This is the continuation of Epic Quest, but feel free to join. Our adventurers will find themselves in a new situation. You can come in though if you werent in the last one. We welcome all! Now for the important part. I have decided to go to a whole new system. I am actually going to roll 2 dice for each attack. While this seems very nerdy, it really is just a good way to handle power. The two dice are 6 sided, meaning 12 is the max. if you get a 10, that is the damage. If you happen to get a perfect 12, you do 12 damage and start a combo, making the next attack one of your party members does 2 times as strong, so 12s are AWESOME!
Phoenix knight and ninja both get the same skills as Warrior and Theif Respectivly.
Warrior: These are the everyday men, fighting to protect their families. They have the Bloodlust in them. This ability lets them re roll once every 4 attacks.
Attack: 6
Defense: 4
Magic: 2
Resistance: 3
Theif: They can pickpocket NPCs, which will get a 2 dice roll, if the result is 6 or higher, you can get an item without notice. Pickpocketing in large crowds though, and you get a one dice roll, where only 6 will succesfully get an item. People in crowds may have really good things though.
Attack: 5
Defense:4
Magic:4
Resistance: 2
Druid: They can decide whether they are in Spirit form, in which they can heal, and make NPCs feel awe. This is useful in several situations, or they can choose humanoid form, in which they have slightly catlike appearance, meanink their face is slightly like one, and they have fangs. They have a certain musklike odor, that is so unbearably masculine or feminine, that they are very attractive to people, which, while being very useful for conversations, can also ruin them.
Attack:2
Defense:3
Magic: 6
Resistance:4
Hunter: They can capture beasts and have them train with them and fight alongside them. They start out with a pet warthog. Its abilities will be listed with the hunters.
Attack:4
Defense:4
Magic:4
Resistance:3
Priest: The major healers, their only main attacks are only really damaging to viles, unholies, or darks.
Attack:3
Defense:3
Magic:5
Resistance:4
Ok here is the deal on that. Your base attack is how much damage you do using your weapon. You then add your roll. Defense is taken out of the enemies attack, plus your roll. Then Magic, which is how much damage/healing your spells do, preists and druids being able to heal. Resistance is subtracted from spells, plus your roll. I will also roll a dice for Dodging, so with any attack against you, if you get a 5 or 6, you dodge the attack completely. Ill give you your spells once you post that you want to be in and what job you will be. Be prepared, and look up penultimate, first one to state the definition gets a cookie. No talent points this time.
Phoenix knight and ninja both get the same skills as Warrior and Theif Respectivly.
Warrior: These are the everyday men, fighting to protect their families. They have the Bloodlust in them. This ability lets them re roll once every 4 attacks.
Attack: 6
Defense: 4
Magic: 2
Resistance: 3
Theif: They can pickpocket NPCs, which will get a 2 dice roll, if the result is 6 or higher, you can get an item without notice. Pickpocketing in large crowds though, and you get a one dice roll, where only 6 will succesfully get an item. People in crowds may have really good things though.
Attack: 5
Defense:4
Magic:4
Resistance: 2
Druid: They can decide whether they are in Spirit form, in which they can heal, and make NPCs feel awe. This is useful in several situations, or they can choose humanoid form, in which they have slightly catlike appearance, meanink their face is slightly like one, and they have fangs. They have a certain musklike odor, that is so unbearably masculine or feminine, that they are very attractive to people, which, while being very useful for conversations, can also ruin them.
Attack:2
Defense:3
Magic: 6
Resistance:4
Hunter: They can capture beasts and have them train with them and fight alongside them. They start out with a pet warthog. Its abilities will be listed with the hunters.
Attack:4
Defense:4
Magic:4
Resistance:3
Priest: The major healers, their only main attacks are only really damaging to viles, unholies, or darks.
Attack:3
Defense:3
Magic:5
Resistance:4
Ok here is the deal on that. Your base attack is how much damage you do using your weapon. You then add your roll. Defense is taken out of the enemies attack, plus your roll. Then Magic, which is how much damage/healing your spells do, preists and druids being able to heal. Resistance is subtracted from spells, plus your roll. I will also roll a dice for Dodging, so with any attack against you, if you get a 5 or 6, you dodge the attack completely. Ill give you your spells once you post that you want to be in and what job you will be. Be prepared, and look up penultimate, first one to state the definition gets a cookie. No talent points this time.