The Old Republic Begins "High Population Server" Testing

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Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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The Old Republic Begins "High Population Server" Testing


Star Wars: The Old Republic will soon see "significantly increased" populations on its game servers.

In an effort to provide a "better overall gameplay experience" to players of Star Wars: The Old Republic, BioWare is looking to boost concurrent player populations with the introduction of new "high population server tech." To begin the process, the studio has copied all characters from its East Coast servers to a newly-opened public test server, and is asking players to log into that server and give it the business.

Players using the test server are asked to inform BioWare about any bugs or issues they run into on the Public Test Server Forum [http://www.swtor.com/community/showthread.php?p=5154296]. Standard customer support will not be provided for the test server, however, and efforts to file tickets will not be processed. Otherwise, all the usual policies are in place, and inappropriate or abusive behavior should be reported as usual.

A big part of the fun in MMOs comes from the experience being "massive," and from that perspective this sounds like a really good idea - the more the merrier, and all that. But given the game's well-publicized troubles, it also sounds rather suspiciously like a server merge, which is often necessary but rarely a good sign.

Full details on The Old Republic's high population server test, including instructions on how to take part, are up at swtor.com [http://www.swtor.com/test-center/news/316140].


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Agayek

Ravenous Gormandizer
Oct 23, 2008
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SaintlyTurkey said:
Are there enough people playing the game to warrant this?
Not on any single server. This is basically them testing out the backend before they start merging servers. Most likely, they plan to have a single server per region after the merges are done.

It's basically EA admitting that they fucked up and that TOR is gonna be dead in another year or two.

Which is unfortunate IMO. TOR did MMO leveling damn near perfectly, the only real flaw is that it gets somewhat grindy the last 10 levels or so. It's still the best pre-endgame MMO out there. It's a sad day when something done so well ends up failing because the developers were too caught up in emulating WoW's endgame.
 

Sixcess

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Feb 27, 2010
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They've already had one round of server mergers, or server consolidations or whatever they called it, so it's possible this is just what it appears. They've every reason to expect a big influx of new players when the game goes F2P in... November, I think.

How many of them will stay and/or spend money is a whole different question. I still think they're crazy for giving away the levelling/story content for free, given that that'll be the main draw for their new 'casual' audience.
 

Zeckt

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Nov 10, 2010
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I would just like to say that I greatly enjoy this game as its a casual mmo players dream, I was skeptical at first but it grew on me. I intend to pay for 3 months before f2p changes it forever and then I flee to Guild Wars 2. I'm excepting every post after this to be full of bioware haters which will sting because I do infact still have fun playing.
 

GenGenners

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Jul 25, 2012
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I'm reminded of DCUO's switch to megaservers. I wonder if EA/Bioware are planning something similar.
 
Apr 5, 2008
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This is a very good idea and can only be beneficial in the long run. Eve manages it, WoW manages it and SWTOR failed to do it and it cost them. MMOs thrive because of their playerbase. A popular game will attract and hold onto more players than one with fewer players. An MMO needs players to make it easy to find groups for content at all levels, to provide challenging and balanced PvP, to show off ones shiny loots to and so on.

The reason the population dipped so low last Feb was that there were too many servers each with not enough people. Mine became close to a ghost town and was almost impossible to find a group for any content between levels 15-49. They left the solution too long and it cost too many players who didn't want to sub to an MMO without the MM. I can't stand EA or their business practices, but I'd like to see SWTOR succeed. It's the last of my ex-fanboy goodwill toward BW and they did make a stirling MMO. Also WoW needs competition and players need alternatives to it.
 

devilmore

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Nov 18, 2009
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Considering how much you have to fight over quest mobs/items already...this sounds really annoying. Unless they phase/instance the areas like other games do or make quest itmes person specific like GW2.
 

tmande2nd

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Oct 20, 2010
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Honestly...it does not matter.

The game was interesting but I have no intention of going back.
I loved playing a Trooper or a Bounty Hunter.

But really besides the story its nothing new.
End game is so FREAKING boring.

Early on they had it right, combat was FUN and exciting.
Later on every enemy was just taking forever to down.

Before anyone says "dont know how to play" I KNOW how to build a DPS build. Late game was NOT fun.
 

Gizmo1990

Insert funny title here
Oct 19, 2010
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I stoped playing a month ago (played for about 3) but while this is good for pre-endgame it will just piss off end game players. It takes forever to do the dailys if their are more than 20 people doing them as half are kill X amount of people or Destroy X amount of boxes and they take forever to respwan and their are too few. For example one daily mission is Destroy 4 weapon cache's. There are only 6 cache's and they take about 5 mins to respwan.
 

lancar

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Aug 11, 2009
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While I hope SWTOR lives on, I myself have recently cancelled my subs with it. After levelling my 4th char to 50 and having completed all the raiding content, there's just nothing more to do. And the raiding content wasn't even that great to begin with.

They've tried to breathe some life back into it with a couple of server events, just like the ones WoW did (and then made seasonal ones which mattered even less), but while the first one was pretty cool, the second one was boring as hell.

Honestly, I really want to love this game but.. I just can't. It feels like everything it's doing, WoW has already done better. And I eventually got tired of that as well.

Maybe I'm so jaded by the modern MMO experience that I just can't enjoy that genre anymore :/
 

Comocat

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May 24, 2012
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It doesnt matter how big the servers are if every map isolates you from the rest of the server. When I played there might have been 200 people in the fleet hub, but maybe a dozen on a particular planet. I was pretty pumped to get to Ilium, only to find out sometimes I was the only person on the whole planet. The way they broke up the zones made them feel smaller (population wise) than they really were.
 

Crazy Zaul

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Oct 5, 2010
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Wow, Daniel Erikson's super server really is happening. Even after he no longer works there.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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So I wonder how empty it will be.
Seriously, with WoW still going strong, and Guild Wars 2's recent release, TOR seems like a very niche game right now.