The quest for the perfect RPG

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blueballer

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Oct 8, 2008
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If you could create your perfect RPG, frankenstein style, what would it consist of?
Setting:
Party system:
Combat mechanics:
Conversation:
Art:
Villain:
Character development:
Cutscenes:
And the most important, the Hero:
 

More Fun To Compute

New member
Nov 18, 2008
4,061
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Setting: Science Fiction.
Party system: Up to 12 characters in a party. 2 or 3 with strong main character like personalities.
Combat mechanics: Turn based tactical.
Conversation: Short conversations with lots of meaningful choices.
Art: No. Not an art game. A real game please.
Villain: No villain. Just characters and goals.
Character development: No character development needed. New equipment and fitness only.
Cutscenes: None.
And the most important, the Hero: Created by user.
 

Clyde

New member
Aug 12, 2009
216
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Etrian Odyssey monsters, Tales of Symphonia combat, and the rest is unimportant.
 

The Rockerfly

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Dec 31, 2008
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This is the third thread I've seen this week and not a single one about Rocket Propelled Grenades
I'm again, disappointed :(
Anyone want to make one?
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
2,880
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Setting: The Elder Scrolls (complete world)
Party system: Up to 12 members of 20, lets say 4 hidden characters included
Combat mechanics: Random encounter like Final Fantasy & TBS like Dynasty Tactics
Conversation: Voice only for critical story, text for rest, 1st person view like Oblivion etc.
Art: Not sure how to interpret this bit
Villain: each of the main characters (4) have their own physical demon to beat
Character development: some, this bit could progress this post to a essay.
Cutscenes: like the Final Fantasy Series
And the most important, the Hero: created by user
 

alm96

New member
Oct 11, 2009
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Setting: 21st century, in the very near future
Party system: 6 members active, 12-18 characters in total
Combat mechanics: Real time overhead, able to pause, like Neverwinter Nights 2, guns are used, but no fps elements.
Conversation: Mainly story driving, some interesting bits thrown in, decisions usually have a smallish impact on the story
Art: Unnecessary
Villain: More of a misguided activist then a villain. Wants to save animals from humans, bent on eliminating energy from the world thus causing humanity to suffer massive shortages, killing many.
Character development: Romantic options limited to characters in party, character development only if the player chooses decisions that change the character.
Cutscenes: Only at pivotal events, skippable
And the most important, the Hero: Custom, 12 to 14 classes, either gender.
 

ward.

New member
Aug 6, 2008
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Setting: DND esq medieval LOLJAPAN setting.
Party system: 4 members active, 8 total.
Combat mechanics: Action points for movement, attack, etc during combat, visible enemies that can be avoided.
Conversation: In depth but to the point, a clickable list with pre-generated responses.
Art: Normal, slightly anime styled.
Villain: Classic escalating bad guy set up.
Character development: Mission tree for each character, god of war style weapon upgrade pattern with the amount of use contributing to an attacks efficiency.
Cutscenes: 3D.
And the most important, the Hero: Customizable hero and background, specifically the choice to choose which of the games character you start with.
 

Gabanuka

New member
Oct 1, 2009
2,372
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Setting: Fantasy land
Party system: Up to 5 alies
Combat mechanics: Blend of Oblivion and Morrowind
Conversation: Oblivion just with more then 3 actors
Art: Unnecessary
Villain: One major dark mage bent on destruction which the PC can join or fight, plus lots of minor villains in the side quests
Character development: Every quest character has to pick a good or evil storyline, XP based leveling system on both skills and character
Cutscenes: Oblivon like
And the most important, the Hero: Completely player made
 

Ultress

Volcano Girl
Feb 5, 2009
3,377
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Setting: Early America around the time of the Pioneers and Native Americans with not quite historical accuracy and some darker humor
Party system: Five man band that stays solid for the entirety of the game everyone fulfilling a certain role. Maybe a few optional characters
Combat mechanics: Action oriented Ala a Tales game.
Conversation: A minor conversation tree system that cuts straight to the point for most NPCs because I don't need generic peasants life stories, the more important the NPC the more options you get. Party members and recruitable party members are the most complex but not impossible to mess up easily.
Art: Cel-Shading
Villain: A mad clown character causing pain and suffering for shits and giggles. Plus he has a some likable lackeys that may or may not join you depending on you talk to them.
Character development:Each character learns more about themselves as the journey progress and each have their secrets.
Cutscenes: Not too long and they are not lined up back to back
And the most important, the Hero: A naive young man or woman(your choice) who learns and grows as the journey moves on.
 

Fraught

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Aug 2, 2008
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Setting: Definitely something mystical, medieval. I much prefer magic over science-fiction.
Party system: Uhh, doesn't matter. Though abilities like "High Jump", "Glide" etc, should be shared.
Combat mechanics: Real-time action. Magic and melee.
Conversation: I like conversation, but it should be well-written, humorous at the right times, and interesting to listen to.
Art: Doesn't matter. Oblivion or Kingdom Hearts, I like both's art style. I do want other races than humans though.
Villain: I don't know, some evil guy. With original and interesting motives, though, and a memorable one.
Character development: Uhh, make the characters become more widely-known and epic throughout the game. If you're intent on turning a main character evil, then do it at the start of the game.
Cutscenes: Plenty, but not very long. Also, nicely done and interesting, so they wouldn't bore you. Some show-off wouldn't be bad too.
And the most important, the Hero: I usually like when there's a character that is pre-made. They are usually more memorable and far better designed than what I'd do in the customization options.
 

Valate_v1legacy

New member
Sep 16, 2009
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Setting: Si-fi
Party system: It would defeat the purpose of the games combat mechanics, although there would be some of it.
Combat mechanics: Basically what you see in trailers for games like Onimusha and Lost Oddesey. Your charcter WTFBOMBing millions of redshirts.
Conversation: Reveals a deep context and story.
Art: Well... The peole have artistic flair.
Villain: I mean I would make it so similar to the covenant; as a joke of course.
Character development: Military ranks of the Allterran Union.
Cutscenes: Well, planets blowing up, epic space battles, the like.
And most imortant the hero: You can initially choose one of two; and unlock alternate characters for beating the game on subsequent difficulties. It's a LONG game though. To make things interesting... Well, you don't care about that.
 

Cargando

New member
Apr 8, 2009
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[u/]Setting:[/u] Half-Life 2 Universe
[u/]Party System:[/u] Uses Squad rules, so you can fit a certain amount of people into one squad, then get them to do specialized tasks.
[u/]Combat Mechanics:[/u] FPS
[u/]Conversation:[/u] None, just people talking to you or eachother.
[u/]Art:[/u] Blasted, bleak but detailed.
[u/]Villain:[/u] Combine, The Advisors, Gman(?).
[u/]Character Development:[/u] Learn more science and scavenge combine tech to upgrade your own.
[u/]Cutscenes:[/u] Just on what needs to be explained, and a little combat for awesomeness.
[u/]Hero:[/u] Gordon Freeman, who else?

I just like the sound of a free-roam Half-Life RPG.