The Value of Educational Video Games?

Recommended Videos

Heartfire4

New member
Mar 31, 2013
2
0
0
I'm doing a project about educational video games and I wanted to know, do you guys feel you got real enjoyment out of playing educational video games? Things like Oregon Trail or Carmen Sandiego. If so why? Do you guys feel that the educational games you played in school really helped you learn more about the subject they were trying to teach or not? Let me know what you think.
 

aozgolo

New member
Mar 15, 2011
1,033
0
0
Well the bottom line I feel is that LOTS of games are educational without INTENDING to be. When a game is specifically built around teaching a specific thing though, gameplay becomes secondary to the actual educational lesson, which makes many of those games less enjoyable.

You take games like Civilization, Minecraft, even Assassin's Creed and there's educational value there without compromising gameplay integrity. As a teenager, trying to understand the intricacies of how to maximize my characters in an RPG taught me way more about algebra than any school textbook did.

I think when education is an overt thing, it makes it less enjoyable experience because it's marketed as an "educational tool" and lacks anything beyond the most basic elements required to teach and interact.

In Minecraft I can learn about spatial relationships, architecture, even basic mechanics.

In Assassins Creed and Civilization I can pick up little interesting tidbits of actual real world history.

In Scribblenauts I can learn a lot about problem solving, proper spelling, and even the value of adjectives.


There's all kinds of games that also sharpen our senses and our analytical abilities. In my mind MOST games are educational at some basic level, but when you prefix one as an "educational game" you're basically telling the audience that the game's purpose is education, not enjoyment, and while YES you can enjoy Oregon Trail or Carmen Sandiego, or even Mario Teaches Typing, they certainly are somewhat lacking in comparison to games built specifically around being FUN.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Eight-year-old me thought the Cluefinders were just as fun as any other game I had at the time. Looking back, they still have their charm.

And yes, the Reader Rabbit/Cluefinders/Math Blaster series were all immensely educational and taught me streamlined ways of dealing with everyday logic/math/word problems. Edutainment is really underrated.