So, I'm going to state something, and try to prove how important that single statement is:
Now allow me to take a page out of Daniel Floyd's book and say: Imagine your game library for me, and remember the stories of each and every game and answer this question:
"How many games there, can be roughly summarized to conform to that Single statement?"
Need a hand?
Now, i realize that this is a very rough synopsis, and many of you may argue that "It's not the rough idea that matters! It's about the presentation." And this is true, Mass Effect has absolutely nothing in common with Shadow of the Colossus other than them both being third-person video games and .....well ^^That. I'm not calling these bad games or derivative of each other. They are both incredible games in their own right. All the games there are fantastic, infact.
And yes, there are a LOT of games that cannot be conformed to this rule. Portal, Bioshock, Fallout, to name just a few.
But humor me and look at your BOOK library (or imagine all the books you've read). Boil them down to their core. Here I'll do my top three:
Similar maybe, but not the same. Do the same with your Movies.
So my question is a simple one:
Why do you think this is so?
Why is video gaming as a storytelling medium stuck in this narrative hole in the ground, of 'daringly saving something from what we define as "evil"?' and how do we ameliorate ourselves from this situation?
Edit: Right let me make something clear. I fully understand that gameplay could never EVER work without a clear goal with a visible obstacle in the way. A lot of you have pointed this out, and i appreciate you doing so, but that is really not the problem I'm discussing.
I agree that "Overcome Obstacle to Reach Goal" is basically the Modus Operandi of the entire Gaming artform. and there is nothing wrong with that. My problem is that we are taking just one very VERY specific interpretation of "Overcome Obstacle to Reach Goal", namely "Defeat [this] to save [this]" and just running with THAT!
Why can't we have more games that open up, is all I'm saying. 'Saving something' isn't the ONLY goal that could possibly be reached. likewise, 'Beating across the head' isn't the only way we can overcome an obstacle. That doesn't mean we should necessarily exclude 'beating across heads' from gameplay. I'm just saying that that doesn't always have to be the 'ultimate objective'.
Defeat [this], to save [this].
Now allow me to take a page out of Daniel Floyd's book and say: Imagine your game library for me, and remember the stories of each and every game and answer this question:
"How many games there, can be roughly summarized to conform to that Single statement?"
Need a hand?
(lets start with my personal favorites, shall we)
Mass Effect: Defeat the Reapers to save the Galaxy
CoD4 Modern Warfare: Defeat the Russians/OpFor to save the world
Dragon Age Origins: Defeat the DarkSpawn to save Ferelden
Shadow of the Colossus: (sorry, but it's true) Colossi, Girlfriend
Ico: Dark things, lady friend
Knights of the Old Republic: Sith Lord, Republic
Splinter Cell Conviction: Government people, Daughter
Halo1,2,3 : Alien Terrorists, Our Planet
Halo:Reach: Same Terrorists, Different Planet
Half Life: interdimensional Aliens, (back to) Our planet
Red Dead Redemption: Old gang members, Family
Costume Quest: Monsters, Little sibling (?)
CoD 123/Medal of Honor.etc. : Nazi's, World
CoD MW2/CoD Black Ops/Bad Company 2: Russians, America (all the EXACT same ones too)
Mario (EVERY single ONE of them): Ahhh....the quintessential
Need i go on?
Mass Effect: Defeat the Reapers to save the Galaxy
CoD4 Modern Warfare: Defeat the Russians/OpFor to save the world
Dragon Age Origins: Defeat the DarkSpawn to save Ferelden
Shadow of the Colossus: (sorry, but it's true) Colossi, Girlfriend
Ico: Dark things, lady friend
Knights of the Old Republic: Sith Lord, Republic
Splinter Cell Conviction: Government people, Daughter
Halo1,2,3 : Alien Terrorists, Our Planet
Halo:Reach: Same Terrorists, Different Planet
Half Life: interdimensional Aliens, (back to) Our planet
Red Dead Redemption: Old gang members, Family
Costume Quest: Monsters, Little sibling (?)
CoD 123/Medal of Honor.etc. : Nazi's, World
CoD MW2/CoD Black Ops/Bad Company 2: Russians, America (all the EXACT same ones too)
Mario (EVERY single ONE of them): Ahhh....the quintessential
Need i go on?
Now, i realize that this is a very rough synopsis, and many of you may argue that "It's not the rough idea that matters! It's about the presentation." And this is true, Mass Effect has absolutely nothing in common with Shadow of the Colossus other than them both being third-person video games and .....well ^^That. I'm not calling these bad games or derivative of each other. They are both incredible games in their own right. All the games there are fantastic, infact.
And yes, there are a LOT of games that cannot be conformed to this rule. Portal, Bioshock, Fallout, to name just a few.
But humor me and look at your BOOK library (or imagine all the books you've read). Boil them down to their core. Here I'll do my top three:
The Outsider: Man persecuted for following radical ideals
Animal Farm: Mock allegory for Russian Revolution and the birth of Communism
Chronicles of Narnia: Mock allegory for...the bible
Harry Potter: Wizard kid defeats Voldemort to save....Britain......huh?
Animal Farm: Mock allegory for Russian Revolution and the birth of Communism
Chronicles of Narnia: Mock allegory for...the bible
Harry Potter: Wizard kid defeats Voldemort to save....Britain......huh?
So my question is a simple one:
Why do you think this is so?
Why is video gaming as a storytelling medium stuck in this narrative hole in the ground, of 'daringly saving something from what we define as "evil"?' and how do we ameliorate ourselves from this situation?
Edit: Right let me make something clear. I fully understand that gameplay could never EVER work without a clear goal with a visible obstacle in the way. A lot of you have pointed this out, and i appreciate you doing so, but that is really not the problem I'm discussing.
I agree that "Overcome Obstacle to Reach Goal" is basically the Modus Operandi of the entire Gaming artform. and there is nothing wrong with that. My problem is that we are taking just one very VERY specific interpretation of "Overcome Obstacle to Reach Goal", namely "Defeat [this] to save [this]" and just running with THAT!
Why can't we have more games that open up, is all I'm saying. 'Saving something' isn't the ONLY goal that could possibly be reached. likewise, 'Beating across the head' isn't the only way we can overcome an obstacle. That doesn't mean we should necessarily exclude 'beating across heads' from gameplay. I'm just saying that that doesn't always have to be the 'ultimate objective'.