I know I can't be the only one thinking this.
I'm not here to talk about singleplayer features or campaigns. So let's leave that at the door. From a perspective of somebody who loves playing first person shooters online, I think the most recent and incredibly popular games in the genre are complete garbage. I'm talking largely about Modern Warfare 3 and Battlefield 3. As I'm sure anybody who has ever watched a video on Youtube knows, there is this massive debate over which is better.
In my head this question sounds more like:
"what would you rather eat, poop with peanuts in it or poop with sweetcorn in it?"
Why? Because the sad truth is, the reason they are both liked so much is purely because a large majority of the people playing them never experienced Call of Duty 1, 2 or 4. All of which blow Modern Warfare 2, Black Ops and MW3 out of the water. The same goes for Battlefield 1942 and Battlefield 2.
So, what's wrong with them? Why are their earlier counterparts so much better?
Dice have created what looks like a fanstastic game on paper with Battlefield 3, yes. The animations, designs and rank systems are all admirable and the gameplay idea of it all is nothing of short of great. Just like the old Battlefield games. But they really shot themselves in the foot when they insisted on using the "Frostbite" engine. It's one of the most jumpy, sluggish and unimpressive feeling engines i've ever had the misfortune to play on. Yes, it's great seeing walls crumble when things explode. But when the over-all flow of the engine feels worse than the one they released Battlefield 1942 on back in 2002, you know that something's not right.
The main culprit, however, is COD. Call of Duty is a series that's recently and quickly become extremely popular. This is largely due to the fact that almost every household owns a current-generation games console and an internet connection. And because every second household has a tell-your-friends-what-game-your-into-just-now-pre-pubescent-teenage-boy. To give you an idea of how much the series has ballooned, Call of Duty 2 sold around 2 million copies in the first 3 years of it's release on xbox alone. Pretty good as far as games went in 2005. What about today's MW3? 6.5 million. In the first 24 hours.
You would think that with all this extra cash that Activision and Infinity Ward would stop at nothing to create an online experience that is unmatchable... right? No. The multiplayer is a disasterous recycled copy of it's predecesors. Maybe it's because almost all of the original creators of Call of Duty have left the company (see link at bottom for that story) and they don't want to change a recipe that's proven to work. Understandable. But this excuse can only apply to a small slice of the gigantic "MW3 sucks" pie. The combat is extremely simplified. You can now die/kill about twice as easy as you did in previous games. I'm willing to bet that this is a change made to make the game more playable for the ever-growing fanbase of people who don't actually play games very often. Cause, let's face it, it's not very fun for casual-joe when he's getting his ass handed to him. But for somebody that values whooping ass because he's good at the game, watching a "kill-cam" in which your opponent looks like a drunk bone-head with no thumbs is one of the most irritating thing's I've ever experienced in gaming. But casual-joe is unlikely to buy the next title if he's getting his ass whooped, isn't he? Money, money. But probably the most irritating thing about the game is the absence of dedicated servers. For those of you who don't know what I'm talking about, have a watch of this very short video. It isn't actually gaming-related but the same principle applies:
Peer to Peer versus Dedicated Servers:
http://www.youtube.com/watch?v=BxXoJRL3uXE
Yeah, you guessed it. Call of Duty runs on peer-to-peer. Why? Because Activision/Infinity Ward are lazy and their pockets are water-tight. If it can be done with Battlefield 3 then there is absolutely no excuse for not doing it with Call of Duty. The peer-to-peer hosting system is the reason you might see a kill-cam that is completely out of synch to what happened on your screen. It "favours" certain connections/computers over others, resulting in some players having an advantage relative to a god damn time-machine. Getting this advantage is like rolling a dice, so for those of us that play games to challenge each other or to "compete" it's disk-shattering stuff. But, ask yourself, how many people do you think playing MW3 right now even know what a dedicated server is?
To sum it up, MW3 is a recycled, dumbed-down, shameless and carefully budgeted way of taking cash from the pocket's of people who don't know any better.
My worry is that if this trend continues then we're unlikely to see any more games of the same caliber as the older Call of Duties/ Battlefields. What do you think? Perhaps Respawn Entertainment will come along with something great. But how long will it take before money steers that ship more than gameplay?
Infinity Ward's employees move to Respawn:
http://www.escapistmagazine.com/news/view/100204-Infinity-Ward-Respawns-at-Respawn-UPDATED
I'm not here to talk about singleplayer features or campaigns. So let's leave that at the door. From a perspective of somebody who loves playing first person shooters online, I think the most recent and incredibly popular games in the genre are complete garbage. I'm talking largely about Modern Warfare 3 and Battlefield 3. As I'm sure anybody who has ever watched a video on Youtube knows, there is this massive debate over which is better.
In my head this question sounds more like:
"what would you rather eat, poop with peanuts in it or poop with sweetcorn in it?"
Why? Because the sad truth is, the reason they are both liked so much is purely because a large majority of the people playing them never experienced Call of Duty 1, 2 or 4. All of which blow Modern Warfare 2, Black Ops and MW3 out of the water. The same goes for Battlefield 1942 and Battlefield 2.
So, what's wrong with them? Why are their earlier counterparts so much better?
Dice have created what looks like a fanstastic game on paper with Battlefield 3, yes. The animations, designs and rank systems are all admirable and the gameplay idea of it all is nothing of short of great. Just like the old Battlefield games. But they really shot themselves in the foot when they insisted on using the "Frostbite" engine. It's one of the most jumpy, sluggish and unimpressive feeling engines i've ever had the misfortune to play on. Yes, it's great seeing walls crumble when things explode. But when the over-all flow of the engine feels worse than the one they released Battlefield 1942 on back in 2002, you know that something's not right.
The main culprit, however, is COD. Call of Duty is a series that's recently and quickly become extremely popular. This is largely due to the fact that almost every household owns a current-generation games console and an internet connection. And because every second household has a tell-your-friends-what-game-your-into-just-now-pre-pubescent-teenage-boy. To give you an idea of how much the series has ballooned, Call of Duty 2 sold around 2 million copies in the first 3 years of it's release on xbox alone. Pretty good as far as games went in 2005. What about today's MW3? 6.5 million. In the first 24 hours.
You would think that with all this extra cash that Activision and Infinity Ward would stop at nothing to create an online experience that is unmatchable... right? No. The multiplayer is a disasterous recycled copy of it's predecesors. Maybe it's because almost all of the original creators of Call of Duty have left the company (see link at bottom for that story) and they don't want to change a recipe that's proven to work. Understandable. But this excuse can only apply to a small slice of the gigantic "MW3 sucks" pie. The combat is extremely simplified. You can now die/kill about twice as easy as you did in previous games. I'm willing to bet that this is a change made to make the game more playable for the ever-growing fanbase of people who don't actually play games very often. Cause, let's face it, it's not very fun for casual-joe when he's getting his ass handed to him. But for somebody that values whooping ass because he's good at the game, watching a "kill-cam" in which your opponent looks like a drunk bone-head with no thumbs is one of the most irritating thing's I've ever experienced in gaming. But casual-joe is unlikely to buy the next title if he's getting his ass whooped, isn't he? Money, money. But probably the most irritating thing about the game is the absence of dedicated servers. For those of you who don't know what I'm talking about, have a watch of this very short video. It isn't actually gaming-related but the same principle applies:
Peer to Peer versus Dedicated Servers:
http://www.youtube.com/watch?v=BxXoJRL3uXE
Yeah, you guessed it. Call of Duty runs on peer-to-peer. Why? Because Activision/Infinity Ward are lazy and their pockets are water-tight. If it can be done with Battlefield 3 then there is absolutely no excuse for not doing it with Call of Duty. The peer-to-peer hosting system is the reason you might see a kill-cam that is completely out of synch to what happened on your screen. It "favours" certain connections/computers over others, resulting in some players having an advantage relative to a god damn time-machine. Getting this advantage is like rolling a dice, so for those of us that play games to challenge each other or to "compete" it's disk-shattering stuff. But, ask yourself, how many people do you think playing MW3 right now even know what a dedicated server is?
To sum it up, MW3 is a recycled, dumbed-down, shameless and carefully budgeted way of taking cash from the pocket's of people who don't know any better.
My worry is that if this trend continues then we're unlikely to see any more games of the same caliber as the older Call of Duties/ Battlefields. What do you think? Perhaps Respawn Entertainment will come along with something great. But how long will it take before money steers that ship more than gameplay?
Infinity Ward's employees move to Respawn:
http://www.escapistmagazine.com/news/view/100204-Infinity-Ward-Respawns-at-Respawn-UPDATED