A criticism I hear a lot about games from people who don't like them is that they are repetitive. I've long thought that this is usually an invalid criticism and I thought I would bring it up here for discussion. When I hear people say this about games it usually comes across to me as not having much thought behind it. I've never heard anyone explain why an alleged game is repetitive or why it's such a bad thing.
But this isn't why I think it's not a valid criticism. The reason I don't think it stands up is because it can be said of almost any game that it is repetitive. If you think of what defines a game genre, or the design of any game (in the terms of gameplay), you can always boil it down to the repetition of a very simple action. For example shooters are about moving a croshair over something and pressing the fire button at the right time. RPGs are about killing stuff, getting XP and investing points in skills to kill tougher things. Racing games are about going as fast as possible. Platformers are about going right and jumping at the right time. etc, etc.
Almost all games can be reduced down to something like that. Because of this I realise that almost every game I play is repetitive, and so is almost every game you play. Yes, you. Right there. You know who I'm talking to! The real thing we need to think about is how well games implement these core gameplay practices. A game's repetitiveness is only a problem when what you are repeating is not compelling.
But this isn't why I think it's not a valid criticism. The reason I don't think it stands up is because it can be said of almost any game that it is repetitive. If you think of what defines a game genre, or the design of any game (in the terms of gameplay), you can always boil it down to the repetition of a very simple action. For example shooters are about moving a croshair over something and pressing the fire button at the right time. RPGs are about killing stuff, getting XP and investing points in skills to kill tougher things. Racing games are about going as fast as possible. Platformers are about going right and jumping at the right time. etc, etc.
Almost all games can be reduced down to something like that. Because of this I realise that almost every game I play is repetitive, and so is almost every game you play. Yes, you. Right there. You know who I'm talking to! The real thing we need to think about is how well games implement these core gameplay practices. A game's repetitiveness is only a problem when what you are repeating is not compelling.