The Elder Scrolls RP

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Sehnsucht Engel

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Apr 18, 2009
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I'm starting a TES RP, which will be done in a group and with dice. This thread is for recruiting roleplayers. Those that get accepted will get an invite.

Co-GM is [user]TheSaw[/user]

This wiki should contain all you need to know http://uesp.net/

It will be a fictional story, taking place after TES: Arena and before TES: Morrowind.

Intro
It's the beginning of the fifth century of the third era. Jagar Tharn was defeated around a year ago and Orsinium has been reclaimed by Gortwog gro-Nagorm. Elsweyr is in chaos, with different factions fighting over territories, which they can't hold for long once they get them. It's a time of uncertainty and opportunity, for those who are seeking power.

You're looking for a tavern in Corinthe, located in the central region of Elsweyr. It's a town known for it's skooma trade. The tavern is called Black horse inn. You're supposed to meet with someone who you've not met before, but you've heard she's looking to hire a group of talented individuals. A group who she wants to help her and she has apparently promised that the reward will be good.

The sheet shouldn't be longer than 1000 words and base it on the wiki, please.

<spoiler=Sheet>Name:

Age:

Race:

Gender:

Appearance:

Abilities (magic/fighting style):

Background Story:

Personality:

Profession:

Special talent:

<spoiler=Rules>Rules:
- No god modding or powerplaying.
- Fade to blacks. (There will be no written sex with details. If you seduce someone, you fade to black.)
- Don't insult people out of character.
- We use dice for fights, which will be explained later on, but you can of course use it as you want for decisions.
- Story beats dice, it's your choice to use it if you want for a decision.<spoiler=Special talents>This one is kind of new. We never started using it in the last RP and it's probably one of the biggest differences between them. (Except being about two completely different things.)

You may choose one special talent and put in your sheet, to use once per day in the RP. Also, these are just examples. You can create your own special talent if you want, but I'm going to be the one who says if it's alright or not.


Greed Special ability: "MINE MINE MINE" - You greedy SOB! You steal (d20) Hp from your target.

Treachery Special ability: "Redirect" - You are a master of manipulating your foes. On a successful strike against you, call a redirect and name your target. If redirected back to the attacker, you both take damage. If you redirect it to someone else however (friend or foe) you take no damage.

Anger Special ability: "The Beserker". You are consumed by your uncontrollable rage. You lose yourself and for two turns you become an unstoppable fury fueled engine of destruction. Your next 2 attacks do 20 damage if they land. The drawback? A missed roll means you strike your closest ally. (whoever is above you in post order) If no allies are present you damage yourself. It's a lot of damage and it has to go somewhere.

Cruelty special ability: "Pain" You are a master of inflicting pain since you know it so well. Your next attack does extra damage. (d20 + last digit of your post) If you miss, you still get the damage from the last digit.

Deceit special ability: "The Scam" You are skilled in tricking your opponents with feints, even when they think they have you on the run, they end up losing. They just didn't realize the game was rigged from the start. You may call one reroll on either your own attack, or your opponents per day.

Fear special ability: "Be afraid..." You put out an aura of fear. Your called target is stunned on their next round either cowering in fear or stunned. This can be performed along side a regular attack. Though the attack may miss, the fear affect will still go into affect.

Note: The last RP started out with quite a few people who didn't have a lot of experience with roleplaying. I don't care how much experience you have or how good you think you are. I want active players. Preferably people who can post at least once a day.

I think we were around 20 active people during last summer in that RP, with me as head GM and two co-GMs. [user]TheSaw[/user] was one of them. We didn't do much else, but we certainly had fun and that's what I want this one to be about as well.

Feel free to ask any question you might have about the RP here!
 

JaceArveduin

New member
Mar 14, 2011
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Name: Felldryt

Age: 50

Race: Imperial

Gender: male

Appearance: An older man with greying hair and a goatee. He's about averag height with grey eyes. He wears a simple leather jerkin and leggings and a cloak that appears to have been originally black, but has been stained and faded with greens, greys, and browns.

Abilities (magic/fighting style): Dual wields daggers that seem to be normal, though mages may realize the magic behind them.

Background Story: He grew up in the Imperial City, where he joined the Thieves Guild at a young age. After a challenging mission where he had to kill a guard, he was contacted by the Dark Brotherhood, whether he did any missions or not is still unknown to but a few this very day. Now he appears to be nothing more than grumpy old man, though sometimes he'll be happy for no reason and will be sociable with the neighbors.

Personality: Tends to be dark and pessimistic, though sometimes he'll be in a fey mood and will start being nice to people

Profession: Thief and spy are the only two confirmed professions.

Special talent:
Rogue's Charm: He may not be young and handsome anymore, but he can still charm other's as he used to. (Select NPC will agree with what Fell's saying and will give him information or help him)
 

SPARTANXIII

New member
Nov 24, 2009
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Name: Belkin

Age: 28

Race: Imperial

Gender: Male

Appearance: A lightly scarred individual with messy brown hair and a face unshaven for some time, somewhat taller and more lanky than average. Wears a full set of iron armour that has a face mask on the helmet and a carving of a dragons breath on the back as a mark of customisation. Also has a sword with a Dragon at the hilt of it and a shield with a Hammer and Tongs on it.

Abilities (magic/fighting style): Heavy Armour based Sword and Shield fighter.

Background Story: Being raised my his father to be a blacksmith taught Belkin two things: A good blade can kill any foe and a good shield can stop any attack, so he kept those words close to him as he trained to one day go out into the world. Despite having a skill with smithing that could rival those from Skyrim twice his age, Belkin always found he could never stick to one place at once. So he travels around with his self-made sword, shield and armour, picking up coin as both a swordsman and a smithy to any who need of his services.

Personality: Either being in a unnaturally happy state or just using plain sarcasm and pessimism, Belkin will always try something to make the group laugh, even if he only gets a giggle. Almost always becomes enthralled if they find any superior or legendary gear, but knows not to "Take Ebony ignots from a daedra", as his father put it.

Profession: Smithy, but also some warrior added in as well.

Special talent:
"Patchwork"
Make a temporary improvement to ones armour
(If at a campfire and someone is willing to pass their gear to do it, improve a characters armour to take off 50% off all damage for one battle. The improvements are tied to that armour, so another armour set that they switch to won't have the bonus)
 

mcpop9

Elite Member
Jan 27, 2010
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Name:Luna

Age:62

Race: Dunmer

Gender: Female

Appearance: Luna is just under 4' 5 in tall and looks like a fourteen year old. Her skin complection is that of ash and her eyes are a blood red. She has long flowing jet black hair down to her shoulders and is on the curvy side of her body style.

Luna wears a Purple dress, one she got from killing a rich girl near the impearial city.

Abilities (magic/fighting style):
The past 20 years of Luna's life have been devoted to magika, mainly defencive and harnessing her skills.
Greater Ward: Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

Vision of the Tenth Eye: See what others cannot.

While Luna does carry around a steel daggar, she rarely uses it in ordeer to avoid blood when not necesscary.



Background Story: Luna was a young girl, her parents trying to scrape together an honest living by trading. They were traveling through skyrim, on a dark night. Their little wagon was attacked by a group of vampires looking to feed. Her parents told her to hide underneath the furs an she did. It took a half an hour for the vampires to dine on her parents.

The small Dunmergirl peek out from under and was staring directly into the Eyes of the lead vampire. They took pity on her and turned her. She awoke in a cave with all of them sitting around a dim fire. Over the next twenty years, the vampires taught her what she was and how to use her abilities. One day, she got up and left, not looking like she had aged a single day since they turned her. Now Luna roams the lands just searching what interests her. For the past few years it has been the Dwemer ruins.

Personality: Generally acts like an innocent little girl while in public, but when she wants something done, Luna matures up really quickly. She either becomes serious or seductive to get a victim.

Profession:Seductress/Traveler

Special talent:

Vampirism:
Vampire Sight
A lesser power that grants improved night vision.

Stage 1 and onwards: Improved night vision.
Champion of the Night
A permanent active effect you gain from stage one onwards that increases the potency of your Illusion spells by 25%.

Nightstalker's Footsteps
A permanent active effect you gain from stage one onwards that makes you 25% harder to detect while sneaking.

All Stages

You have a 100% resistance to disease.
You have a 100% resistance to poison.
Illusion spells are 25% more powerful.
It is 25% harder for NPCs to detect you while sneaking.
While outside during daylight, Health, Magicka and Stamina regeneration is stunted by 100%, however any effect that fortifies the regeneration of either of them will still work.

Stage One

You have a 25% Resistance to Frost.
You have a 25% Weakness to Fire.
While outside during daylight, Health, Magicka, and Stamina have an automatic -15 to their total.

Stage Two

You have a 50% Resistance to Frost.
You have a 50% Weakness to Fire.
While outside during daylight, Health, Magicka, and Stamina have an automatic -30 to their total.

Stage Three

You have 75% Resistance to Frost.
You have a 75% Weakness to Fire.
While outside during daylight, Health, Magicka, and Stamina have an automatic -45 to their total.
Most NPCs will not interact with you if you initiate the conversation.

Stage Four

You have a 100% Resistance to Frost.
You have a 100% Weakness to Fire.
While outside during daylight, Health, Magicka and Stamina have an automatic -60 to their total.
Nearly all NPCs become hostile and will attack on sight, including spouses and followers.

Vampire Seduction
A power that is similar to the Illusion spell "Calm". It can be used once a day. Useful when vampirism reaches stage 4, as it can allow interaction with quest NPCs. (Tested only so far on spouse, it's an assumption as of now that it will work on quest NPCs)

Stage 2 and onwards: Calm creatures and people up to level 10 for 30 seconds.

Embrace Of Shadows
A power that is similar to the Illusion spell "invisibility". It also applies improved night vision for the duration of the spell. Interacting with the environment or attacking will make you visible again. It can be used once per day.

Stage 4: Invisible with improved night vision for 180 seconds.





Updated.
 

Random Fella

New member
Nov 17, 2010
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Name: Astoph

Age: 27

Race: Breton

Gender: Male

Appearance: He has an athletic build with a burn on his inner left arm, where he tried to activate a spell, but activated in the wrong hand, his blade hand, sending a firebolt onto himself, which caused him to suffer an intense burn. Tall for a breton, with blonde scruffed hair and stubble on his chin. Wears enchanted steel armor with a mages hood rather than a steel helmet. His sword is Elvish with an inscription, given to him by a past love. Dirt on his face a lot, from when he battles.

Abilities (magic/fighting style): Heavy armor, Sword based Battlemage, using mainly Destruction, Restoration and Alteration magic.

Background Story: Born in highrock, his mother was a warrior, while his father was a mage. At a young age they would argue over his education, his father would teach him the ways of magic, whilst his mother would teach him to fight with a blade, both at a very young age. His father also taught him to enchant weapons and armor, which is the way his parents met. As the fighting persisted between his parents of what he would do, he was both attending the Fighters guild and the mages college. The stress of it all would get to him at times, for he had no spare time between the two studies. The worst was that he himself could not decide if he wished to be a mage and a warrior.
One day while he was studying at the college, an imperial man strolled in. He wore heavy armor, so it confused Astoph of his business at the college.
A few days later, his parents finally asked him if he wished to be a mage, or a warrior. "He should be a warrior, he has a great swing, he could bring down the mightiest of foes!" his mother would say. "Have you no sense? Why would he just swing a blade when he could set his enemies aflame with a snap of his fingers? He has great potential in the college and could become a master wizard!" His father would reply. By Astoph himself did not know what he wished to do, his parents knew the answer, they took him to the arena, so he could finally decide from these battles, what he wanted to become.
At the arena Astoph watched many battle between wizards, warriors and archers, all in different circumstances, but he still couldn't decide, none of these rolls felt... Right.
Then the man he saw in heavy armor from the college stroll onto the field, everyone cheered him as he entered, Astoph did not realise why he was at the college, until then. His opponent swung a might axe straight toward him, only to be brought to the floor by a bolt of lightning. Astoph was astonished, he'd never seen a man cast spells in large armor, he then proceeded to watch as the man continued to duel with his opponent blade to axe, only to finish her off with a ball of flames that exploded into the air.
He knew from that moment, he was destined to be a battlemage and fight not just with skill group, but two.
As he left the arena the man saw him, Astoph wished to know how he harnessed such power while wearing such heavy armor, the man could see from Astoph that he was a very good swordsman, as well as a very intellectual boy. He invited Astoph to train with him, to learn the tricks to become a battlemage. Astoph accepted, and from that day forth trained in magic and swordsmanship, to become the great battlemage he is.

Personality: Intellectual yet brave, a man of few words. He is happy, but hardly ever smiles, can be emotionally distant at times. But at times when it comes to fight, he will stand up to fight, especially if it means defending his, or an allies honor.

Profession: Enchanting, can enchant ones armor and weapons to enhance effectiveness, but is also a battlemage and fights for his homeland.


Edit: Special talent: Arcane Blade: His sword becomes infused with his own magical power, and does an extra 10 damage on hit. However if the hit misses, he will still deal 10 damage to the opponent.
 

Maria Stewart

New member
Jan 22, 2012
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Hey just wondering if I can join? I'm already involved I TES RP on facebook, but hey, what's another? If you have room let me know !
 

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
281
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Maria Stewart said:
Hey just wondering if I can join? I'm already involved I TES RP on facebook, but hey, what's another? If you have room let me know !
I'm pretty sure there's still room. Wen is sleeping but once awake, you'll get more information. ^^
 

staika

Elite Member
Aug 3, 2009
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This seems like it would be fun, I am on a lot but I have class in the afternoon which takes up most of my afternoon. So if that isn't a problem I'll write up a sheet :p
 

kaiju3

New member
Apr 14, 2009
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Name: Kanto

Age: 27

Race: Breton

Gender: Male

Appearance: Skinny with pale skin. Wears a tattered black robe. Medium-length red hair.

Abilities (magic/fighting style): Uses mostly magic. Conjuration, summoning allies while fighting with bound weapons. Restoration, healing himself and others.

Background Story: Little is known of Kanto's past, as he rarely talks about it. Kanto simply showed up on the doorstep of the College of Winterhold one day as a child, walked in, and began learning. Cast as an outsider by the other students, Kanto kept to himself in the college library, not only studying magic but also reading the many works of fiction that were on its shelves as well. One day, Kanto decided he was done and walked out, traveling the land with a supply of books for something else to occupy his time. He heard there's a group of adventurers forming in an Inn near Corinthe...

Personality: Kanto isn't cold but keeps to himself nonetheless. Usually seen reading through a book, the only time he bothers to talk is when he makes cryptic statements over literary elements or to make quotes.

Profession: Traveler and occasional bard.

Special talent:
Mass Summoning: Allows for summoning of multiple creatures at once. The weaker they are, the larger number summoned.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
3,636
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Just like to say that I have some interest in this RP. I'm just waiting to see what some of the other characters some people come up with, so that I can flesh out the 'party'.
 

TitanAtlas

New member
Oct 14, 2010
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Name: Atlas

Age: 47

Race: Norn

Gender: Male

Appearance: Big giant and a pale veteran with deep caracteristic scars on his face. Wears a half armor, with iron shoulder pads and knee pads (you can never bee too carefull), and a cross belt on his chest. Long Black Hair.

Abilities (magic/fighting style): Uses Double Handed Swords, and has been seen using Axe/shield Combo. Loves to make lousy puns like "Can i Axe you a Question?". Even tough his Norn brethren doesn't know, Atlas knows his way around Restorative Magic and is a great blacksmither!!

Background Story: Born in the peacefull Whiterun, has a kid he used to antagonize the mammoths that filled the Whiterun plains, and playing tricks on the Giants. His father a blacksmith teached him the ways of crafting and creating protective gear and weapons, something Atlas always found very usefull to him. Has of Age and running from home he crossed skyrim till he reached the icy thundra in search for riches, but withouth sucess. From adventurer to bounty hunter, he started making a living catching bandits and bringing them to justice, creating bit of fame for himself. Always curious with the Magic arts, decided to attend The College of Winterhold, on where he learned himself with the Restorative Magic arts (something he considered could be very usefull to him or any one following him). Decides to return to Whiterun and join The Companions, and has been serving them ever since.

Personality: He is just a huge pounding machine. Likes to write lousy puns and bad rhymes on his little book. He is a little on the hard skull side, and for some reason always knows his way around everywhere (incredible sense of direction). You can define Atlas in a simple phrase: He's a Protective, Joyfull drinker that loves a good brawl!!

Profession: BlackSmith and now with the Companions.

Special talent:
Werewolf: Once per day he can transform into a werewolf, unfortenatly in this state he cannot use items or cast spells. At least he can control his beast form and when to unleash it.
 

world_of_dragons

New member
Mar 20, 2009
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Name: Sorian Cousland

Age: 40

Race: Redguard

Gender: Male

Appearance: Is of a mid-dark skin complexion and has a couple of scars on his face. He has long brown hair restrained into dreadlocks while his beard is tied into a knot. He has a rigorous build and his body is decorated with flowing blue tattoos-meant to outline the flow of magicka through the body. Sorian has striking blue eyes that glow when channeling magicka. Sorian wears a full suit of ebony armor with a long flowing cloak that drapes over him.


Abilities (magic/fighting style): A heavily-armored spellsword using various forms of sword-play including sword & dagger, dual swords and two-handed sword. For spells, Sorian is profecient in Destruction using pure magicka and Alteration wards, jumping, slowfall and water-walking spells and restoration fortification spells for strength and health. (I don't care if they moved the wards to restoration, they'll always be Alteration spells to me)

Background Story: Sorian was an orphan that ended up upon the doorstep of some weathy Imperials living in Cyrodil that took him in. While Sorian showed a magical aptitude uncommon of Redguards, he showed far more interest in the sword at an early age. As such, he trained in both arts, mastering swordplay from a Nord tutor his parents hired and spells of Destruction, Restoration and Alteration at the Mage's Guild. When Sorian was 23 however, his foster parents were murdered by a rival house. After a couple of years, Sorian eventually brought the rival house to justice and put the matter behind him, instead focusing his energy on seeing the world and rediscovering his routes.


Personality: Sorian is a very gentlemanly fellow, having been brought up in a noble house, and has quite the silver tongue-used primarily to diffuse situations through reasoning or intimidation. He's a kind man, often taking time to help others who can't help themselves, even if the matter seems trivial to some. While normally brave and adventurous, Sorian has borderline Arachnophobia making rely on berserking just to engage the spider at all .However, in battle, Sorian is known for entertaining a nearly savage rage in battle, blasting foes asunder afar and cleaving them to gibbets upclose and personal.

Profession: Wandering Sellsword, but is considering joining a guild for more stable currency at the moment.

Special talent:
Sorian can enter a neigh savage rage, doubling his attack strength and speed. However, unlike most berserkers, Sorian can maintain his focus by channeling his rage towards his adversary. However, this technique constantly drains Sorian's stamina as well as some of his magicka in order to sustain. Also, Sorian is unable to cast spells while using this ability as his mental focus is needed to keep in control of his actions.
 

Tiger Sora

New member
Aug 23, 2008
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Name: Freya Windstorm

Age: 25

Race: Nord

Gender:Female

Appearance: Like most female Nords, tall, well built and with all the traveling keeps her thin and fit. Long, very blond hair, appearing white under the sun. Green eyes. Full Nordic plate steel armor. A red sash tied around her waist and the Solitude crest embroidered in her red cape. 3 pronged Skyforged steel spear.

Abilities: Heavy armor, Restoration, Two-Hand.

Background Story: Born the 3rd of 5 children to a well off family in Solitude. Her father was second to the captain of the guard and her mother was a cleric at the cathedral. Growing up Freya was a tomboy. Always adventurous, constantly being scolded for fighting the neighborhood kids. She even was so bold as to walk up the the King of Skyrim to have a conversation. On what though she can't remember.

At 9 her mother began to teach her healing magic, which ran strong on her side of the family and the trait was passed to Freya. At 12 her destiny was known not to sit idle in a city to live a simple life. So her father began to teach her the family war art. While most Nords use an axe or a war hammer, her family used the spear. It took many years but she gained great proficiency of her families traits. Now 18 her itch for adventure overflowed. With her fathers blessing she left home, and as a parting gift she was given her armor and the advice to see her uncle in Whiterun. For what purpose she wasn't told, only when she arrived did she find out he was a master smith using the Skyforge to ply his trade for those worthy enough (Namely The Companions. Her uncle was honored to smith for family and with that she received her spear. He recommended joining The Companions, which Freya tried. But their leader turned her down, saying only her destiny did not lie with them.

Freya was saddened yet emboldened to be told by such a great warrior that she did have a place in this world. She continued her travels to become a greater warrior and strengthened her healing abilities in pursuit of her destiny, unknown she was already living it.

Personality: Talks a big game and can usually deliver. She strives to do her best at everything she tries. Lacking in ability to take advice thanks to her bravado. Devoutly devoted to the worship of Talos. Feels it's her duty to protect the weak, heal the sick and punish the wicked at the will of Talos.

Profession: Adventuring Paladin

Special talent: Hand of Talos: On a successful hit does x2 damage rolled regardless of any effects/bonuses on the target. Usable once per battle.
 

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
281
0
21
Irony said:
Just like to say that I have some interest in this RP. I'm just waiting to see what some of the other characters some people come up with, so that I can flesh out the 'party'.
It seems we have quite a few magic users, my character included in that. So I'd recommend something different, just recommending of course.

And I'm sure Wen will be happy to see a sudden burst of sheets/interest. ^^
 

Sehnsucht Engel

New member
Apr 18, 2009
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Maria Stewart said:
Yes, we have room still, just write a sheet.

staika said:
This seems like it would be fun, I am on a lot but I have class in the afternoon which takes up most of my afternoon. So if that isn't a problem I'll write up a sheet :p
No, it shouldn't be a problem. We're not all on the same timezone either, so I'll have to take that into account too.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
I'm interested in this rp. I wont be able to get onto my pc until later, and as typing on a smartphone sucks, I would prefer to wait til then. I'll write up an archer, as I noticed that it was mostly mages and heavily armored fighters.
 

TheIronRuler

New member
Mar 18, 2011
4,283
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Here is my character.
Name: Valindor

Age: 29

Race: Bosmer

Gender: Male

Appearance: Valindor stands at 1.60 meters; he is slim, nimble and athletic. His black hair is pulled back into a ponytail that reaches his shoulders, grey eyes and rugged facial hair he handles with his gutting knife.

He wears leather boots, linen pants tied with the rope at both ends , a shirt padded with leather , leather bracers and thick gloves.

Abilities (magic/fighting style): Archery, Daggers, Fencing (one handed sword).
A notable archer, Valindor is capable to hit a target a long distance away and remain hidden so that target will never know what hit them. As a Bosmer he is also able to draw his bow in one movement, reducing the time it takes for him to shoot another arrow considerably. He uses his gutting knife whenever things get personal and is capable to quickly stab an armored opponent and move away before he strikes. He doesn't rely on his armor, but if things get out of hand his padded shirt can absorb any slicing damage while his leather bracers can deflect some blades. Valindor uses a long, thin sword as a fencer, his style depends on his agility and swiftness, being able to be one step ahead of the opponent and striking small but precise cuts on his opponent.

Background Story: Valindor began his life in Valenwood as a member of the Alianti tribe. When he was twelve, his mastery with the bow was sufficient enough for him to join the hunting parties of his tribe. He would stay back and use his naturally gifted eyesight to spot and then kill unsuspecting animals from more than two hundred yards.

He was fifteen when he killed a man for the first time, clumsily using a gutting dagger up close; he ate his first victim alongside his father that day. At the time his tribe was fighting a neighboring tribe and the odds seemed to be stacked against them. Pushed to the northern forests, his tribe had been decimated. He fled with his family to the outer reaches of Valenwood, on the border of Hammerfell.

Valindor traded with the Redguards in the name of his family and was curious about their habits. When he was seventeen he had convinced a Redguard teacher of swordsmanship to teach him how to properly use the sword and become a fencer. When his teacher could no longer teach him anymore, Valindor had asked him for any further guidance.

'Seek the master', he told him and so he did. Valindor had traveled throughout Tamriel to find the Reguard his teacher had told him about. A master of swordsmanship, he was even thought to be able to swing a sword with his mind. Valindor would frequently enter protected forests owned by the noblemen of the land and hunt in them and feel the thrill of the hunt ? and the escape when the local nobleman finds his deer to be missing.

Personality: Is usually quiet if he has nothing important to say. He does not enjoy taking lives or using too much violence against other Mer, but when he is dedicated to hunting his prey he won't let go till he can taste it. His attitude changes when he begins consuming human flesh as the ritual changes his psyche every time he performs it.

Profession: A poacher, he stays quietly hidden till he catches his prey.

Special talent: Gift of Namira ? After consuming human (Also Mer and beast races) flesh, Validnor's health and stamina regenerates, his overall health and stamina increases for a short while, his accuracy with his bow improves (His eyesight improves) and his personality changes for a few hours.
 

TheIronRuler

New member
Mar 18, 2011
4,283
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0
TheSaw said:
Irony said:
Just like to say that I have some interest in this RP. I'm just waiting to see what some of the other characters some people come up with, so that I can flesh out the 'party'.
It seems we have quite a few magic users, my character included in that. So I'd recommend something different, just recommending of course.

And I'm sure Wen will be happy to see a sudden burst of sheets/interest. ^^
.
I have a Poacher prepared, who is also a daedra worshiper that consumes human flesh for the lols... and increased vitality. A distant Mer, keen on his prey and changes drastically after he preforms his ritual. Should be fun to role-play as!
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
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0
Wenseph said:
I'm starting a TES RP, which will be done in a group and with dice. This thread is for recruiting roleplayers. Those that get accepted will get an invite.

Co-GM is [user]TheSaw[/user]

This wiki should contain all you need to know http://uesp.net/

It will be a fictional story, taking place after TES: Arena and before TES: Morrowind.

Intro
It's the beginning of the fifth century of the third era. Jagar Tharn was defeated around a year ago and Orsinium has been reclaimed by Gortwog gro-Nagorm. Elsweyr is in chaos, with different factions fighting over territories, which they can't hold for long once they get them. It's a time of uncertainty and opportunity, for those who are seeking power.

You're looking for a tavern in Corinthe, located in the central region of Elsweyr. It's a town known for it's skooma trade. The tavern is called Black horse inn. You're supposed to meet with someone who you've not met before, but you've heard she's looking to hire a group of talented individuals. A group who she wants to help her and she has apparently promised that the reward will be good.

The sheet shouldn't be longer than 1000 words and base it on the wiki, please.

<spoiler=Sheet>Name:

Age:

Race:

Gender:

Appearance:

Abilities (magic/fighting style):

Background Story:

Personality:

Profession:

Special talent:

<spoiler=Rules>Rules:
- No god modding or powerplaying.
- Fade to blacks. (There will be no written sex with details. If you seduce someone, you fade to black.)
- Don't insult people out of character.
- We use dice for fights, which will be explained later on, but you can of course use it as you want for decisions.
- Story beats dice, it's your choice to use it if you want for a decision.<spoiler=Special talents>This one is kind of new. We never started using it in the last RP and it's probably one of the biggest differences between them. (Except being about two completely different things.)

You may choose one special talent and put in your sheet, to use once per day in the RP. Also, these are just examples. You can create your own special talent if you want, but I'm going to be the one who says if it's alright or not.


Greed Special ability: "MINE MINE MINE" - You greedy SOB! You steal (d20) Hp from your target.

Treachery Special ability: "Redirect" - You are a master of manipulating your foes. On a successful strike against you, call a redirect and name your target. If redirected back to the attacker, you both take damage. If you redirect it to someone else however (friend or foe) you take no damage.

Anger Special ability: "The Beserker". You are consumed by your uncontrollable rage. You lose yourself and for two turns you become an unstoppable fury fueled engine of destruction. Your next 2 attacks do 20 damage if they land. The drawback? A missed roll means you strike your closest ally. (whoever is above you in post order) If no allies are present you damage yourself. It's a lot of damage and it has to go somewhere.

Cruelty special ability: "Pain" You are a master of inflicting pain since you know it so well. Your next attack does extra damage. (d20 + last digit of your post) If you miss, you still get the damage from the last digit.

Deceit special ability: "The Scam" You are skilled in tricking your opponents with feints, even when they think they have you on the run, they end up losing. They just didn't realize the game was rigged from the start. You may call one reroll on either your own attack, or your opponents per day.

Fear special ability: "Be afraid..." You put out an aura of fear. Your called target is stunned on their next round either cowering in fear or stunned. This can be performed along side a regular attack. Though the attack may miss, the fear affect will still go into affect.

Note: The last RP started out with quite a few people who didn't have a lot of experience with roleplaying. I don't care how much experience you have or how good you think you are. I want active players. Preferably people who can post at least once a day.

I think we were around 20 active people during last summer in that RP, with me as head GM and two co-GMs. [user]TheSaw[/user] was one of them. We didn't do much else, but we certainly had fun and that's what I want this one to be about as well.

Feel free to ask any question you might have about the RP here!
Can people with two blades still block, or are you remaining faithful to game mechanics?

Name: Valdyr

Age: 32

Race: Nord

Gender: Male

Appearance: Tall and muscular with untidy brown hair going past the nape of his neck and has perpetual stubble

Abilities (magic/fighting style): Swordsman/archer. A somewhat accomplished swordsman, Valdyr is versatile, having developed archery skills growing up among mercenaries, he learned to shoot, not only for combat, but also to put food into his companion's bellies. He prefers to fight close up, but he is fairly skilled with his bow.

Background Story: Born to a minor lord on an estate on the Skyrim/Morrowind border, Valdyr's home was burned down by a rogue band of Nord hating Altmer when he was seven. Seeing his father and elder brother slaughtered, and his mother passed between the invaders, Valdyr turned and ran. He became lost in the wilderness for two weeks. Starved and weak, Valdyr was nearly killed by a rampaging werewolf. The creature wounded him before being driven off by a wandering warrior who tended Valdyr's wounds. He brought Valdyr with him to his friends, a band of multicultural mercenaries close as family known as the Rusted Raiders. He grew up among them, and due to their diversity, harbored no ill feelings to the Mer of Tamriel. Despite this, what he had witnessed left him with a somewhat bitter and cynical personality. At the age of 23, Valdyr left the band of mercenaries for reasons he has shared with no man, though the memories seem to bring him pain.

Personality: Left bitter by the death of his family, Valdyr enters combat with dependableness due to his serious nature. He is a logical, but creative warrior, with a strict sense of honor. Despite this, however, he feels that difficult decisions must be made. Once he has become acclimated to someone, he will ease up somewhat, and joke a little.

Profession: Mercenary, though seeing their effectiveness, he has found an interest in enchanting which he has never acted upon. When mercenary work and bounty hunting went slow, he would take up numerous odd jobs; mostly labor.

Special talent: Lycanthropy. Once per day, Valdyr may take the form of a werewolf. While he has learned to control his ability, lycanthropy has its roots in darkness, and certain forces may be able to bend it and turn Valdyr against his will, though he has only once encountered such a thing.

Edit:Valdyr carries a battered one handed sword (having no attachment to blades, it is one he picked up a while ago, and just happens to have kept.) He prefers dependability over look. He also keeps a simple dagger. His bow, however, is a well maintained Orcish piece. The arrows he fletches are in the two pronged style of the foresworn. He sometimes keeps poisons or venoms in his pack to coat the tips.

Preferring speed and agility over blind protection, Valdyr wears chain mail leather armor, scarred with use under a brown hooded travel cloak. His quiver is customized to hold a strung bow, and he wears the old signet ring of his family. On his right shoulder is a tattoo, two red crossed sabers. The mark of his old mercenary band.