The Most Unfair Enemy Placement in a game

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MurderousToaster

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If you've ever played "tactical" shooters, you'll know what I'm getting at. E.G in R6 Vegas 2 I was attempting to storm a building quickly so I walked in through the door. boomf. Dead. Shotgun pellets in my face. Reload checkpoint, try again. Sometimes a game can do this to the point of extreme frustration, whether they spawn in in a stupid, badly-designed area or whether they have a shotgun pointed at the door before you walk in.
What's your most annoying enemy placement scenario?
 

The Iron Ninja

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Aug 13, 2008
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Dammit it's already been said, by the OP no less...

Pretty much anywhere during terrorist hunt in Vegas 1&2... The AI is cheap, to the extent that you can predict what they'll do.
I find myself yelling out (drawing many confused looks from people around me) "oh look! I'm reloading, I sure hope no one- Oh what do you know? A terrorist suddenly came from the room I just cleared, how delightful!"
The game deliberately spawns enemies in your weakspot, you can look at a doorway for minutes, then the second you look away one will appear, and land a headshot instantly.
Yet I still play it, it's a fun game, and I releive stress by shooting the dead ones repeatedly in the face, if only it had teabagging physics like in Halo 3.
 

Rex_Maztar

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May 6, 2008
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mine had to be in Viking Battle for Asgard near the end sequence. There must have been at least 30 enemies that crowded me in a hallway, half of wich had massive metal sheilds so I couldn't land a freaking hit on them.

After about 15 swear-spawning tries later I finally got past them.
 

Ultrajoe

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Apr 24, 2008
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Snipers in Halo 3...

Nothing like feats of skill on legendary only to be head-shotted from 9 miles away by some jackal so you can have the privilege of doing that shit all over again.

GAH! So frustrating. Legendary with all skulls on is simply impossible with those snipers. Enter their field of fire and DIE.

But i did it... by damn did i do it... only took me 12 hours a level but by lucifers pubic hair did i do it...
 

Hellion25

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The later Sonic games were terrible for this, including the 2D ones on GBA and DS. In the older MD variants, the enemies will be placed perfectly so that you always have the chance to react when one pops up on screen, no matter how fast you're going. However in the newer games the developers just got lazy and would throw enemies and spikes on the edge of platforms where you couldn't possibly avoid them without prior knowledge that they are there. That's bad level design.
 

Geo Da Sponge

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Ultrajoe post=9.73236.788779 said:
Snipers in Halo 3...

Nothing like feats of skill on legendary only to be head-shotted from 9 miles away by some jackal so you can have the privilege of doing that shit all over again.

GAH! So frustrating. Legendary with all skulls on is simply impossible with those snipers. Enter their field of fire and DIE.

But i did it... by damn did i do it... only took me 12 hours a level but by lucifers pubic hair did i do it...
I've always wondered about this... does 'all skulls' include iron, black eye and blind? Because if it does you truly have my respect.
 

KineticX49

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Oct 5, 2008
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Big one that comes to mind is the sniping level on Call of Duty 4, I'm sure many can relate!

On veteran especially, it's just plain awful. I can't attribute a specific 'placement', they're just fracking everywhere!

It brought my already limping attempt at beating the game on veteran difficulty to a brutal and unceremonious end!
 

Melaisis

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KineticX49 post=9.73236.789482 said:
Big one that comes to mind is the sniping level on Call of Duty 4, I'm sure many can relate!

On veteran especially, it's just plain awful. I can't attribute a specific 'placement', they're just fracking everywhere!

It brought my already limping attempt at beating the game on veteran difficulty to a brutal and unceremonious end!
Absolutely. I think there's a difference between 'good AI' and 'Godlike' that the developers failed to determine.
 

the protaginist

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Last Carnales mission in saints row(any one who played knows what i'm talking about) it takes you about 6-11 playthroughs just to figure out where the guys with RPG's are,then another 5-7 tries to kill them all, then like 3 more tries to get the plane down.

Incredibly
Infuriating.
 

LOOY

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COD4 defiantly, enemies often spawn behind you and on Legendary it's just really frustating to be killed by a guy that came from a building you just cleared.
 

Eldritch Warlord

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Jet Force Gemini has enemies that spawn behind you as you walk down a hallway with side passages, damn annoying.
 

COR 2000

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The Iron Ninja post=9.73236.788737 said:
Dammit it's already been said, by the OP no less...

Pretty much anywhere during terrorist hunt in Vegas 1&2... The AI is cheap, to the extent that you can predict what they'll do.
I find myself yelling out (drawing many confused looks from people around me) "oh look! I'm reloading, I sure hope no one- Oh what do you know? A terrorist suddenly came from the room I just cleared, how delightful!"
The game deliberately spawns enemies in your weakspot, you can look at a doorway for minutes, then the second you look away one will appear, and land a headshot instantly.
Yet I still play it, it's a fun game, and I releive stress by shooting the dead ones repeatedly in the face, if only it had teabagging physics like in Halo 3.
I got that a lot while playing. Did the Crab help at all?
 

Jobz

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May 5, 2008
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Both of mine have already been said.

Pretty much any enemy in RB6 Vegas 1 or 2 on realistic difficulty (Took me ages to beat the second one and I never even got the achievement because I did the last level on co-op >.<).

And of course the snipers in Halo 3 on legendary, which I have yet to beat. I got frustrated after continuously retrying the same checkpoint for about two days straight and shut that mofo off.
 

James Raynor

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Sep 3, 2008
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Melaisis post=9.73236.789519 said:
KineticX49 post=9.73236.789482 said:
Big one that comes to mind is the sniping level on Call of Duty 4, I'm sure many can relate!

On veteran especially, it's just plain awful. I can't attribute a specific 'placement', they're just fracking everywhere!

It brought my already limping attempt at beating the game on veteran difficulty to a brutal and unceremonious end!
Absolutely. I think there's a difference between 'good AI' and 'Godlike' that the developers failed to determine.
More like there's a difference from 'godlike' and 'realistic' AI
 
Nov 28, 2007
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Going old school here and, after careful review of the AVGN's video of it, the enemies on any of the shmup levels on the NES Silver Surfer. Especially the turrets.
 

internutt

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Aug 27, 2008
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Megaman 9. There were some unfair enemy placements in that game. My first death in Concreteman's stage. Those laser shooting things that pop out of the pit. If you run and gun you are above the pit when they appear. Forcing you to fall to your death.
 

rosac

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Sep 13, 2008
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the crash bandicoot turtles.

theres a turtle in front of me. fine. the turtle hits my and knocks me backwards. fine.
a huge rolling stone on the ramp i was knocked onto instant kills me... grr...

rosac
 

xitel

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Aug 13, 2008
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KineticX49 post=9.73236.789482 said:
Big one that comes to mind is the sniping level on Call of Duty 4, I'm sure many can relate!

On veteran especially, it's just plain awful. I can't attribute a specific 'placement', they're just fracking everywhere!

It brought my already limping attempt at beating the game on veteran difficulty to a brutal and unceremonious end!
Yes! Ecpecially at the ferris wheel, once they get close and start chucking 'nades.
 

fix-the-spade

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Ultrajoe post=9.73236.788779 said:
Snipers in Halo 3...
Nothing like feats of skill on legendary only to be head-shotted from 9 miles away by some jackal so you can have the privilege of doing that shit all over again.
They still aren't as bad as the ones from Halo 2
Walk into an apparently empty space, all seems clear, tracker picks up nothing and the nearest enemies are miles away.

BAM! One shot killed by a Jackal Sniper from a position where:
a) You can't see him
b)He's outside the playable area
c) He has a clear field of fire on you so,
d) You can't possibly have avoided it unless you had prior knowledge of that exact sniper being in that exact position, which of course you didn't.

Queue dieing several times, with no chance of self defence because of the same sodding sniper until you figure out where he is, then pre-empt his shot. Only to be killed by the second Jackal Sniper that spawns right next to the corpse of the first. Repeat until end of game.