The Witcher. Why?

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blxtnsq

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Nov 12, 2009
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Whenever I'd go into an EB Games I'd see the Witcher on the shelf with it's shiny black cover, all it's awards prominently displayed next to the title and think that it must be an amazing game. I kept meaning to buy it and try it out. So many people had said it was good and look at all those GOTY and Choice awards!

So I eventually went in and picked up a copy of the Enhanced Edition. I've had it for a while and I have only one question; Why? Why is there so much praise for this game?
I'm not saying I think it's terrible, it's just not amazing.

Yes, it was originally a book but that doesn't change a thing. It fails as a story, it fails at being sexy, and it fails as an RPG. The whole point of an RPG is the role-playing aspect. The only character you can role-play in this is a horny albino mutant.

So how did it win RPG of the year awards?
 

RUINER ACTUAL

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Oct 29, 2009
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Most awards on game boxes are bullshit. You haven't realized that yet? There are very few games that truly deserve a Game Of The Year Edition. Two I can think of now are Fallout 3 and Call of Duty 4.
 

Phoenix1213

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Sep 2, 2009
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Did you play the whole thing yet?

It has lot's of choices&consequences, moral ambiguity, etc.

Certainly a lot more than what you see in most other modern RPGs like Dragon age, Mass effect, etc.
 

The Madman

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Dec 7, 2007
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How far did you get?

I ask because in all honesty, and I know this is an overdone cliche, it's one of those games that gets better the longer you play. The reason why in this case is simple: The further into the game you get, the more your actions begin to have consequences. Everyone starts out in the same boring little town, but the further into the game you get your choices begin to pile up and alter the course of the story for each individual player. That's the role playing aspect; choice. We are all playing the same protagonist, but how you play him is different for each person. It's one of the most impressive implementations of choice and consequence I've ever seen in a game, and by the end of the game I felt I'd honestly had some hand in how things turned out.

Add that to the already interesting setting and the morally grey situation throughout, and you've got a pretty damn good game as far as rpg go. The combat wasn't amazing, but it was entertaining and I enjoyed using the magic and potions to different effect during battles. Visuals were good for their time, and the music was fantastic.

I really enjoyed the game and recommend it whenever I can to other people.

But then I'm just a PC gamer, which according to Sober Thal makes me some sort of inferior species easily amused by clicking and flashy things, so what do I know?
 

Jandau

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Dec 19, 2008
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Interesting spin on the standard fantasy setting, good plot, interesting characters, solid gameplay mechanics, good visual design, etc. I could go on for a while, but it boils down to the fact that the only "flaw" the game has is that its combat system isn't all that fun. In every other regard it's a great game.

Granted, it's not a game for everybody and I'm sure a lot of its virtues are lost on the members of the FPS generation...
 

Steppin Razor

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Dec 15, 2009
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The Madman said:
How far did you get?

I ask because in all honesty, and I know this is an overdone cliche, it's one of those games that gets better the longer you play. The reason why in this case is simple: The further into the game you get, the more your actions begin to have consequences. Everyone starts out in the same boring little town, but the further into the game you get your choices begin to pile up and alter the course of the story for each individual player. That's the role playing aspect; choice. We are all playing the same protagonist, but how you play him is different for each person. It's one of the most impressive implementations of choice and consequence I've ever seen in a game, and by the end of the game I felt I'd honestly had some hand in how things turned out.

Add that to the already interesting setting and the morally grey situation throughout, and you've got a pretty damn good game as far as rpg go. The combat wasn't amazing, but it was entertaining and I enjoyed using the magic and potions to different effect during battles. Visuals were good for their time, and the music was fantastic.

I really enjoyed the game and recommend it whenever I can to other people.

But then I'm just a PC gamer, which according to Sober Thal makes me some sort of inferior species easily amused by clicking and flashy things, so what do I know?
This exactly.

I mean, if I didn't like it I wouldn't have bought both the Limited Edition and then the Enhanced Edition when they released it.
 

Good morning blues

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Sep 24, 2008
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Man, The Witcher was amazing. It combined a unique and truly innovative take on the standard fantasy RPG plot with a "morality system" that totally fed into exactly what we were left wanting by other RPGs with an RPG that was technically among the best of the genre. I don't see how anyone who enjoys western RPGs would not enjoy The Witcher.
 

SimuLord

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Aug 20, 2008
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Phoenix1213 said:
Did you play the whole thing yet?

It has lot's of choices&consequences, moral ambiguity, etc.

Certainly a lot more than what you see in most other modern RPGs like Dragon age, Mass effect, etc.
I don't know about the OP, but I couldn't get far enough into the Witcher to make it worth my while to see the "whole thing". If a game hasn't even slightly managed to hook my attention in seven hours of play, I'm not sticking around for another fifty.
 

The Madman

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LordNue said:
But see you shouldn't have to play a game for 20 hours to find the little nugget of fun. You should be able to enjoy a game on the first level.
Funnily enough it's only in the RPG genre, the games that do last over 20 hours, that you find people who try and convince you that. You'll never find someone who hates emerald hill zone and try and convince them "DUDE IT GETS BETTER IN MYSTIC CAVE ZONE" or someone who hates the first zone of Devil May Cry because of it's gameplay and try and convince them it really does get better halfway through. Either you like it or you don't. If an RPG has shit gameplay, chances are someone's not going to want to suffer through twenty hours of shit being shoved in their eyes to find that little tiny nugget of "It's not entirely shit".
Except that I enjoyed the first parts of the game as well and it simply kept getting better and better for me the further into the game I played, funny how that works. The combat wasn't great, but it certainly wasn't shit either, and played on the harder difficulties it's possible to get some seriously intense battles as you struggle to make every combo count, use your magic wisely, and chug down the right potions for the situation.

Besides, the game was intriguing. I know most gamers today expect instant gratification from their games, but I was raised reading books more than playing games, and so grew up with an understand of rising action leading towards the climax of any tale. The payoff being often worth the sale of the book alone. Take for example, oh I dunno, Jonathan Strange & Mr. Norrell. I love the book, but honestly, the first half is pretty damn dull as it sets the scene for the dramatic second half. And this is a thick book, so there's alot of boring to go through. Totally worth it however! The scene where Jonathan Strange begins to go mad was memorizing, and the conflict between him and Mr. Norrell was electric. Why? Because the books took the time to set up the characters and to establish a proper setting and story. That's how it's done!

Few games bother to do any of that because most gamers are young and thus don't have terribly good attention spans. Planescape: Torment does (Good god the mortuary is boring, but I keep playing because I'm intrigued by the story!) as does The Longest Journey (First couple of hours worth of gameplay are spent doing, well, boring everyday stuff to help set the scene for when the more surreal enters into the tale later.), and I love both those games as well. The Witcher isn't the best written story and the translated dialogue can be more than a little off in places, but it's got a firm grip on narrative and plays a surprising lot like the books it is based on; slowly building up the suspense till the inevitable fire of racial tension ignites and The Witcher is thrown into conflict! Except in this case, being a game, we have a choice on how things turn out.

But most games tend to take the Modern Warfare 2, Gears of War, God of War, Pokemon, Devil May Cry, etc approach where there's something jumpy and explosive happened every ten seconds lest the attention of the audience wane. It's Michael Bay on drugs, a terrifying thought! What it isn't is proper story-telling.

Which is not to say those games are bad, I actually like all of the above except Devil May Cry. But it's nice every once and awhile to just slow down and see a game that takes its time building up proper suspense.

But that's just me, and as pointed about previously, we PC gamers are notoriously idiotic sometimes, easily distracted by shiny things.
 

Akkiko

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Dec 14, 2009
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Never played the game but I happened to find the book on a shelf by happenstance and bought it. Halfway in, I was bored out of my mind. The story's timeline jumps about making it insanely difficult to follow and there are a thousand and one references that they don't explain until another chapter.

I assumed a game that was based off of such a book would not fare any better and so decided not to buy it.
 

Phoenix1213

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SimuLord said:
Phoenix1213 said:
Did you play the whole thing yet?

It has lot's of choices&consequences, moral ambiguity, etc.

Certainly a lot more than what you see in most other modern RPGs like Dragon age, Mass effect, etc.
I don't know about the OP, but I couldn't get far enough into the Witcher to make it worth my while to see the "whole thing". If a game hasn't even slightly managed to hook my attention in seven hours of play, I'm not sticking around for another fifty.
Like Alpha and Madman said, it gets better the further in you get. The first town is a bit boring and a bit too much space between the main locations, but it get's a lot better once you get into the main city.

As for Akkiko's comment. The game is pretty much standalone. it doesn't jump around any, and you don't really need any knowledge from the books. I know this because I've never even seen any of the books.
 

Mr.Black

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Oct 27, 2009
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The Madman said:
I know most gamers today expect instant gratification from their games, but I was raised reading books more than playing games, and so grew up with an understand of rising action leading towards the climax of any tale.
I'll say this right off the bat, I haven't played The Witcher but your comment got my attention. Is it just me or is instant gratification more prevalent amongst gamers nowadays than it was 5-10 years ago? I work in the industry and so many families come in asking if they should buy x-console when they already have y and z-consoles. I don't want to come across as if I'm clinging onto the past, but when I was younger all I had was a SNES, which we had to sell to get a N64. All we had was one console with a few games and that was enough. Now everyone has everything and they always want more. This spills over into what kids want for their games, and this generation is pretty disgusting and they're never satisfied.

I'm not saying anyone here is that kind of brat, but as a whole, gamers are losing/have lost their patience. If they aren't hooked immediately, there's no point in playing. I know with FFXIII it started a little slow and I wasn't very impressed for a while, but I stuck with it because I'm a fan of the series, and I paid for it as well. Now I'm very happy and I don't ever plan on getting rid of it.

Sorry to digress, just wanted to touch on that point. Might've been better to put it in a new thread.
 

Red Bomb

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Personally I loved The Witcher (it's originally based on a book thats also really good imo).
But I agree with what everyone else has said. You need to stick with it and play it for awhile. Alot like Demon's Soul's. Persevere and you begin to be entertained and get into the storyline.

Stick with it and when you get to the end and still dont really like it, fair enough. Personally I thought the ending (that I got at least) was awesome.
 

Mr.Black

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LordNue said:
Mr.Black said:
The Madman said:
I know most gamers today expect instant gratification from their games, but I was raised reading books more than playing games, and so grew up with an understand of rising action leading towards the climax of any tale.
I'll say this right off the bat, I haven't played The Witcher but your comment got my attention. Is it just me or is instant gratification more prevalent amongst gamers nowadays than it was 5-10 years ago? I work in the industry and so many families come in asking if they should buy x-console when they already have y and z-consoles. I don't want to come across as if I'm clinging onto the past, but when I was younger all I had was a SNES, which we had to sell to get a N64. All we had was one console with a few games and that was enough. Now everyone has everything and they always want more. This spills over into what kids want for their games, and this generation is pretty disgusting and they're never satisfied.

I'm not saying anyone here is that kind of brat, but as a whole, gamers are losing/have lost their patience. If they aren't hooked immediately, there's no point in playing. I know with FFXIII it started a little slow and I wasn't very impressed for a while, but I stuck with it because I'm a fan of the series, and I paid for it as well. Now I'm very happy and I don't ever plan on getting rid of it.

Sorry to digress, just wanted to touch on that point. Might've been better to put it in a new thread.
Except it's not always about instant gratification. It's about having fun. If your game is boring and does nothing to draw me in, in any way and the controls make it abysmally unfun to play to go with the characters I can't stand, I'm not going to want to keep playing this game even if I am the only one who feels this way about it. Crying that no one likes the game just because they want instant gratification is just foolish.
Indeed. But what I was getting at was people not giving the game a chance. Sure, if the game isn't your cup of tea and you really hate it from the get go, then don't play it. I'm not saying you need to sit down and devote hours upon hours on a game you don't like (ie: The Witcher). I'm talking more about games that are kinda "meh", or ones that just have a slow start (FFXIII for example). I know a lot of people that wouldn't play a game unless it's intensely engaging and 10/10 from the start.
 

AnnaIME

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Dec 15, 2009
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Did you read that "Publisher's note" the other day, on content comprehension [http://www.escapistmagazine.com/articles/view/columns/publishers-note/7536-Publisher-Note-What-Grade-is-Your-Content-Comprehension]? "The Witcher", both game and (presumably) books, are high grade fare.