[HEADING=1]The Flight of the Meriwether (A Steampunk Outlaw RP!)[/HEADING]
The year is 1872, and the Civil War amongst the American states continues to rage on with no end in sight. Both the Union and the Confederacy have focused the entirety of their efforts and resources to the war, leaving the Western states to fend for themselves. West of the Mississippi River, America has become a lawless hellhole of drugs, sex, violence, debauchary, and pirates. In this world, money and bullets do the talking and it's every man for himself. One of the people who understands this all too well is Captain Gideon McClellan of the Meriwether, a fine vessel and the mobile base of the Lost Regiment, a freelance group of outlaws hand-picked by Gideon himself. The Lost Regiment has no allegiance to anybody but the highest bidder, no desire but survival and the life of an outlaw.
This is a general idea of what the Meriwether looks like. She is divided into several sections:
Lower Deck: This is where you will find the cargo hold and related storage areas, as well as the main entrance ramp. The Meriwether's lower engines are also down here, which can be used for additional speed at the expense of extra stress on the hull.
Living Quarters: Situated right above the Lower Deck, this is where the crew lives. Gideon's team has quarters closer to the stern, while the workers live near the back. On this deck, you will also find the kitchen and similar amenities.
Mid Deck: Above the Living Quarters is the Mid Deck, where the Meriwether's primary weapons are. She boasts eight cannons on each side, which gives her enough punch to go toe-to-toe with most other airships, save for the hardiest of military craft.
Main Deck: The Main Deck is adorned with smaller cannons, used as antipersonnel weapons during ship-to-ship combat. Here you will also find the very strong and sturdy network of thick steel cables that tether the ship to the primary air bag.
Bridge/Captain's Quarters: These two places are on a raised section towards the stern. It is here where Captain Gideon resides, as well as his copilot Harvey Morgan. The Bridge lies above Gideon's quarters.
The year is 1872, and the Civil War amongst the American states continues to rage on with no end in sight. Both the Union and the Confederacy have focused the entirety of their efforts and resources to the war, leaving the Western states to fend for themselves. West of the Mississippi River, America has become a lawless hellhole of drugs, sex, violence, debauchary, and pirates. In this world, money and bullets do the talking and it's every man for himself. One of the people who understands this all too well is Captain Gideon McClellan of the Meriwether, a fine vessel and the mobile base of the Lost Regiment, a freelance group of outlaws hand-picked by Gideon himself. The Lost Regiment has no allegiance to anybody but the highest bidder, no desire but survival and the life of an outlaw.
-No one liner posts. I expect at least some effort in everyone's writing. I don't think it's too much to ask for
-Decisions made by the GM are FINAL. The GM also reserves the right to control characters if necessary to advance the plot.
-No God-Modding (But this should be obvious)
-No taking control of another player's character without prior permission
-Members are expected to keep up with the story. If you cannot read, don't join.
-Be respectful to the GM and other players.
-One Character Per Player (Unless otherwise approved by the GM)
-Decisions made by the GM are FINAL. The GM also reserves the right to control characters if necessary to advance the plot.
-No God-Modding (But this should be obvious)
-No taking control of another player's character without prior permission
-Members are expected to keep up with the story. If you cannot read, don't join.
-Be respectful to the GM and other players.
-One Character Per Player (Unless otherwise approved by the GM)
Name:
Age:
Physical Description:
Personality:
Weaponry:
Bio (A brief history of your character. Their background, occupation(s), affiliations, any special talents, etc.):
Age:
Physical Description:
Personality:
Weaponry:
Bio (A brief history of your character. Their background, occupation(s), affiliations, any special talents, etc.):

This is a general idea of what the Meriwether looks like. She is divided into several sections:
Lower Deck: This is where you will find the cargo hold and related storage areas, as well as the main entrance ramp. The Meriwether's lower engines are also down here, which can be used for additional speed at the expense of extra stress on the hull.
Living Quarters: Situated right above the Lower Deck, this is where the crew lives. Gideon's team has quarters closer to the stern, while the workers live near the back. On this deck, you will also find the kitchen and similar amenities.
Mid Deck: Above the Living Quarters is the Mid Deck, where the Meriwether's primary weapons are. She boasts eight cannons on each side, which gives her enough punch to go toe-to-toe with most other airships, save for the hardiest of military craft.
Main Deck: The Main Deck is adorned with smaller cannons, used as antipersonnel weapons during ship-to-ship combat. Here you will also find the very strong and sturdy network of thick steel cables that tether the ship to the primary air bag.
Bridge/Captain's Quarters: These two places are on a raised section towards the stern. It is here where Captain Gideon resides, as well as his copilot Harvey Morgan. The Bridge lies above Gideon's quarters.
Name: Samuel Garland
Age: 30
Physical Description:
The only difference is the pants are missing the red stripe.
The only difference between the clothes he wore while working and his normal dress is the fact that he only wears the mask when he has a job to perform. He also kept his full Union uniform in case they ever need to enter the Union. His chest full of medals tends to be able to talk him past the Union lines without trouble.
Occupation (Before joining): Union Medical Officer
Bio: He is a fairly slim Caucasian man who's left leg is now mechanical after an artillery shell exploded nearby as he attempted to tend to a wounded man on the field. He has many scars from where bullets and shrapnel had ripped through him during his service. The final straw was when he had seen a trooper go down on the lines and ran to him as was his job while the Union line fell back leaving him entirely exposed in the middle of a crossfire. Samuel grabbed the trooper and began to drag him back to the line when a cannon ball went off nearby and sent shrapnel into his leg and shattered the entirety of both bones in his lower leg. Bleeding and with an unusable leg he continued to drag the Union trooper back close to friendly lines and patched the soldier up while still under confederate fire. The adrenaline in his system blocked most of the pain and as soon as he had finished he immediately passed out.
When he awoke he was in an army hospital in Washington D.C. and had a prosthetic leg as they had to amputate the leg because the damage was too great to his leg. The trooper he had patched up was alive and there was currently talk that his superior had put him up for the medal of honor. He was awarded the honor with all the pomp and circumstance that came with it and was told due to his injuries he would be taken off the lines with honor and a final promotion to the rank of Captain in the Union Army.
He wasn't especially appreciative about being taken off the front lines with honor, but as a good soldier he had accepted it. His association with the Union was purely geographical but his choice of profession had been motivated by his want to help the wounded and save his fellow Union soldiers. He holds no particular grudge against the Confederates and sees the war itself as a travesty for both sides of his beloved country.
Special Abilities/Talents (If any): Battlefield Medic, Barber, Dentist, Surgeon, and Doctor
Afilliation (If any): Former Union Captain
Weapons:
Minor differences: Everything is in English and the bag has the symbol of the Red Cross on it.
Age: 30
Physical Description:




The only difference between the clothes he wore while working and his normal dress is the fact that he only wears the mask when he has a job to perform. He also kept his full Union uniform in case they ever need to enter the Union. His chest full of medals tends to be able to talk him past the Union lines without trouble.
Occupation (Before joining): Union Medical Officer
Bio: He is a fairly slim Caucasian man who's left leg is now mechanical after an artillery shell exploded nearby as he attempted to tend to a wounded man on the field. He has many scars from where bullets and shrapnel had ripped through him during his service. The final straw was when he had seen a trooper go down on the lines and ran to him as was his job while the Union line fell back leaving him entirely exposed in the middle of a crossfire. Samuel grabbed the trooper and began to drag him back to the line when a cannon ball went off nearby and sent shrapnel into his leg and shattered the entirety of both bones in his lower leg. Bleeding and with an unusable leg he continued to drag the Union trooper back close to friendly lines and patched the soldier up while still under confederate fire. The adrenaline in his system blocked most of the pain and as soon as he had finished he immediately passed out.
When he awoke he was in an army hospital in Washington D.C. and had a prosthetic leg as they had to amputate the leg because the damage was too great to his leg. The trooper he had patched up was alive and there was currently talk that his superior had put him up for the medal of honor. He was awarded the honor with all the pomp and circumstance that came with it and was told due to his injuries he would be taken off the lines with honor and a final promotion to the rank of Captain in the Union Army.
He wasn't especially appreciative about being taken off the front lines with honor, but as a good soldier he had accepted it. His association with the Union was purely geographical but his choice of profession had been motivated by his want to help the wounded and save his fellow Union soldiers. He holds no particular grudge against the Confederates and sees the war itself as a travesty for both sides of his beloved country.
Special Abilities/Talents (If any): Battlefield Medic, Barber, Dentist, Surgeon, and Doctor
Afilliation (If any): Former Union Captain
Weapons:



Name: Lia Baird
Codename: Rose
Age: 28
Physical Description: Lia has long black hair that's kept tied up in most cases with goggles on top of her head that she uses when working on her weapons. Her pale skin is covered by clothing save for part of her face, the rest being covered by a red leather mask. She's about 5'6" and skinny. Her targets have fallen for her looks before by have never lived to tell of it.
Occupation: Union Spy
Bio: Her father, a Union Captain, had taught her hand to hand combat and sword play since she could walk. She started taking apart guns and rebuilding them at the age of 11 soon modifying them so suit her needs. Lia volunteered to be a Union spy at the age of 18. As a spy Lia used her beauty and charm to kill her targets making her a well respected Fem Fatal that never existed to the Union.
After each kill she would leave a white rose making her seem more as a free lance killer then a military one. Few have seen her face but the ones that have ended up dead. After years of serving the Union Lia's identity was compromised by a Confederate soldier when she was 25. The Union Government burned all of her files and basically anything proving she existed or service to the Union.
She spent years looking for work and doing contract killings for mercenary groups and others that just needed someone to die until she got a letter from Captain Gideon McClellan. The letter didn't disclose much but enough to interest Lia.
Personality: She's calm and centered in everything she does. She can't be shaken easily but isn't overly serious. She enjoys a challenge and tries to be friendly to all she works with but when a job comes up she's all work. She also flirts with people that can give her things she needs or could use like guns weapons and information.
She learned a long time ago to not trust anyone, even if they employed her them selves. She keeps ever thing close to the vest. She'll get to know others but won't let them know much of her. She hides the fact that she's lonely.
Special Abilities/Talents: Assassinations, stealth, weapon engineering, sword play, hand to hand combat and tactics.
Affiliation: Union
Weapons: Hidden daggers on her wrists, a sword hooked on her belt with a knife and dual pistols.
Codename: Rose
Age: 28
Physical Description: Lia has long black hair that's kept tied up in most cases with goggles on top of her head that she uses when working on her weapons. Her pale skin is covered by clothing save for part of her face, the rest being covered by a red leather mask. She's about 5'6" and skinny. Her targets have fallen for her looks before by have never lived to tell of it.



Occupation: Union Spy
Bio: Her father, a Union Captain, had taught her hand to hand combat and sword play since she could walk. She started taking apart guns and rebuilding them at the age of 11 soon modifying them so suit her needs. Lia volunteered to be a Union spy at the age of 18. As a spy Lia used her beauty and charm to kill her targets making her a well respected Fem Fatal that never existed to the Union.
After each kill she would leave a white rose making her seem more as a free lance killer then a military one. Few have seen her face but the ones that have ended up dead. After years of serving the Union Lia's identity was compromised by a Confederate soldier when she was 25. The Union Government burned all of her files and basically anything proving she existed or service to the Union.
She spent years looking for work and doing contract killings for mercenary groups and others that just needed someone to die until she got a letter from Captain Gideon McClellan. The letter didn't disclose much but enough to interest Lia.
Personality: She's calm and centered in everything she does. She can't be shaken easily but isn't overly serious. She enjoys a challenge and tries to be friendly to all she works with but when a job comes up she's all work. She also flirts with people that can give her things she needs or could use like guns weapons and information.
She learned a long time ago to not trust anyone, even if they employed her them selves. She keeps ever thing close to the vest. She'll get to know others but won't let them know much of her. She hides the fact that she's lonely.
Special Abilities/Talents: Assassinations, stealth, weapon engineering, sword play, hand to hand combat and tactics.
Affiliation: Union
Weapons: Hidden daggers on her wrists, a sword hooked on her belt with a knife and dual pistols.



Name: Karl
Age: 36
Physical Description:
Karl wears a specially crafted mask that hides his deformed face, though he wears it only to preserve his well-being, as it is semi-bullet proof. He prefers to wear black trench-coats, gloves, with matching trouser and shoes, when operational. In his spare time, he wears whatever makes it easiest to continue his 'modification'.
His body is a disfigured mess of scars and intricate mechanical devices, with many parts of his form either augmented with/or completely replaced by some form of technology or another.
Weaponry: Two Tonfa style swords and a gun he constructed himself that eschews modern construction methods, as it does not have a revolving mechanism like common revolvers, instead it has a 'magazine'.
Occupation (Before joining): Professional mercenary, clock maker.
Bio: Karl Rupercht, as he was originally known, was born far away from the madness of the States, in Belgium. For most of his early years, he worked as a clock-maker under his father, finding himself fascinated by the delicacy and intricacy of the beautiful devises he and his father constructed.
By the time he was nineteen, his father had passed on, leaving him the family business, that Karl dutifully continued in his fathers name. For five more years, he lived in normality, even going as far as to have a wife and father a child, a girl named Erika.
However, Karl was not destined for a life of normality.
When taking his family on holiday to Italy via Switzerland, the train that they were travelling on suffered a catastrophic failure and plunged off the Alps into the canyons below, killing seventy of the trains one hundred passengers.
Karl survived with horrible injuries to his body, specifically his face where a window smashed and the shards tore his flesh, rending his left eye useless and his face a hideous mess. However his wife and child were worse off, as they both perished in the crash.
Karl fell into a cycle of depression, self-loathing and regret, relying on a regime of drug abuse and self mutilation (what he refers to as 'modification')
No longer content with his life as a clockmaker, he left Europe, travelling to the fractured United states to find a reason to keep on living.
He has found nothing thus far.
Special Abilities/Talents (If any): Karl is adept at constructing and tinkering with anything mechanical, 'priding' himself on creating works so intricate and complex that they seem to run on magic.
Years as a mercenary have granted him great skill with a pistol and his weapons of choice, his dual Tonfa. He wields them with such skill, that he has been known to go against groups of seven armed men and come out victorious.
Affiliation (If any): None, though he shares confederate ideology.
Age: 36
Physical Description:



Karl wears a specially crafted mask that hides his deformed face, though he wears it only to preserve his well-being, as it is semi-bullet proof. He prefers to wear black trench-coats, gloves, with matching trouser and shoes, when operational. In his spare time, he wears whatever makes it easiest to continue his 'modification'.
His body is a disfigured mess of scars and intricate mechanical devices, with many parts of his form either augmented with/or completely replaced by some form of technology or another.
Weaponry: Two Tonfa style swords and a gun he constructed himself that eschews modern construction methods, as it does not have a revolving mechanism like common revolvers, instead it has a 'magazine'.
Occupation (Before joining): Professional mercenary, clock maker.
Bio: Karl Rupercht, as he was originally known, was born far away from the madness of the States, in Belgium. For most of his early years, he worked as a clock-maker under his father, finding himself fascinated by the delicacy and intricacy of the beautiful devises he and his father constructed.
By the time he was nineteen, his father had passed on, leaving him the family business, that Karl dutifully continued in his fathers name. For five more years, he lived in normality, even going as far as to have a wife and father a child, a girl named Erika.
However, Karl was not destined for a life of normality.
When taking his family on holiday to Italy via Switzerland, the train that they were travelling on suffered a catastrophic failure and plunged off the Alps into the canyons below, killing seventy of the trains one hundred passengers.
Karl survived with horrible injuries to his body, specifically his face where a window smashed and the shards tore his flesh, rending his left eye useless and his face a hideous mess. However his wife and child were worse off, as they both perished in the crash.
Karl fell into a cycle of depression, self-loathing and regret, relying on a regime of drug abuse and self mutilation (what he refers to as 'modification')
No longer content with his life as a clockmaker, he left Europe, travelling to the fractured United states to find a reason to keep on living.
He has found nothing thus far.
Special Abilities/Talents (If any): Karl is adept at constructing and tinkering with anything mechanical, 'priding' himself on creating works so intricate and complex that they seem to run on magic.
Years as a mercenary have granted him great skill with a pistol and his weapons of choice, his dual Tonfa. He wields them with such skill, that he has been known to go against groups of seven armed men and come out victorious.
Affiliation (If any): None, though he shares confederate ideology.
Name: Ken Aloys
Age: 31
Physical Description: Ken stands at 6'2", a fairly muscular man whose body has been strengthened by a hard-life of fighting and running for his life. He?s got green eyes and brown hair, a triangular face with a small amount of acne scarring around his cheeks, which cannot be seen under his beard. He has several scars on his body, from fights, accidents and several other unfortunate occasions, Ken to can point to any mark on his body and tell you a tale of how he missed death by an inch. The four constants in Ken?s attire are his black duster, white felt hat, red bandanna, and black cowboy boots.
Personality: Ken's a rather cagey person, he got a habit of watching out for his best interest and the best interest of those around him, if their best interest is in his best interest. If not he'll probably kill them. No hard feelings it?s just Ken hasn't gotten to keep living by being diplomatic with those who he is at odds with. Ken simply prefers to shoot first, whether or not the questions come before or after doesn't matter. Ken never worries about feelings, he?s never afraid to speak his mind.
Weaponry:
Bio:
Ken was born in Georgia, his father owned a cotton plantation and a few slaves. Ken can?t remember much about his early life, but he supposes it was nice, nothing terrible truly stood out. In 1854, Congress announced that whether or not Kansas would be a free or slave state would be decided by a popular vote. Ken?s father decided to stand up for his way of life and moved to Kansas to help rock the vote in favor of the slave states. The next four years would be known as Bloody Kansas, as pro-slavery and free-soilers fought in order to gain control of Kansas and decide it?s future. Skirmishes, shootings, and lynchings were constant during that time. In the last year, 1958, a band of men came to their home, they broke in, pulled Ken?s father, and older brother from their beds (Ken was awake, he hid just in time). His father and brother were then dragged out into the open, and killed with a sword. The men who did that then turned to burn down the house. Ken found a gun in time, and killed three of the men before the rest ran away. He was nine years old. His mother would pass away from grief soon after, leaving Ken and orphan. Eventually he moved west, it took him no time at all to fall in with bandits and the like. He roamed the West, as a hired gun, fighting for whoever would pay him, enough. He grew a reputation as one of the quickest draws in the west over time, as he traveled from town to town, fight to fight, cultivating a wide network of contacts, until he fell in with the Nine-Stars gang. He and them had a good run, stealing from trains, dirigibles and anyone with more money than they had. This ended after a bank-job went bad. No one knows how exactly the job went south, but the result was simple, ten-thousand dollars in gold was disappeared from a bank's vault, every member of the Nine-stars gang was killed except for Ken, who had to run back east to get away from the banks men.
Age: 31
Physical Description: Ken stands at 6'2", a fairly muscular man whose body has been strengthened by a hard-life of fighting and running for his life. He?s got green eyes and brown hair, a triangular face with a small amount of acne scarring around his cheeks, which cannot be seen under his beard. He has several scars on his body, from fights, accidents and several other unfortunate occasions, Ken to can point to any mark on his body and tell you a tale of how he missed death by an inch. The four constants in Ken?s attire are his black duster, white felt hat, red bandanna, and black cowboy boots.
Personality: Ken's a rather cagey person, he got a habit of watching out for his best interest and the best interest of those around him, if their best interest is in his best interest. If not he'll probably kill them. No hard feelings it?s just Ken hasn't gotten to keep living by being diplomatic with those who he is at odds with. Ken simply prefers to shoot first, whether or not the questions come before or after doesn't matter. Ken never worries about feelings, he?s never afraid to speak his mind.
Weaponry:



Bio:
Ken was born in Georgia, his father owned a cotton plantation and a few slaves. Ken can?t remember much about his early life, but he supposes it was nice, nothing terrible truly stood out. In 1854, Congress announced that whether or not Kansas would be a free or slave state would be decided by a popular vote. Ken?s father decided to stand up for his way of life and moved to Kansas to help rock the vote in favor of the slave states. The next four years would be known as Bloody Kansas, as pro-slavery and free-soilers fought in order to gain control of Kansas and decide it?s future. Skirmishes, shootings, and lynchings were constant during that time. In the last year, 1958, a band of men came to their home, they broke in, pulled Ken?s father, and older brother from their beds (Ken was awake, he hid just in time). His father and brother were then dragged out into the open, and killed with a sword. The men who did that then turned to burn down the house. Ken found a gun in time, and killed three of the men before the rest ran away. He was nine years old. His mother would pass away from grief soon after, leaving Ken and orphan. Eventually he moved west, it took him no time at all to fall in with bandits and the like. He roamed the West, as a hired gun, fighting for whoever would pay him, enough. He grew a reputation as one of the quickest draws in the west over time, as he traveled from town to town, fight to fight, cultivating a wide network of contacts, until he fell in with the Nine-Stars gang. He and them had a good run, stealing from trains, dirigibles and anyone with more money than they had. This ended after a bank-job went bad. No one knows how exactly the job went south, but the result was simple, ten-thousand dollars in gold was disappeared from a bank's vault, every member of the Nine-stars gang was killed except for Ken, who had to run back east to get away from the banks men.