Okay, seeing as i'm sick of reading ME3 threads (partly because i liked the ending, partly because it's getting excessive) i'm starting a SW:ToR thread.
Recently, in a news post somewhere (think it can be found here on the escapist actually) i read that blizzard had lost a lot of subs when ToR came out, not suprising really, it's a good game; but i want to talk about what my personal biggest gripe is with it. I gave it a big, long chance, even got a char to max level; and i had fun, which is the main thing, but it was never the same kind of fun i had while playing WoW (disclaimer, i'm not a WoW fanboy, i quit WoW a fair while before SW:ToR came out), you see, the problem is, imo, that it does what it is trying to do TOO WELL. What is ToR trying to be, really?, from what i gathered it is trying to be a story driven, player choice based MMO; and it does half of that really well, but the other half is what detracted my own personal experience. You see, in a single player game, if you go on a massive quest chain and defeat an awesome boss; and everyone loves you, etc, it feels like an achievement and makes you feel good, in ToR you also get this feeling of achievement but it is almost immediately dashed by the fact that EVERYONE ELSE IS ALSO DOING/HAS DONE IT. Saying "Yay!, i'm now supreme emperor of the universe!" is fun until you realise there are several hundred other "Supreme emperors of the universe" running around, it becomes less of an achievement and more of a "Oh, i finally got here" kind of thing (similar to max level in WoW). If WoW does just one thing right, it is never making you feel like the big, "only hope" kind of hero, which is where SW:ToR failed the most for me.
For discussion value, has anyone else had similar thoughts on SW:ToR/any other games that suffer the same problem?
Recently, in a news post somewhere (think it can be found here on the escapist actually) i read that blizzard had lost a lot of subs when ToR came out, not suprising really, it's a good game; but i want to talk about what my personal biggest gripe is with it. I gave it a big, long chance, even got a char to max level; and i had fun, which is the main thing, but it was never the same kind of fun i had while playing WoW (disclaimer, i'm not a WoW fanboy, i quit WoW a fair while before SW:ToR came out), you see, the problem is, imo, that it does what it is trying to do TOO WELL. What is ToR trying to be, really?, from what i gathered it is trying to be a story driven, player choice based MMO; and it does half of that really well, but the other half is what detracted my own personal experience. You see, in a single player game, if you go on a massive quest chain and defeat an awesome boss; and everyone loves you, etc, it feels like an achievement and makes you feel good, in ToR you also get this feeling of achievement but it is almost immediately dashed by the fact that EVERYONE ELSE IS ALSO DOING/HAS DONE IT. Saying "Yay!, i'm now supreme emperor of the universe!" is fun until you realise there are several hundred other "Supreme emperors of the universe" running around, it becomes less of an achievement and more of a "Oh, i finally got here" kind of thing (similar to max level in WoW). If WoW does just one thing right, it is never making you feel like the big, "only hope" kind of hero, which is where SW:ToR failed the most for me.
For discussion value, has anyone else had similar thoughts on SW:ToR/any other games that suffer the same problem?