Ok I know that times have changed and that games have evolved and yadda yadda, but the fact still remains when will games like Reach, Cod, any other XBL games feature online maps that are designed not to just boost you kill death raito. Like look at Swordbase on Reach. Everytime I play that map in any gametype or watch any of my friends play that map most if not all the action occurs on the side to the right of the big glass wall. Most of the time its on the top two floors where the lift spews you out, and the section that leads you to the top of the map. It funnels people to that area, watch evertime someone spanws thats the first place they high tail it to, and if you camp the other side of the map you kills remain dismally low.
Or look at Black Ops, people decide their favourite maps based on the kill death spread and the amount of camping they have to do. Ive heard no one tell me they like Hanoi, its the "man I shoulda voted last round" map.
In comparasion older maps like de_dust ( yes CS is a completely different game then Halo or COD, but it still looks at your kill death raito) or Longest, Boarding action, Rat race focus more on total map usage. I mean its gotten to the point where I feel like Im paying for half a map when I add the DLC to my games or fire the multyplayer up at all. I understand that COD focuses more on the " modern " kinds of conflict which dont need a large area to take place in. But I kind of feel ripped off when everything happens in the same spot everytime.
I also understand that Cod has to keep players comming back by making maps to only raise kill death raitos to pay for their in game money gimmick ....er I mean tatical online custimation.... But I still feel like their killing the real idea of the online multyplayer map in the process same goes for Reach.
Or look at Black Ops, people decide their favourite maps based on the kill death spread and the amount of camping they have to do. Ive heard no one tell me they like Hanoi, its the "man I shoulda voted last round" map.
In comparasion older maps like de_dust ( yes CS is a completely different game then Halo or COD, but it still looks at your kill death raito) or Longest, Boarding action, Rat race focus more on total map usage. I mean its gotten to the point where I feel like Im paying for half a map when I add the DLC to my games or fire the multyplayer up at all. I understand that COD focuses more on the " modern " kinds of conflict which dont need a large area to take place in. But I kind of feel ripped off when everything happens in the same spot everytime.
I also understand that Cod has to keep players comming back by making maps to only raise kill death raitos to pay for their in game money gimmick ....er I mean tatical online custimation.... But I still feel like their killing the real idea of the online multyplayer map in the process same goes for Reach.