Maybe it's just me, but in the Dishonored/Deus Ex/Splinter Cells etc. of the world where you get the option between killing and stealthiness/pacifying I admit I always choose the stealth route; because I feel like these games generally have one flaw -
Using the non-lethal toys they give you often leads to the game being ridiculously easy. I mean yeah they're awesome, but when you let me off the reins to do what I want like half the encounter is gonna get dropped in stealth-based entrance and then the survivors dropped by headshots/quick sword play.
Yes, using my explosive shot/ground pound or throwing half the baddies across the room with my tentacle powers is awesome - but it also kind of shits on the encounter design you had going on there.
Using the non-lethal toys they give you often leads to the game being ridiculously easy. I mean yeah they're awesome, but when you let me off the reins to do what I want like half the encounter is gonna get dropped in stealth-based entrance and then the survivors dropped by headshots/quick sword play.
Yes, using my explosive shot/ground pound or throwing half the baddies across the room with my tentacle powers is awesome - but it also kind of shits on the encounter design you had going on there.