4
Legion from Mass Effect 2, and to an extent, 3(even though I feel he was better in 2)
Practically everyone from The Walking Dead/The Wolf Among Us
Stanley from The Stanley Parable(though its debatable what character he actually is, but I still feel that he would be relevant in this discussion)
Andrew Ryan from Bioshock
GLaDoS from Portal 1/2(not necessarily in depth, but by how she is memorable)
Rico Rodriguez from Just Cause 2

That's about as far as I go for what I think are truly great characters in gaming.

If I were to list merely good ones, I'd be here for a while.
Oooh, good one about Andrew Ryan / GLaDoS.

Vault101 said:
TheMadDoctorsCat said:
EDIT: Also the function of a character in a game is completely different to that of a character in a film or novel (which is exactly why Booker, Elizabeth and Lara don't work for me.) This isn't a bad thing, it's just a different medium.
I think it depends on the games focus, Zoeys only goal is to make it from point A to point B without dying, given the organic nature of Left 4 dead theres very little dissonance between the players actions and the "story" (in this case its not story so much as conext)

Joel, Ellie, Elizabeth and Booker games are not AS organic, "get from point A to point B without dying" still applies but it has a whole lot of decisions/plot in between, in current gaming world of hand holding its understandable people get sick of this...however I (and others) enjoy these types of games, no I don't get to choose what Joel does, but I don't want too, I'll gladly "play along" with whatever the gameworld had in store for him
That last bit is where I baulk. If you want to immerse me in your game world, don't give me a character to play who makes bad decisions. I have no problem playing characters who aren't like me personally (hell, Zoey's my favorite of the "Left4Dead" crowd, followed by the elderly veteran guy - can't remember his name - and I have absolutely nothing in common with either of them except that their motivations perfectly match mine. Which is enough for me.) But don't take decisions out of my hands that I wouldn't make myself. This is the same reason why I don't like Daniel from "Amnesia" (well, that and the awful voice acting, the constant whining, the fact that he takes no responsibility for anything bad that he does, and many many other things. Seriously, that game would've been so much better if they'd just made a survival horror experience and gotten rid of the damn story. It totally detracts from the game itself.) Or Arthas from "Warcraft 3".

(EDIT: Yes, I realise that the story was kinda the point of "Amnesia"... but I always got the feeling that it was shoehorned in at the last minute. Like the constant stopping the player dead every three seconds for the "memories" [actually they can't be memories because several of them relate to events that Daniel wasn't even present at, which is incredibly distracting; but whatever]. It's like they wanted to make this game about a guy escaping a castle or something, but decided to make it about THIS guy late-on and added all the story bits afterwards. All I can say is that nothing about them fits in with the gameplay - they mostly just stop it dead.)

Who do I think the best character is in all of the games that I've played? - Dr Janice Polito from "System Shock 2". She perfectly compliments the player's journey and the game's story. You never meet her, you only once see her (at which point she's already dead), and for the first few levels she is literally a completely different character. In terms of her presence in-game, she's basically a corpse and a bunch of audio logs. And yet her character is used so well, she becomes the emotional pivot of the player's experience.

Basically the game forces you to make the conscious choice to follow in the footsteps of an extremely likeable and well-portrayed character who preferred to put a gun in her mouth rather than deal with the consequences of her actions - actions that you now have to take as well. This is just the perfect example of a relatable character who perfectly compliments and adds to the emotional weight of the player's actions. And it wouldn't work, at all, if the character wasn't relatable.
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
Timewarpman1 said:
Now I know some of you probably won't see eye to eye as we are all bias. But let me put this to the test.
Can you name one character that felt like a real person? Not an amazing person or some kinda of dark mysterious person or a person put into a unrealistic situation. I mean an actual person you could probably find in real life?
I think John Martson is actually really well written. The plot and interactivity is where things can tend to break apart. (People complaining he is bi-polar) If you roleplay based on his personality in the game, he is a pretty well established character. He is just trying to get his family back by any means necessary. His tale is sensationalized but his character isn't.

I do see John Marston as a credit to this generation. Unfortunately his character can easily be dismissed because of the fact it is a sandbox game where you can disregard the protagonist and go do whatever you want to do. John isn't a smart man and his wisdom is limited. He knows how to be a killer and values faithfulness and that is where his only wisdom comes from. I will admit he doesn't really progress until the final act and it is brief and really unexplored as a whole. But the character is undoubtedly established. He is some of Rockstar's best work IMO.

I think John is very realistic in his scenes that are about him. Conversations, reactions, even body language often. However, his tale is sensationalized for the audience which is more focused on plot and gameplay.

I will say you have piqued my interest in checking out this Lammy. However, I am cautious because your post has an heir of 'mundane' makes for a better character automatically. That is something I disagree with. I like the character of Nathan Drake who isn't mundane or realistic, but he is fun and established as well. However, he is a poor choice to bring into this argument because it seems realistic is being counted as crucial criteria. It's kinda like when I see Indiana Jones 'fans' claiming Raiders and Last Crusade are "more realistic". As a fan, it makes me wanna slap 'em. Realism is not the point of Indiana, fun to the point of almost slapstick is. That is also the beauty of Nate's character.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Say what you will about Rayman, I feel that he has enough character dept to justify his actions in any of his games, in general... (besides those Rabbids games, in my opinion...) but lacked enough character dept to allow the player to put themselves in his shoes (and "maybe" his fist) when it came to the gameplay portions of the Rayman games...

Or maybe I'm just obsessed with Rayman because he was part of the first video game I ever played, let alone completed...
 

mirage202

New member
Mar 13, 2012
334
0
0
To me this one is actually quite simple. It's a question of is the character actually that? A character with their own personality, style, morality etc some great examples of which have already been listed. Or is the 'character' merely an empty shell created as a vessel for the player, see FPS games.

I don't think character is being killed off, more that current trends are focused in other directions what with seemingly everyone and their dogs chasing the FPS/MOBA crowns. Plenty of newer indie developers out there and some of them have managed to bring character back a way. To do so to a level we'd expect though will take time, they do after all need some years under their belts to improve their experience.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
0
0
World/lore then characters then story.

Not all game devs do this, and probably some would disagree, but this is the best way to make stuff in a modern video game aside from all the technical stuff (gameplay, visuals, audio, etc).

You build a world first, it doesn't have to be like the real one, I prefer it when it isn't (because the real world is boring as heck). You should think about how it works in terms of nature, society, history.

Then how put actual characters in it. So like regular people, but I'm not talking about someone you would meet in the street - someone who belongs in the world you just created.

And finally the story. It doesn't have to be about saving the world - there are more games which doesn't involve that than you might think. As the story progresses, the characters which you made should react and make choices depending on what they are like.

Characters and how they play a role in your story should be determined by where the game is set in.

Think of BioShock -

Yes, you're on Earth, but the game is set in Rapture, an underwater dystopia filled with psychos who would kill for a highly addictive substance obtained from strange eel-things called ADAM with alters their genetic code and gives them superpowers called plasmids.

Yes, in the beginning of the game you're just some guy on a flight. The plane then crashed and you stumble upon Rapture.

The story is pretty much you trying to escape Rapture and along the way you explore the world which was created. You're supposed to be a regular guy at first, but between your first plasmid and the end of the game, you essentially are close to being a god (shooting lighting from you hands and insta-freezing people on the spot).

The comment of saying a character is good because it is possible to meet them in the street is something I highly disagree with. That doesn't make them realistic - what makes a realistic character is one which fits in the game world. What makes them good is how the player gets to know more about them as the story progresses. Like what you want, but I dislike characters who I would bump into in real life - again, the real world is boring as heck.

[small]This has been a small part of Aerosteam's Bible for Game Design. In stores later this millenium.[/small]

Also I don't know why this is to do with you getting old, are you... going to die from it soon? Sorry for asking if that's the case.