What are some games that you find to be the epitome of their genre?
What I mean by this is, I'm not asking what games you consider the BEST game of its genre per se, but rather games that really embody the spirit of the game genre or take the mechanics of its genre and push them to their absolute greatest.
As an example.
I believe that Hollow Knight is the best Metroidvania ever in terms of embodying the concept of exploring a world while looking for upgrades and new abilities and backtracking to previous areas once you get those new abilities.
The reason for this is because after the very early part of the game you can do so much and go so far without finding any new upgrades. Most Metroidvania's will have you encounter a barrier or obstacle that you can't pass without a certain upgrade fairly close to some sort of main route, and a lot of others will expect you to get upgrades in a certain order. But Hollow Knight will just let you completely pass very big upgrades and let you keep going.
It truly exemplifies the core gameplay of Metroidvania's of exploration and freedom to do things in a unique order of your own.
So what games do you have as an example? Keep in mind that it doesn't have to be a main genre that is commonly used, if you feel it embodies some kind of sub genre or not widely recognized genre then that's fine too, just explain the genre for those that may not know what it is.
What I mean by this is, I'm not asking what games you consider the BEST game of its genre per se, but rather games that really embody the spirit of the game genre or take the mechanics of its genre and push them to their absolute greatest.
As an example.

I believe that Hollow Knight is the best Metroidvania ever in terms of embodying the concept of exploring a world while looking for upgrades and new abilities and backtracking to previous areas once you get those new abilities.
The reason for this is because after the very early part of the game you can do so much and go so far without finding any new upgrades. Most Metroidvania's will have you encounter a barrier or obstacle that you can't pass without a certain upgrade fairly close to some sort of main route, and a lot of others will expect you to get upgrades in a certain order. But Hollow Knight will just let you completely pass very big upgrades and let you keep going.
It truly exemplifies the core gameplay of Metroidvania's of exploration and freedom to do things in a unique order of your own.
So what games do you have as an example? Keep in mind that it doesn't have to be a main genre that is commonly used, if you feel it embodies some kind of sub genre or not widely recognized genre then that's fine too, just explain the genre for those that may not know what it is.