I'm getting pretty excited for The Elder Scrolls Online's Buy to Play release next month, and was just visiting the forum for that game to get to grips with what's changed since I had last played it (open beta).
Having played Guild Wars 2 in the past, I noticed a... confusing sentiment on the forum that was shared by about half of the players. They actually wanted to keep paying the subscription, and didn't want the game to become single-purchase.
Some people were already going out and quitting the game completely because of this. Their reasons? "Toxic community" and "pay to win" seemed to be the most common of the two. This seemed a little premature however; why quit before knowing for certain that the game would be pay to win, or that it would degrade into call of duty levels of toxicity?
I can totally see these arguments being valid for a free to play game. I've been around a few free to play games (actually one of my favourite games, APB:Reloaded, is free to play) and know what that pricing model brings with the quality of it's community. But the point here is that the game still costs $60 a pop. It's not economically viable for people to just remake a character if they are banned so that they can continue to be malicious.
Plus, the now-optional subscription - instead of only allowing gameplay - now provides it's own benefits over the previous pricing system for people willing to continue to pay what they were before the change (the benefits being an allotment of premium currency every month, all the DLC included, 10% crafting speed buffs and 10% gold/exp gain buffs; not something that I would go out and call game-breaking in my opinion).
I'd assume that the buy to play release will draw in more players (such as myself) that couldn't justify the initial cost of the game, $60 plus $15/mo extra. More players in an MMO would mean more content, more raiding, more people to meet and have adventures with. I know that in some of the multiplayer games that i've played before, lack of community/playerbase is one of the most detrimental things you could have happen to your game.
So with this in mind, I pose the question to you, Escapists, why would someone want to keep paying a subscription for a game, when having a single purchase with an optional in-game shop will provide (from what I can tell) more content and more players?
As an addendum, what would you prefer? Subscription based gameplay, or single purchase with cash shop?
Having played Guild Wars 2 in the past, I noticed a... confusing sentiment on the forum that was shared by about half of the players. They actually wanted to keep paying the subscription, and didn't want the game to become single-purchase.
Some people were already going out and quitting the game completely because of this. Their reasons? "Toxic community" and "pay to win" seemed to be the most common of the two. This seemed a little premature however; why quit before knowing for certain that the game would be pay to win, or that it would degrade into call of duty levels of toxicity?
I can totally see these arguments being valid for a free to play game. I've been around a few free to play games (actually one of my favourite games, APB:Reloaded, is free to play) and know what that pricing model brings with the quality of it's community. But the point here is that the game still costs $60 a pop. It's not economically viable for people to just remake a character if they are banned so that they can continue to be malicious.
Plus, the now-optional subscription - instead of only allowing gameplay - now provides it's own benefits over the previous pricing system for people willing to continue to pay what they were before the change (the benefits being an allotment of premium currency every month, all the DLC included, 10% crafting speed buffs and 10% gold/exp gain buffs; not something that I would go out and call game-breaking in my opinion).
I'd assume that the buy to play release will draw in more players (such as myself) that couldn't justify the initial cost of the game, $60 plus $15/mo extra. More players in an MMO would mean more content, more raiding, more people to meet and have adventures with. I know that in some of the multiplayer games that i've played before, lack of community/playerbase is one of the most detrimental things you could have happen to your game.
So with this in mind, I pose the question to you, Escapists, why would someone want to keep paying a subscription for a game, when having a single purchase with an optional in-game shop will provide (from what I can tell) more content and more players?
As an addendum, what would you prefer? Subscription based gameplay, or single purchase with cash shop?