The most influential game/technology associated with a game of the decade

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yamantaka ishibashi

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Feb 19, 2009
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Hello,

I wanted to now what you people think was the most industry-changing game to come out within the last decade ?

I'll allow myself for a little bit of cheating here and say Q3 (December 2nd 1999,if I'm [I mean Wikipedia...]not mistaken)with it's engine it's shaped the industry ever since(I think that the new CoD games still use it to this day).

HL 2 for their famous Havok engine (I actually attend the university where it was developed - wierd lil' fact).


Max Payne for it's - now infamous - bullet time.


Halo:CE - for hurting the PC scene a lot and shifting the focus of the entire console gaming domain towards FPS'.

P.S.

I hope it's not a thread that's been done to death.I did the often-mentioned check via the search bar, but I'm a forum n00b, so might've made a mistake.
 

Cherry Cola

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Jun 26, 2009
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The most influential game associated with a game of the decade? Sounds fun.

The PS3 is my vote: It hunts down sexual predators and can simulate black holes colliding.
 

MorsePacific

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Halo: Combat Evolved gets my vote. It essentially created the modern FPS. While Doom and Wolfenstein and what-not were out long before its conception, Halo brought it into the mainstream and gave us a lot of the stuff that is now considered a staple in an FPS. Because of Halo we now have shields, recharging health, space marines as main characters, really good online multiplayer, tons of weapons, etc.

Not that all of it is necessarily good, it's just all out there now. It did also create a huge vortex of poorly designed FPS', since it made it so easy to vomit out a game and have people actually buy it.
 

rabidmidget

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WoW, for creating a game more addictive than crack and is a second job to millions of gamers worldwide
 

Daedalus1942

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yamantaka ishibashi said:
Hello,

I wanted to now what you people think was the most industry-changing game to come out within the last decade ?

I'll allow myself for a little bit of cheating here and say Q3 (December 2nd 1999,if I'm [I mean Wikipedia...]not mistaken)with it's engine it's shaped the industry ever since(I think that the new CoD games still use it to this day).

HL 2 for their famous Havok engine (I actually attend the university where it was developed - wierd lil' fact).


Max Payne for it's - now infamous - bullet time.


Halo:CE - for hurting the PC scene a lot and shifting the focus of the entire console gaming domain towards FPS'.

P.S.

I hope it's not a thread that's been done to death.I did the often-mentioned check via the search bar, but I'm a forum n00b, so might've made a mistake.
We all know it's the death of the health bar.
Now we have Jell-o-vision courtesy of Modern Warfare 2.
Failing that the Havok ragdoll physics engine (find me a game that doesn't use it... good luck)
 

Daedalus1942

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Jun 26, 2009
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HUBILUB said:
The most influential game associated with a game of the decade? Sounds fun.

The PS3 is my vote: It hunts down sexual predators and can simulate black holes colliding.
That's right. I forgot they're using it to actively hunt paedophiles... crazy stuff that.
 

Jodah

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I would have to go with World of Warcraft. Love it or hate it WoW brought gaming, particularly MMOs, into a more mainstream light. I can't remember ever seeing an Everquest commercial nor can I remember there being so many game commercials in general prior to WoW becoming the behemoth it is now.

Top Runner Ups :

Warcraft/Starcraft for revolutionizing the RTS scene.
Halo for bringing FPS into a more mainstream scene.
Sony for creating the first multi-media gaming platform since the PC.
 

yamantaka ishibashi

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Feb 19, 2009
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HUBILUB said:
The most influential game associated with a game of the decade? Sounds fun.

The PS3 is my vote: It hunts down sexual predators and can simulate black holes colliding.
The most influential game/technology associated with a game of the decade - I saw a shash in my thread title ;p

And as for WoW - I don't play mmorpgs ,but from what I've heard it pretty much is the CoD of the genre.Love or hate it - they all model their soft after that.
 

Cherry Cola

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yamantaka ishibashi said:
HUBILUB said:
The most influential game associated with a game of the decade? Sounds fun.

The PS3 is my vote: It hunts down sexual predators and can simulate black holes colliding.
The most influential game/technology associated with a game of the decade - I saw a shash in my thread title ;p

And as for WoW - I don't play mmorpgs ,but from what I've heard it pretty much is the CoD of the genre.Love or hate it - they all model their soft after that.
Shouldn't it be game-technology and not game/technology?
 

yamantaka ishibashi

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Feb 19, 2009
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Pararaptor said:
I'm confused by what you mean about Halo. Was it simply that it detracted from the PC's monopoly, or did it actively make people give up on the machine?
Was it that broken?
I mean that the devs realised that the games like HL2 etc can also be done succesfully on the consoles and henceforth you could see a slow but steady drift of devs towards the consoles that made them big, thus pushing PC into oblivion(love pc's by the way).

And starcraft - one of the m,ost polished ,well-thought out,crafted results of human cognitive processes ever to be be given some physical shape of form.Still - released in 1996 ;p
 

Frybird

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I'd say Havok and Physics Engines are the most influential technologies, because pretty much every game uses it.

And it not only heavily influenced common genres (mainly shooters), there are also many games and mods nowadays whose gameplay depends on a physics engine (including games that wouldn't be half as fun without physics, like Portal)
 

yamantaka ishibashi

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Feb 19, 2009
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Pararaptor said:
yamantaka ishibashi said:
I mean that the devs realised that the games like HL2 etc can also be done succesfully on the consoles and henceforth you could see a slow but steady drift of devs towards the consoles that made them big, thus pushing PC into oblivion(love pc's by the way).
Mrrmm...
I think that has more to do with consoles becoming more powerful than simply Halo. I mean, it could have been any FPS that broke the boundaries, not just Halo.

But Halo was the first - that counts.It's always the case that it could be (almost) anybody.Remeber - the MoH series was big on the consoles before Halo, but the clunky controls etc. held it back.Halos controls were what made it what it is.Also, i wanted to stress that I wouldn't be particularly fond of Halos single player - it's just not very good.I'm pushing this angle because, from my point of view, it's shown that-with some tweaks- it can feel almost natural to play fps' on consoles.I mean - the slow character movement, big character models etc. must've been conscious decisions during the development of the game - it makes aiming easier, thus the game feels better.That's why I'd say it's the archetype of an fps on a onsole - it's not frantic q3 or ut.It's made for the consoles.

Also - I'm digging the fractals in your avatar.Good stuff.As to the title confusion; (game)/(technology used in a game).I thought it was pretty clear, but then agian, I'm not a native English speaker and to exacerbate that - a maths person.Sorry for that.