The Escapist Show: Episode 43: Hazardous Software's Achron

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Team Hollywood

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Feb 9, 2009
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Episode 43: Hazardous Software's Achron

This week we get a tour of Hazardous Software and see their original Meta-Time Strategy game, Achron.

This week's musical guests:

Ian Dorsch [http://www.willowtreeaudio.com] - "Escapist Show Theme"
Dax [http://www.daxmusic.com] - "Lamborghini" and "Harley"

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Unknown Error

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Apr 25, 2009
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I don't get it. If you go back in time, to destroy an enemies base, to get rid of soldiers in the present, after you destroy the base couldn't your enemy go back and stop you and then save his soldiers after they're gone and screw up your plans.
 
Feb 18, 2009
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I get a headache every time someone tries to explain, how time travelling works and what are its effects. Maybe I´m just stupid, but at least even I can appreciate the effort these guys are making. And I like their office. It feels so...cozy.
 

Soigieoto

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Jan 15, 2009
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Wow i've thought about adding time travel into games before but its really really confusing and difficult to just understand how it'd work.

I applaud these guys and can't wait to play the game.
 

Nerdfury

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Feb 2, 2008
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I love that their 'office' is really just someone's house. The tour reminds me of when I take friends around my place - it's a two-room apartment, with open-plan lounge/dining and a walled off kitchen. Whilst standing in the same spot, pointing around the room:

"This is the entry hall, and this is the lounge, TV room, library, games room, dining room, kitchen, weapons room.." Walk to the bedroom "And this is the master bedroom, cloak room, reading room.." bathroom is usually just that, but the spare room is "the storage room, study, spare room, cat's room."
 

YurdleTheTurtle

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Mar 23, 2009
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Yeah I get extremely confused by time travel, but that hasn't stopped me from being very interested in this game. I heard about it months ago and went around their site. I recommend reading their FAQ about how they aim to make it possibly easier to understand how the game works.

At any rate, time travel in an RTS is something pretty new and if done right will open doors for even more strategy in a game.

The only problem is, does the project seem to ambitious for these guys? They're obviously a small group and on a smaller budget. Time travel looks to be awesome, but if the units/factions/meat of the gameplay themselves aren't great, it might hurt gameplay a lot.
 

BlicaGB

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Jul 10, 2009
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I love it. This demo and the theory just blew my mind. I'm actually scared of playing it and creating a time paradox now... must get PC up to snuff for release!

Man, it's the revolution. Adding a 4th dimension. crazy. I gotta go take a nap now from brain overload thinking of the possibilities
 

John Funk

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Dec 20, 2005
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Incredible Bullshitting Man said:
CantFaketheFunk said:
And Chris Hazard is the best name ever.
Yeah, just like Matt Hazard. I wonder if they are related.
I have long believed that Chris Hazard and Epic's Grayson Edge need to get together and fight crime as Hazard and Edge.
 
Feb 18, 2009
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CantFaketheFunk said:
Incredible Bullshitting Man said:
CantFaketheFunk said:
And Chris Hazard is the best name ever.
Yeah, just like Matt Hazard. I wonder if they are related.
I have long believed that Chris Hazard and Epic's Grayson Edge need to get together and fight crime as Hazard and Edge.
With names like that, they should be fighting crime right now. If you look like a cook, you should be a cook.
I can already see the headlines: Dukes of Hazard live on the edge....Right, forget about that.

I think I´ll go back to sleep.
 

Bobbyskizza

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Aug 24, 2009
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As amazing as this mechanic sounds, I?m all ready pants at RTS I don?t need another dimension to contend with.
 

CaptainCrunch

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Jul 21, 2008
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Bobbyskizza said:
As amazing as this mechanic sounds, I?m all ready pants at RTS I don?t need another dimension to contend with.
Watching a video doesn't do justice to the game - I was lucky enough to watch a demo, and it actually looks like people with less RTS skill can still contend pretty well with the 100 clicks / second Korean Starcraft people.

Here's an example: person 1 amasses a fleet over 5 minutes, and sends them to wipe out the much smaller base of person 2. Person 2 jumps back in time and destroys the building that made the fleet. 5 minutes later, in the present, the fleet disappears and person 1 is much worse off than just a moment ago.

The game seems to cater to both the obsessive micromanaging types, and the calculating chess-strategy types. From what I remember, the two guys in the video were each a different type of player, and would beat each other relatively equally. It's an exciting prospect for RTS, because it means you don't have to be ADD-fast to be really good at the game - something that I think has been lacking in the genre (the "strategy" part).