We were all kids once (if not still a little twerp at this current moment) and most of us grew up to to morph into fully-fledged gamers. As gamers, we have all come from being complete noobs to potentially gods of our favored gaming platforms. On the way there have been titles that stood out amongst them all, games that we cherish and enjoy replaying every once in awhile, that we worship. This of course is crucial in a gamer, having some games that even decades later will give us the best time we've ever had in virtual reality!
But, what trend has been created by our worship for games?
Usually when a brand new game is released it has to prove itself to us as a worthy member of our gaming vaults of glory. If this is done successfully to a mass audience then you can bet your ass a sequel will emerge in the coming years! I personally like to see a second title in a good game series because it's a chance for the dev's to take what the first game has showed them and learn from it, morphing the game into something that could be considered perfection; fixing up what went wrong, continuing what may have been a beautiful and enticing story line, perfecting a potentially unique game play style. These are some of the things we expect in a sequel and a lot of titles benefit from undergoing this process, becoming more popular then before.
Not all sequels were made to see the light of day due to various reasons (un-needed/been there done that, rushed at the last minute, first game wasn't worthy of it anyway so stop trying to milk us for cash!) but generally sequels are most welcomed.
Then comes the third in a series. Sometimes a third game overstays this welcome, other trilogy concluding titles leave us satisfied with a final installment that has blown our minds and must never be continued for fear of destroying that feeling. This however is where a problem starts.
This trend I'd like to talk about is sequels. They're nothing new, but lately it's like the gaming industry is dominated by sequels. There's easily more sequels, remakes and reboots being released than there is new, fresh, innovative games. Not to name any names, but by the 4th, 5th, 6th and bloody 7th time you release the same title it starts to get stale. Sometimes even embarrassing. This is what I mean by "pensioner", taking a game that's had its glory and trying to give it even more, in the process defiling the roots of the series.
Is it just me, or is this happening all the bloody time?
I love seeing some of my more favorite game characters continue to do what they do but it's either going to get old fast or just fail to be better than what I've previously enjoyed from their series.
I like to think we're in an era of "pensioners", attempting to be metaphoric for games that have had their time and aren't getting any better with all these sequels, reboots and remakes. It's a trend that needs to stop and I'd like to think it's been caused by us as a gaming community. Some titles may not be long enough yet to have this effect but I believe these sequels are spawning partly because the gamers that worshiped them have gotten in on making them and in their own little way are continuing to worship titles by making sequels. (to pick on one particular series; halo.) Of course there's the "milking us for money" motive too.
Does anyone else agree? Or has this been a constant trend since the dawn of gaming? (I can't proudly proclaim that I've gamed as long as virtual gaming has been alive unfortunately)
But, what trend has been created by our worship for games?
Usually when a brand new game is released it has to prove itself to us as a worthy member of our gaming vaults of glory. If this is done successfully to a mass audience then you can bet your ass a sequel will emerge in the coming years! I personally like to see a second title in a good game series because it's a chance for the dev's to take what the first game has showed them and learn from it, morphing the game into something that could be considered perfection; fixing up what went wrong, continuing what may have been a beautiful and enticing story line, perfecting a potentially unique game play style. These are some of the things we expect in a sequel and a lot of titles benefit from undergoing this process, becoming more popular then before.
Not all sequels were made to see the light of day due to various reasons (un-needed/been there done that, rushed at the last minute, first game wasn't worthy of it anyway so stop trying to milk us for cash!) but generally sequels are most welcomed.
Then comes the third in a series. Sometimes a third game overstays this welcome, other trilogy concluding titles leave us satisfied with a final installment that has blown our minds and must never be continued for fear of destroying that feeling. This however is where a problem starts.
This trend I'd like to talk about is sequels. They're nothing new, but lately it's like the gaming industry is dominated by sequels. There's easily more sequels, remakes and reboots being released than there is new, fresh, innovative games. Not to name any names, but by the 4th, 5th, 6th and bloody 7th time you release the same title it starts to get stale. Sometimes even embarrassing. This is what I mean by "pensioner", taking a game that's had its glory and trying to give it even more, in the process defiling the roots of the series.
Is it just me, or is this happening all the bloody time?
I love seeing some of my more favorite game characters continue to do what they do but it's either going to get old fast or just fail to be better than what I've previously enjoyed from their series.
I like to think we're in an era of "pensioners", attempting to be metaphoric for games that have had their time and aren't getting any better with all these sequels, reboots and remakes. It's a trend that needs to stop and I'd like to think it's been caused by us as a gaming community. Some titles may not be long enough yet to have this effect but I believe these sequels are spawning partly because the gamers that worshiped them have gotten in on making them and in their own little way are continuing to worship titles by making sequels. (to pick on one particular series; halo.) Of course there's the "milking us for money" motive too.
Does anyone else agree? Or has this been a constant trend since the dawn of gaming? (I can't proudly proclaim that I've gamed as long as virtual gaming has been alive unfortunately)