Well there is a lot of external reasons wh the videogame industry may crash. Most new game releases target predominantly Western consumers, and inflation, CPI, record low interest rates, increasing land prices and reduced job security has basically meant every millenial like myself, and post-millenial as is the new generations simply has to have multiple revenue streams to enjoy an idea of being without work before they're 50 years old.
Decide to have a kid or get a mortgage and you're basically working into your 70s or later.
So the savings pool alone arguably will affect total retail growth of the setor eventually.
There is also the problem with the mk. I human eyeball and brain. In that it is literally pointless having anything above 4K and a 180 hz refresh rate. Only in times of accelerated blood circulation and increased blood O2 sat will the brain actually appreciate that level of definition. And even then, do people legitimately want to play games at that level of persistent physiological agitation for an extended period of time? People can point to things like VR, but that shit will still be making huge segments of people feel sick and cause visuospatial effects (problems) after you remove your headset.
Hell, even the psychosomatic effects of people like me that tried out first generation headsets will likely talk themselves into feeling things akin to migraines and vertigo simply because of prior experience ... and simply just won't go near the technology. I know for a fact that anytime that I do find myself in a position where someone talks me into wearing a VR headset, the second I feel queasy or nausea ... regardless of the true soure of it, imagined or not ... I'm going to blame the headset.
That sounds incredibly petty, and in a way it is ... but no game is worth a fucking migraine. Even if the headset is technically not to blame ... still not worth me going all exposure therapy with one to get over it. Migraines are awful. It's up to two days, or even more, without the capacity to eat, sleep, keep down water, and hiding from any source of light. I had to go on a drip once in the middle of summer due to vomiting up water during a Sydney heatwave ... just no. No one needs that shit, and sumatriptan only works 50% of the time.
To say that my experience with VR permanently turned me off VR is an understatement. And I can't imagine I'm the only one.
So we're already reaching that point where graphics can hypothetically be as good as they can possibly be and now it's merely an issue of coding and art direction, rather than technical limitations, to graphical fidelity. Of course that says nothing about environmental interactivity, etc ... so improvements cold be made in delievering ever more resource intensive game engines...
In some ways this is good ... because technology is always getting cheaper ... but in some ways it's bad because you're going to run into that tech wall sooner rather than later.
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Alright so let's break it down into possible reasons why you might have a videogame crash.
1: Economic downturn.
So let's start with the basics. Economic downturn eats into people's savings that they already don't have. So this might impel more game developers to further invest into what is known as the 'games as a service model'. Reduced prodution of AAA titles in favour of ever greater individual game content released over greater periods of time.
2: Videogames glut.
Now this one is potentially more esoteric. There is practically an infinite amount of gameplay that you can get for peanuts. Combine this with a protracted economic downturn people might simply buy those... I mean you canc pick up NWN diamond edition with like 200+ hours of content, not including user generated content, for like $5? And It plays on anything?
I know for a fact that I would save money not buying videogames I barely don't play ...
This is the key problem with electronic assets ... unlike a car or motorcycle where you will always need to pay some level of premium price on individual componentry through wear and tear, videogames have a ridiculous depreciation rate and a 20 year old game will still work as if a new release.
3: Who says the videogame industry hasn't already crashed?
This is a thought experiment, but consider if you will the fact that AAA publishers need to take ever greater gambles producing their games than small and medium sized producers of content that often, with suitably innovative products with innovative mechanics, simply do not have the same overheads?
I personally have invested more time recently with HoI 4 ( or moreso its UGC) than any recent AAA purchase beyond Monster Hunter on the Switch ... and that's a reboot. I'm pretty monetized myself ... but I simply don't pay top dollar for games because I don't consider myself an idiot.
I know I can buy those games cheaper, and honestly why wouldn't I just wait?