And if so, how and what exactly would that message be in order to keep sales up and political shitstorms down?
I was reading Gamesradar?s review [https://www.gamesradar.com/the-division-2-review/] and the following paragraph stood out:
But for all the glorious settings, and genuinely stunning open world (if you can call a post-pandemic wasteland of a city pretty), it's a bit of a shame that the plot is such a disappointment. Aside from taking back control of the city and various interactions with some side characters, there isn't really much of a story to speak of at all. For a game whose marketing paints its political commentary as its main draw, and a city that's been ravaged both by disease as well as rioting and combat, none of its backstory is ever explored properly. It manages to weave a line where it says absolutely nothing of politics, despite a mission where you fight through a museum exhibit on the Vietnam War, or have to go and rescue the Declaration of Independence. There are some interesting statements in the comms you can find and in some of the things you'll find littered about the world, but The Division 2?s story is obviously trying to play it safe. And in the end it fails to resonate. It basically ends up being a game about who's got the best guns and gear.
It kinda sounds like they?re fishing for something that is bound to be controversial. The implication there is, how far would they need to take a narrative in order for it to resonate, and what kind of narrative would that need to be to do so?
Games are not books or movies, or even TV. They are products first, and very expensive ones to make. Another key aspect of games is they are primarily meant to be played first, which would leave story aspects of a peripheral or supporting nature at best. The other thing is do people really even care about stories in games yet? Most of the time the general consensus is they don?t hold a candle to even average movies, let alone modern TV. Will that ever be an objective possibility, even with the most optimistic mindset?
Even if they did, would it really be unequivocally a good thing? I think with a game like this for example it could greatly interfere with the fun to be had from playing it if the story was too heavy-handed with controversial content or agendas. In a way it could be considered the nature of thebeast medium.
I was reading Gamesradar?s review [https://www.gamesradar.com/the-division-2-review/] and the following paragraph stood out:
But for all the glorious settings, and genuinely stunning open world (if you can call a post-pandemic wasteland of a city pretty), it's a bit of a shame that the plot is such a disappointment. Aside from taking back control of the city and various interactions with some side characters, there isn't really much of a story to speak of at all. For a game whose marketing paints its political commentary as its main draw, and a city that's been ravaged both by disease as well as rioting and combat, none of its backstory is ever explored properly. It manages to weave a line where it says absolutely nothing of politics, despite a mission where you fight through a museum exhibit on the Vietnam War, or have to go and rescue the Declaration of Independence. There are some interesting statements in the comms you can find and in some of the things you'll find littered about the world, but The Division 2?s story is obviously trying to play it safe. And in the end it fails to resonate. It basically ends up being a game about who's got the best guns and gear.
It kinda sounds like they?re fishing for something that is bound to be controversial. The implication there is, how far would they need to take a narrative in order for it to resonate, and what kind of narrative would that need to be to do so?
Games are not books or movies, or even TV. They are products first, and very expensive ones to make. Another key aspect of games is they are primarily meant to be played first, which would leave story aspects of a peripheral or supporting nature at best. The other thing is do people really even care about stories in games yet? Most of the time the general consensus is they don?t hold a candle to even average movies, let alone modern TV. Will that ever be an objective possibility, even with the most optimistic mindset?
Even if they did, would it really be unequivocally a good thing? I think with a game like this for example it could greatly interfere with the fun to be had from playing it if the story was too heavy-handed with controversial content or agendas. In a way it could be considered the nature of the