Crews of competing thugs-for-hire make the pilgrimage to the Outpost every spring when the high-pass snows melt and try to strike at gold - or whatever monstrous body-part they can hack away to trade for a few pennies. The Outpost is the cesspit of the entire continent and then some, pitting together paladins and warlocks, clerics and barbarians, rangers and myths - all against the same enemy, and more often than not - against each other.
The Adventurer's Guild provides the contracts for the destruction of soul-sucking creatures lurking at the edges of the Outpost and is the only thing common to all of the kingdoms, empires, republics, tribal councils and any self-proclaimed territories in the continent. Everybody pays the Adventurer's Guild to keep the nasty things away locked at the edges of The Outpost, or else they would crawl up the high-pass once the snow melts. In return the Guild pays every lunatic holding a sword or chanting a verse so they will kill said monstrosities.
The first snow came down one day, and all of the Outpost's residents and visitors knew what it meant. The closure of the high-pass, and the beginning of a season there was no escape from. You've come together in a crew to kill something and earn gold doing it. In the process you'll undoubtedly get hammered in the local tavern, take a spin with one of the working girls - or boys, and buy yourself an over-priced helmet to replace the one that damn cockatrice dented.
*End Introduction*
I was inspired to run this by a comic series "Rat Queens". I'll aim for a similar mood and tone.
The game is simple in nature, with several layers of story underneath. The setting is vague on purpose, to give you a blank check for the character creation. The continent and surrounding territories are so vast you could be just about anyone from anywhere, with any history, motivation and favorite flavor of gum.
The story progresses with contracts set by the Adventurer's Guild. Different crews may try to take the same contract and be at odds with each other, but it's recommended to play nice or the monsters will be the least of your worries out in the waste outside of the Outpost.
Please leave any questions in the comments below and I will answer them. You can also leave character concepts for consideration. You can create multiple characters and control more than one character at a time.
The Adventurer's Guild provides the contracts for the destruction of soul-sucking creatures lurking at the edges of the Outpost and is the only thing common to all of the kingdoms, empires, republics, tribal councils and any self-proclaimed territories in the continent. Everybody pays the Adventurer's Guild to keep the nasty things away locked at the edges of The Outpost, or else they would crawl up the high-pass once the snow melts. In return the Guild pays every lunatic holding a sword or chanting a verse so they will kill said monstrosities.
The first snow came down one day, and all of the Outpost's residents and visitors knew what it meant. The closure of the high-pass, and the beginning of a season there was no escape from. You've come together in a crew to kill something and earn gold doing it. In the process you'll undoubtedly get hammered in the local tavern, take a spin with one of the working girls - or boys, and buy yourself an over-priced helmet to replace the one that damn cockatrice dented.
*End Introduction*
I was inspired to run this by a comic series "Rat Queens". I'll aim for a similar mood and tone.
The game is simple in nature, with several layers of story underneath. The setting is vague on purpose, to give you a blank check for the character creation. The continent and surrounding territories are so vast you could be just about anyone from anywhere, with any history, motivation and favorite flavor of gum.
The story progresses with contracts set by the Adventurer's Guild. Different crews may try to take the same contract and be at odds with each other, but it's recommended to play nice or the monsters will be the least of your worries out in the waste outside of the Outpost.
Please leave any questions in the comments below and I will answer them. You can also leave character concepts for consideration. You can create multiple characters and control more than one character at a time.