Being an avid gamer I can safely say that a majority of games released I have played. During my time I have found many shocking revaluations in the word of gaming.
The first being gameplay mechanics,in a face value comparison its easy to see that the gaming industry has been taken down a predictable "Gamer Friendly" route in comparison to old school titles, despite the hostility produced by the seasoned gaming community, its obvious why, because it makes it much easier for casual players or people new to gaming in attempt to hook them onto other games.
My question is, even though games have been easier now than they have ever been where to next? I mean the difficulty curve is still declining in many genres so I have no idea when it would stop *BUT* do you fore see some kind of resurgent in hardcore gaming? Would this mechanic bounce back?
If I may show an example, Demons Souls was the first game I have played in a long time with that surviving hardcore spirit, now Dark Souls is in the making and spreading its capacity to other consoles do you think if this proves popular, that this would be the catalyst that creates its return?
My second question is, Game mechanics that embrace hate among players?
At face value this sounds like a ridiculous idea I`m sure but if done correctly could it perhaps be the *very* thing that brings a player back to the game? For example player 1 stole an item from player 2, if you were player 2 would you give up? Or rather proceed and do your best to get it back? This feature could hypothetically break the monotony of online play or even regular play, but obviously if not capped correctly these mechanics would cause players to give up. But just think how it would be if properly measured?
The first being gameplay mechanics,in a face value comparison its easy to see that the gaming industry has been taken down a predictable "Gamer Friendly" route in comparison to old school titles, despite the hostility produced by the seasoned gaming community, its obvious why, because it makes it much easier for casual players or people new to gaming in attempt to hook them onto other games.
My question is, even though games have been easier now than they have ever been where to next? I mean the difficulty curve is still declining in many genres so I have no idea when it would stop *BUT* do you fore see some kind of resurgent in hardcore gaming? Would this mechanic bounce back?
If I may show an example, Demons Souls was the first game I have played in a long time with that surviving hardcore spirit, now Dark Souls is in the making and spreading its capacity to other consoles do you think if this proves popular, that this would be the catalyst that creates its return?
My second question is, Game mechanics that embrace hate among players?
At face value this sounds like a ridiculous idea I`m sure but if done correctly could it perhaps be the *very* thing that brings a player back to the game? For example player 1 stole an item from player 2, if you were player 2 would you give up? Or rather proceed and do your best to get it back? This feature could hypothetically break the monotony of online play or even regular play, but obviously if not capped correctly these mechanics would cause players to give up. But just think how it would be if properly measured?