One century prior, the Tevinter Imperium mastered the whole of Thedas. So great was their hubris, the Magisters of the capital spilled the blood of a thousand slaves to enter the Fade and take the gods' power for their own.
Their reward was ruin.
Their forms twisted, corrupted with their sin, the Magisters were cast down beneath the crust of the earth. And for a time, the surface world returned to peace. For a time, the creatures hid, burrowed, and grew in number.
The Dwarven Thaigs were the first to fall, and then the Darkspawn returned to wash over Thedas like a plague. The Imperium's furthest outposts were overwhelmed, their armies abandoning the peoples they had subjugated to defend their own. For ninety years, the Blight ravaged the lands. Tevinter borders drew inward with every fallen fortress, and when all looked lost for certain, the Battle of Nordbotten saw the first sign of salvation. Fearsome warriors descended on the backs of griffons, striking down the Darkspawn horde with uncanny speed and precision. Here, the tide began to turn.
The Grey Wardens use the blood of the Darkspawn, the essence of their Archdemon, and the power of lyrium to harness the supernatural abilities of their enemies. These skills are the key to ending the Blight, but their numbers are few, and those who survive the ritual even fewer.
That's where you come in.
Tevinter or slave, only the most able-bodied, the most skilled, the most intelligent, will keep the lives they give to the Grey Wardens long enough to do battle. When you hear the call of the Archdemon in the back of your skull, everything you knew about the world will change.
NOTABLE NPCs:
PLAYER CHARACTERS:
Their reward was ruin.
Their forms twisted, corrupted with their sin, the Magisters were cast down beneath the crust of the earth. And for a time, the surface world returned to peace. For a time, the creatures hid, burrowed, and grew in number.
The Dwarven Thaigs were the first to fall, and then the Darkspawn returned to wash over Thedas like a plague. The Imperium's furthest outposts were overwhelmed, their armies abandoning the peoples they had subjugated to defend their own. For ninety years, the Blight ravaged the lands. Tevinter borders drew inward with every fallen fortress, and when all looked lost for certain, the Battle of Nordbotten saw the first sign of salvation. Fearsome warriors descended on the backs of griffons, striking down the Darkspawn horde with uncanny speed and precision. Here, the tide began to turn.
The Grey Wardens use the blood of the Darkspawn, the essence of their Archdemon, and the power of lyrium to harness the supernatural abilities of their enemies. These skills are the key to ending the Blight, but their numbers are few, and those who survive the ritual even fewer.
That's where you come in.
Tevinter or slave, only the most able-bodied, the most skilled, the most intelligent, will keep the lives they give to the Grey Wardens long enough to do battle. When you hear the call of the Archdemon in the back of your skull, everything you knew about the world will change.
NOTABLE NPCs:
Name: Trajan Vorenus, Commander of the Grey
Player: DuckFlesh
Class: Mage (Elemental Specialization)
Race: Human
Sex: Male
Age: 35
Appearance: Medium build. Short dark hair. Fair complexion. Medium armor.
History:
Trajan Vorenus comes from the noblest Tevinter blood, eldest son of one of the oldest and wealthiest families in Minrathous. A different man in his position would be a high-ranking magister by his age, but Trajan is considered eccentric and strange even by the standards of the Tevinter ruling class. He spent much of his young adulthood serving as an officer in far-off campaigns, and influential circles in Minrathous whisper that he becomes stranger with every excursion. Still, Trajan's genealogy--and just as importantly, his skill as a mage--are unassailable. As such, he remains a man of incredible importance and influence. Few were surprised when he volunteered for the Grey Wardens, and some were relieved; Minrathous is a calmer place when Trajan is as far away as possible.
Player: DuckFlesh
Class: Mage (Elemental Specialization)
Race: Human
Sex: Male
Age: 35
Appearance: Medium build. Short dark hair. Fair complexion. Medium armor.
History:
Trajan Vorenus comes from the noblest Tevinter blood, eldest son of one of the oldest and wealthiest families in Minrathous. A different man in his position would be a high-ranking magister by his age, but Trajan is considered eccentric and strange even by the standards of the Tevinter ruling class. He spent much of his young adulthood serving as an officer in far-off campaigns, and influential circles in Minrathous whisper that he becomes stranger with every excursion. Still, Trajan's genealogy--and just as importantly, his skill as a mage--are unassailable. As such, he remains a man of incredible importance and influence. Few were surprised when he volunteered for the Grey Wardens, and some were relieved; Minrathous is a calmer place when Trajan is as far away as possible.
Name: Alrik, Warden-Constable
Player: DuckFlesh
Class: Warrior (Berserker Specialization)
Race: Human
Sex: Male
Age: 35
Appearance: Heavy build. Long brown hair. Bronze complexion. Medium armor.
History: Alrik's origins are totally unknown; of like age to Trajan Vorenus, he was part of the man?s retinue upon his return from a far-off military expedition. Alrik's bare, muscular arms show brightly colored tattoos in red and blue; those familiar with the Alamarri find the tattoos very familiar, except that the language and pictography of them remains totally foreign to even Alamarri themselves, no less everyone else.
Player: DuckFlesh
Class: Warrior (Berserker Specialization)
Race: Human
Sex: Male
Age: 35
Appearance: Heavy build. Long brown hair. Bronze complexion. Medium armor.
History: Alrik's origins are totally unknown; of like age to Trajan Vorenus, he was part of the man?s retinue upon his return from a far-off military expedition. Alrik's bare, muscular arms show brightly colored tattoos in red and blue; those familiar with the Alamarri find the tattoos very familiar, except that the language and pictography of them remains totally foreign to even Alamarri themselves, no less everyone else.
Name: Thaedrin Davinius
Player: Cinnonym
Class: Mage (Blood Specialization)
Race: Human
Sex: Male
Age: 22
Appearance: 5'10", lean build, perfect posture. Long black hair, bangs that have since grown out and are pushed to the side carelessly. Olive-skinned, grey-eyed. Near perpetual scowl.
History: The son of an Imperial Magister, he holds a position of authority that was bought with gold rather than merit. His family's wealth and power allowed him the rare opportunity to grow untouched by the Blight in the comforts of the capital. He ultimately joined the Grey Wardens for glory and personal gain; the reality the Joining revealed to him has only soured his disposition since.
Player: Cinnonym
Class: Mage (Blood Specialization)
Race: Human
Sex: Male
Age: 22
Appearance: 5'10", lean build, perfect posture. Long black hair, bangs that have since grown out and are pushed to the side carelessly. Olive-skinned, grey-eyed. Near perpetual scowl.
History: The son of an Imperial Magister, he holds a position of authority that was bought with gold rather than merit. His family's wealth and power allowed him the rare opportunity to grow untouched by the Blight in the comforts of the capital. He ultimately joined the Grey Wardens for glory and personal gain; the reality the Joining revealed to him has only soured his disposition since.
Name: Delphina Aurelius, Senior Warden
Player: DuckFlesh
Class: Rogue (Assassin Specialization)
Race: Human
Sex: Female
Age: 24
Appearance: Slight build. Long blonde hair. Fair complexion. Light armor.
History: Third daughter of a minor Minrathous noble family, Delphina spent most of her time hunting in game preserves and avoiding suitors. She was recently hand-picked by Trajan Vorenus to serve as a Grey Warden officer; the only thing more shocking to Minrathous high society than his offer was the fact that she accepted.
Player: DuckFlesh
Class: Rogue (Assassin Specialization)
Race: Human
Sex: Female
Age: 24
Appearance: Slight build. Long blonde hair. Fair complexion. Light armor.
History: Third daughter of a minor Minrathous noble family, Delphina spent most of her time hunting in game preserves and avoiding suitors. She was recently hand-picked by Trajan Vorenus to serve as a Grey Warden officer; the only thing more shocking to Minrathous high society than his offer was the fact that she accepted.
PLAYER CHARACTERS:
Name: Ghil
Player: Cinnonym
Class: Warrior (Berserker Specialization)
Race: Human
Sex: Female
Age: 31
Appearance: 6'1", hard, muscular build. Auburn hair in a tangled mane, shoulder-length, filthy. Bare-breasted, her body is painted in the blue and white of the Alamarri barbarians, crackled and peeling from her suntanned skin in the months since it was last applied, stained with the old blood of the opponents she has slain in the coliseum. She has not bathed since she was enslaved. Tense and alert, she stands tall and rigid when still and moves crouched low to the ground and swift. Hazel-eyed. Gruff and humorless.
History: Now a slave to the Tevinter Imperium, she was once a warlord among her people, her ferocity and strength a product of having grown amidst the perils of the Korcari Wilds and the civil war that has long divided the Alamarri tribes. She led an assault against the hillfolk for resources, but the Tevinter army descended upon both forces and crushed them with their metal plate and magic swords. The survivors were enslaved, to perform the hard labor for which the delicate elves were ill-suited. As the story goes, when the Lord at Ostagar sought to force himself on the wild woman, she dug her fingers into his flesh and tore his throat out. She was sent to the coliseum to die, but her string of victories has earned her an air of celebrity and more comforts than her peers.
Player: Cinnonym
Class: Warrior (Berserker Specialization)
Race: Human
Sex: Female
Age: 31
Appearance: 6'1", hard, muscular build. Auburn hair in a tangled mane, shoulder-length, filthy. Bare-breasted, her body is painted in the blue and white of the Alamarri barbarians, crackled and peeling from her suntanned skin in the months since it was last applied, stained with the old blood of the opponents she has slain in the coliseum. She has not bathed since she was enslaved. Tense and alert, she stands tall and rigid when still and moves crouched low to the ground and swift. Hazel-eyed. Gruff and humorless.
History: Now a slave to the Tevinter Imperium, she was once a warlord among her people, her ferocity and strength a product of having grown amidst the perils of the Korcari Wilds and the civil war that has long divided the Alamarri tribes. She led an assault against the hillfolk for resources, but the Tevinter army descended upon both forces and crushed them with their metal plate and magic swords. The survivors were enslaved, to perform the hard labor for which the delicate elves were ill-suited. As the story goes, when the Lord at Ostagar sought to force himself on the wild woman, she dug her fingers into his flesh and tore his throat out. She was sent to the coliseum to die, but her string of victories has earned her an air of celebrity and more comforts than her peers.
Name: Sulahn'nehn
Player: ShadowFolk
Class: Mage (Force Specialization)
Sex: Female
Age: Estimated at 19-22
Appearance: 5'3", lithe, with as full a bosom as one could expect from an elf. Long, black hair partially pulled back with thin braids throughout and untouched fringe. Bright green eyes, creamy skin typical of a house slave. Careful, quiet, generally obedient if by habit alone.
History: Slave to a Magister Valathian whose family was directly involved in the great sacrificial offering of her people. She was sold to her master young to break familial bonds. Sulahn'nehn remained mostly unnoticed once integrated into her new home, mostly fetching and running errands until she started to develop as a woman. It was then that she was assigned as a more personal companion to the magister. In an extremely rare case, she developed magic later than most. Things happened to lesser mages. She was unsure of exactly what these things were, but it could be certain that if she were to witness it, she would not remain the same. Hearsay of elven mages of all ages disappearing was more than unsettling given the history she?d been told. A slave on her master's estate was found to be a mage and was never seen again. For nearly a week, screaming could faintly be heard; a sound that haunted her sleep. She was desperate to keep her new talents hidden. She was lost on a way to keep it a secret from a man she spent so much time with. Before long, she was offered help keeping her mage status hidden by the aid of a demon. Her master was called to assist an outpost and much to her despair, she was made to follow him. During what was supposed to be a short stay in the fortress, there was a darkspawn attack and defenses fell. Fully expecting to be used as a shield, Sulahn'ehn was astonished to see that Valathian was defending her as much as he was defending himself. Just something he owned, it could be no other reason, the same as someone would protect their riches. The battle left him weary and separated from other survivors. If the creators had ever done anything to give her a fighting chance at freedom, it was this. After a moment of hesitation, with the help of the demon, she punished her master for his wrong doings. She could not recognize what she saw and in a panic she fled. Taking her chances in the wild was far better than what would happen to her if she remained. A few days passed before she was discovered by humans clad in armor? perhaps her fate caught up with her.
Player: ShadowFolk
Class: Mage (Force Specialization)
Sex: Female
Age: Estimated at 19-22
Appearance: 5'3", lithe, with as full a bosom as one could expect from an elf. Long, black hair partially pulled back with thin braids throughout and untouched fringe. Bright green eyes, creamy skin typical of a house slave. Careful, quiet, generally obedient if by habit alone.
History: Slave to a Magister Valathian whose family was directly involved in the great sacrificial offering of her people. She was sold to her master young to break familial bonds. Sulahn'nehn remained mostly unnoticed once integrated into her new home, mostly fetching and running errands until she started to develop as a woman. It was then that she was assigned as a more personal companion to the magister. In an extremely rare case, she developed magic later than most. Things happened to lesser mages. She was unsure of exactly what these things were, but it could be certain that if she were to witness it, she would not remain the same. Hearsay of elven mages of all ages disappearing was more than unsettling given the history she?d been told. A slave on her master's estate was found to be a mage and was never seen again. For nearly a week, screaming could faintly be heard; a sound that haunted her sleep. She was desperate to keep her new talents hidden. She was lost on a way to keep it a secret from a man she spent so much time with. Before long, she was offered help keeping her mage status hidden by the aid of a demon. Her master was called to assist an outpost and much to her despair, she was made to follow him. During what was supposed to be a short stay in the fortress, there was a darkspawn attack and defenses fell. Fully expecting to be used as a shield, Sulahn'ehn was astonished to see that Valathian was defending her as much as he was defending himself. Just something he owned, it could be no other reason, the same as someone would protect their riches. The battle left him weary and separated from other survivors. If the creators had ever done anything to give her a fighting chance at freedom, it was this. After a moment of hesitation, with the help of the demon, she punished her master for his wrong doings. She could not recognize what she saw and in a panic she fled. Taking her chances in the wild was far better than what would happen to her if she remained. A few days passed before she was discovered by humans clad in armor? perhaps her fate caught up with her.
Name: Ulrin
Player: Rosen2012
Class: Rogue (Assassin Specialization)
Race: Elf
Sex: Male
Age: 23
Appearance: He stands 5'4" with a slim build. He doesn't appear to be very muscular in terms of upper body strength, but his legs are fit for running and speed. His face is a bit pointed and long, and his cheek bones high. He has slate-colored eyes that hold a distant and indifferent look to the world about him, and rust colored hair that stops at his ears; he has let it become scraggly since his escape and recapture.
History: A former slave, Ulrin is a criminal set for death after murdering his former master?s wife. A year prior to his recapture, Ulrin escaped from the home of his master during a lavish gathering when the guests and guards were distracted and drunk. He resolved to prepare himself for a return to his former master's estate in order to rescue his sister whom served as a companion to the lady of the household when her husband could not fulfill her deviant needs. Upon returning to the home of his enslavers, Ulrin discovered the lady of the house had poisoned and killed his sister during her last night serving her sometime after his escape. Enraged and overcome with grief, he slew the mistress of the house and began attacking the guards wildly until he was taken down. He welcomes death in any fashion if it means reuniting with his sister.
Player: Rosen2012
Class: Rogue (Assassin Specialization)
Race: Elf
Sex: Male
Age: 23
Appearance: He stands 5'4" with a slim build. He doesn't appear to be very muscular in terms of upper body strength, but his legs are fit for running and speed. His face is a bit pointed and long, and his cheek bones high. He has slate-colored eyes that hold a distant and indifferent look to the world about him, and rust colored hair that stops at his ears; he has let it become scraggly since his escape and recapture.
History: A former slave, Ulrin is a criminal set for death after murdering his former master?s wife. A year prior to his recapture, Ulrin escaped from the home of his master during a lavish gathering when the guests and guards were distracted and drunk. He resolved to prepare himself for a return to his former master's estate in order to rescue his sister whom served as a companion to the lady of the household when her husband could not fulfill her deviant needs. Upon returning to the home of his enslavers, Ulrin discovered the lady of the house had poisoned and killed his sister during her last night serving her sometime after his escape. Enraged and overcome with grief, he slew the mistress of the house and began attacking the guards wildly until he was taken down. He welcomes death in any fashion if it means reuniting with his sister.
Name: Diocles Komnenos
Player: FortyThree
Class: Rogue (Ranger Specialization)
Race: Human
Sex: Male
Age: 25
Appearance: 5?11 and slim, with slight but well defined muscles. His dark hair is shaggy, with just one braid hanging down past his eyes, catching the wind in his peripheral vision. He tends to stand slouched, almost sloth-like, but his dark eyes constantly dart about, taking in everything near and far-Unless something attractive catches their intention.
History: A member of a military family, he joined as soon as he reached the age of majority, more out of obligation than passion. A keen mind, a keener eye, and a distinguished family name assisted his quick rise through the ranks into the position of a CO--And a disregard for minor rules like equipment standards, protocol, and intimate fraternization with the soldiers under his command--aided his swift descent back down to a field officer rank. In other times he would never have made it in the imperial military, but in these strife filled days every hand was needed. In addition, his overwhelming hatred for the darkspawn keeps him reliable in engagements, urging his comrades on aggressively and putting arrows through the eyes of darkspawn and the backs of deserters.
His discipline problems caused his superiors to bring him to the attention of the Grey Wardens, and his skills with the bow made him a candidate. For his part, he accepted immediately, eager to fight the Blight. The reality of the Joining hit him hard, however, and now feeling the darkspawn inside his head has made him more sour and taciturn. Still, before he loses life, he is desperate to kill as many darkspawn and feel as many of life?s pleasures as he can.
Player: FortyThree
Class: Rogue (Ranger Specialization)
Race: Human
Sex: Male
Age: 25
Appearance: 5?11 and slim, with slight but well defined muscles. His dark hair is shaggy, with just one braid hanging down past his eyes, catching the wind in his peripheral vision. He tends to stand slouched, almost sloth-like, but his dark eyes constantly dart about, taking in everything near and far-Unless something attractive catches their intention.
History: A member of a military family, he joined as soon as he reached the age of majority, more out of obligation than passion. A keen mind, a keener eye, and a distinguished family name assisted his quick rise through the ranks into the position of a CO--And a disregard for minor rules like equipment standards, protocol, and intimate fraternization with the soldiers under his command--aided his swift descent back down to a field officer rank. In other times he would never have made it in the imperial military, but in these strife filled days every hand was needed. In addition, his overwhelming hatred for the darkspawn keeps him reliable in engagements, urging his comrades on aggressively and putting arrows through the eyes of darkspawn and the backs of deserters.
His discipline problems caused his superiors to bring him to the attention of the Grey Wardens, and his skills with the bow made him a candidate. For his part, he accepted immediately, eager to fight the Blight. The reality of the Joining hit him hard, however, and now feeling the darkspawn inside his head has made him more sour and taciturn. Still, before he loses life, he is desperate to kill as many darkspawn and feel as many of life?s pleasures as he can.
Name: Jarrik de Avalos
Player: Slycne
Class: Warrior (Champion Specialization)
Race: Human
Sex: Male
Age: 32
Appearance: 6'0" and broad shoulders give him the appearance of greater mass, but a closer inspection reveals a frame more suited to running without winding than raw strength. His most striking features easily mark his heritage, extensive tattooing along the arms and multiple piercings being sure signs of Rivaini social standings. Though a somewhat lighter complexion than most Rivaini hints of a mixed decent. Most often in heavy armor, it gleams in colors of dull gold and bronze with adornments and a plume in scarlet. A matching shield and spear complete the ensemble, while great care has been given to their appearances, they all show signs of use.
History: The son of a Rivaini and Antivan "merchant" sailor. Jarrik grew up along the seasides of Rivain. An adventurous gloryseeker at even a young age, that enthusiasm was successfully channeled into military service rather than piracy, the all too common profession in the area. The talented lad rose about as quickly in the Empire as one from Soporati class could. Though never seeing campaign, and little action, in the more peaceful Eastern areas of the Tevinter Empire. Displeased with in-action, Jarrik retired and found service guarding various caravans and shipping routes, who were always happy to have an experienced veteran on hand to fend off frequent attacks of brigands and more increasingly darkspawn. A particularly disastrous recent run of encounters has bled this current employer's coffers dry, leaving Jarrik without coin for fine Antivan wine for his thrist nor adventure to sate hunger of a different sort.
Player: Slycne
Class: Warrior (Champion Specialization)
Race: Human
Sex: Male
Age: 32
Appearance: 6'0" and broad shoulders give him the appearance of greater mass, but a closer inspection reveals a frame more suited to running without winding than raw strength. His most striking features easily mark his heritage, extensive tattooing along the arms and multiple piercings being sure signs of Rivaini social standings. Though a somewhat lighter complexion than most Rivaini hints of a mixed decent. Most often in heavy armor, it gleams in colors of dull gold and bronze with adornments and a plume in scarlet. A matching shield and spear complete the ensemble, while great care has been given to their appearances, they all show signs of use.
History: The son of a Rivaini and Antivan "merchant" sailor. Jarrik grew up along the seasides of Rivain. An adventurous gloryseeker at even a young age, that enthusiasm was successfully channeled into military service rather than piracy, the all too common profession in the area. The talented lad rose about as quickly in the Empire as one from Soporati class could. Though never seeing campaign, and little action, in the more peaceful Eastern areas of the Tevinter Empire. Displeased with in-action, Jarrik retired and found service guarding various caravans and shipping routes, who were always happy to have an experienced veteran on hand to fend off frequent attacks of brigands and more increasingly darkspawn. A particularly disastrous recent run of encounters has bled this current employer's coffers dry, leaving Jarrik without coin for fine Antivan wine for his thrist nor adventure to sate hunger of a different sort.
Name: Nadja von Brandt
Player: Cinnonym
Class: Warrior (Reaver Specialization)
Race: Human
Sex: Female
Age: 26
Appearance: 5'8", a dancer?s build, with a casual and friendly nature. Her long strawberry blonde hair is kept loosely braided to stay out of her face during flight and often tousled from the wind. Lightly tanned from days spent in the sun, blue-eyed. Her expression is often distant, but her smile comes easily.
History: Like all Anders, this one grew up in the arid steppes of the Anderfels, cradled by the same mountains that now house Weisshaupt; her people were the first to tame the griffons and the first to battle the Darkspawn, and so are highly valued in the ranks of the Grey Wardens. Though the Anders are still ruled over by the Imperium, they have gained a special sort of autonomy with their expertise. Still, one never knows how deep loyalty goes.
Player: Cinnonym
Class: Warrior (Reaver Specialization)
Race: Human
Sex: Female
Age: 26
Appearance: 5'8", a dancer?s build, with a casual and friendly nature. Her long strawberry blonde hair is kept loosely braided to stay out of her face during flight and often tousled from the wind. Lightly tanned from days spent in the sun, blue-eyed. Her expression is often distant, but her smile comes easily.
History: Like all Anders, this one grew up in the arid steppes of the Anderfels, cradled by the same mountains that now house Weisshaupt; her people were the first to tame the griffons and the first to battle the Darkspawn, and so are highly valued in the ranks of the Grey Wardens. Though the Anders are still ruled over by the Imperium, they have gained a special sort of autonomy with their expertise. Still, one never knows how deep loyalty goes.