The Worst Qualities of Amazing Games

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The_Scrivener

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Can you think of problem moments that, however small, didn't really hinder the greatness of the game, but that you still can't forget because of how magnified they were being among so much greatness otherwise?

Examples:

Shadow of the Colossus - Controls always took some getting used to.
Red Dead Redemption - Bug where you sometimes couldn't rangle up the third horse on the 2nd or 3rd to very last mission of the game.
Final Fantasy VII - Translation guffaws. ("This guy are sick.")
Heavy Rain - Controls during the crawl.
 

Eclipse Dragon

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In before: Final Fantasy VIII - The draw system.

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OT: Fire Emblem: Path of Radiance - I wish it played more like Sacred Stones. I want random encounters to train my characters, not hard to earn bonus experience.

The entire Fire Emblem series (except the most recent game)- Perma-death.

Shadow of The Colossus- The horse, everything about the horse.
 

sextus the crazy

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Eclipse Dragon said:
OT: Fire Emblem: Path of Radiance - I wish it played more like Sacred Stones. I want random encounters to train my characters, not hard to earn bonus experience.
Personally for me, it was the laguz. Unless you use the demi-band or the royals, the laguz were too inconsistant to be useful, not to mention they lack ranged attacks or weapon-triangle advantage.

Eclipse Dragon said:
The entire Fire Emblem series (except the most recent game)- Perma-death.
Kinda defeats the purpose of the game. Still, at this point, mid-battle saving should be mandatory. They've had it in recent games, and it cuts down on a good deal of the frustration. That said, the new causal options are still welcome.

OT:
Far Cry 2: It's grind-tastic. and repetative. and could have used some more context for the choices presented during missions.

Pokemon: The story could be better. (Come on, game freak. Colosseum and the manga show that pokemon can have a good story).
 

krazykidd

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Eclipse Dragon said:
In before: Final Fantasy VIII - The draw system.

-------------------------
OT: Fire Emblem: Path of Radiance - I wish it played more like Sacred Stones. I want random encounters to train my characters, not hard to earn bonus experience.

The entire Fire Emblem series (except the most recent game)- Perma-death.

Shadow of The Colossus- The horse, everything about the horse.
Perma-death is what made the game great imho . It pushed you to become better if you wanted to keep everyone you wanted alive . It kinda made the whole thing more real, to me at least . It's also why i tealy liked the original Final fantasy tactics more than the advanced versions.

OT : speaking of final fantasy tactics advanced, the law system . WHAT THE FLYING FUCK . Take out permadeath ( after 3 turns ) and add judges? Really guys?
 

Eclipse Dragon

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sextus the crazy said:
krazykidd said:
I understand why perma-death exists, that's more just a personal preference on my part. I tend to get attached to the Fire Emblem characters and perma-death was a source of much frustration when I needed to reset a battle a half hour in because one of my characters died.
 

sextus the crazy

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krazykidd said:
OT : speaking of final fantasy tactics advanced, the law system . WHAT THE FLYING FUCK . Take out permadeath ( after 3 turns ) and add judges? Really guys?
Totally, I hated that system. Still, In FFTA2, the system was designed more around making the game more challenging than making it more bullshit. Still, kinda bullshit though.

Eclipse Dragon said:
I understand why perma-death exists, that's more just a personal preference on my part. I tend to get attached to the Fire Emblem characters and perma-death was a source of much frustration when I needed to reset a battle a half hour in because one of my characters died.
Yeah, I understand that feeling. I hate having to replay sections over again. Makes me glad that save states exist in FE ROM Hacks.
I still think it's good that they added casual mode.
 

The Wykydtron

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Hmmm, the lack of a community online for most fighting games is a crying shame. Even UMVC3 is getting a bit... Not quite barren but certainly nowhere near as large as it was. BlazBlue CS: Ex has a somewhat decent number of players despite its age. Pretty equal skill level players too i'm finding. I've yet to be 100-0'd or completely shut down by none stop rushdown.

Maybe Noel is the noob friendliest of the cast? I really am getting that vibe, she has a relatively high damage with just her Drive which is practically an autocombo. Then you can end it with her Fenir super, complete with the Nemesis Stabiliser extension since it's so close range. If that's not noob friendly I don't know what is.

I can't for the life of me play Rachel. Her keepaway is good and her rushdown is surprisingly effective (like Nova spamming javelins then surprise HUMAN ROCKET PUNCH through his shield) but... I am so damn bad. I get the lightning spacing and George usage but I suck with her supers and I can't deal with the rushdown. 90% of the cast is rushdown based, it's a very fast paced game. Blehhh :(

I have yet to realise that everything can be canceled into everything else. When I was told by the Challenge Mode that you could cancel Noel's throw into her command grab and combo off it... Mind blown.

Of course the UMVC3 pro scene is as badass as ever over one year on. People are still getting blown away by seemingly impossible comebacks. If you spend enough time with the game you can recognise comeback potential instantly yet people are somehow coming back from more than I previously thought possible despite that.

Yup, still the hypest game ever.

Also the jump "button" in Dark Souls. It took me ages to figure out what the hell made me jump so far seemingly at random. Hey at least the part in Sen's Fortress where you have to jump a pretty sizable gap to get to a shop has very subtle help just for that particular jump. It sort of lines you up and makes the tragetory for you almost. You just need to time the jump correctly and it does it for you.
 

Tuesday Night Fever

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The combat in the original Deus Ex sucks sooo bad.

Enemy combat AI goes a little something like this:

1. Spot JC.
2. CHARGE DIRECTLY AT JC SPRAYING GUN WILDLY!!!!!!!!!!!!
3. Take multiple gunshot wounds from JC to the chest and not react to it at all, survive.
4. Randomly crouch.
5. CONTINUE SPRAYING GUN WILDLY!!!!!!!!!
6. Lose sight of JC for 10 seconds.
7. "Must have been nothing."
8. Wanders back to patrol route, bleeding from gunshot wounds.

Yeah, it's an older game and all... but this was pretty bad, even for the time.
 

Absolutionis

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Many people accept that the original Deus Ex was a amazing game. The storyline, characters, theme, events, game system, and most everything was great.

However, the gunplay was awful. Automatic weapons were especially unwieldy even at higher proficiency levels. I understand that you weren't meant to go through the game guns-blazing, but it's justifiable to discourage this behavior by simply making the gameplay poor; I doubt it was an intentional action on their part. The sniper rifle and the automatic shotgun were great lethal ways to play the game.
 

Soviet Heavy

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The Total War Series from Empire onwards have had one incredibly detrimental problem: the motion capture animations.

On the surface, this might not seem so bad; you've got much cooler looking fights with more sword parrying and blocking. However, in practice, this can absolutely devastate balance. The problem with these fights is that they are ALWAYS one on one. Always. Which means that even with charge bonuses, the superior unit will always win. Weight of numbers no longer has meaning, since only one soldier can attack at a time. So if a weaker soldier attacks an elite, he will always lose.

This means that a dozen troops can effectively hold off entire armies of low quality soldiers, slowly picking them off one by one without so much as a scratch.
 

Fluffythepoo

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Forced online for Diablo 3 x100000000 didnt solve any of the problems it was supposed to, but created plenty of new ones.
 

AetherWolf

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System Shock 2:
Weapons degraded too fast. The originally planned ending was changed at the last minute into the mess that is the ending in the final version. Unbalanced job system. Unnecessary multiplayer. I would mention the horribly aged graphics but that's a given from every game in that era.

Captcha: i love you
That's very kind of you but shouldn't we at least go a few dates first?
 

Alex Graves

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.hack(all but link since i havent played it yet), Legacy of kain, kagero:deception 2, and emperor:battle for dune all suffer from what seem to be a lack of a fanbase. With .hack and LoK i have at least found more people who played and like/loved both series for me to at least be content at the time. As for kagero and emperor they seemed to just fall right of the map while they were still being made...don't get me wrong neither was perfect and definitely show their age if you see them, but they deserved something more cuz they were nice(and i still play both all the damn time...just wish i could find some actual hard copies(like i said off the map)).

Then any game that never gets a translation version because...well that^. For instance .hack//fragment (which i finally got an iso of) is only in Japanese...which wouldn't bother me if i could read it, but i can't(I know there is a patch for it that makes the subtitles and menus all english but i have a shit net connection so forum trolling is all i get to do right now :/). Anyway yeah...its hard to enjoy a game you can't understand.

Last but not least anything in the areas of Final fantasy 7, Call of duty, and the such that are rather over-hyped, both good games (to some extent(the first more then the second(except black ops cuz zombies(so many subnotes here(c-c-c-c-combo brea(ha)))))). Which i am sure we all know this deal where they are made out to be the best thing ever then are just subpar(and yes i played 7 when it came out and legend of dragoon was much better) but its meh.

I think most of these are more worst qualities of people and their amazing, "amazing", or unknown games....rambling for the mother fucking win...i wonder how far off topic i really am. Anyway all that^ up there, it all sucks...the problems not the games...well except the games in the last paragraph...i feel sorry for anyone who actually read all this....especially if you are like me and actually read out the dot dot dot...........
 

Racecarlock

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Sleeping Dogs - It's all very immersive and such, but god dammit I want to fly some aircraft and jump around on the rooftops. It's fun.
 

Kinitawowi

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sextus the crazy said:
krazykidd said:
OT : speaking of final fantasy tactics advanced, the law system . WHAT THE FLYING FUCK . Take out permadeath ( after 3 turns ) and add judges? Really guys?
Totally, I hated that system. Still, In FFTA2, the system was designed more around making the game more challenging than making it more bullshit. Still, kinda bullshit though.
I'm increasingly convinced that I'm the only person on the planet who didn't hate the Laws mechanic. Yeah, it was intrusive and it made things more difficult. Guess what? That was the point! It'd be the lamest game in the world if you could just power through it with the same six-man party from start to finish (hunter/ninja, gunner/mog knight, assassin/sniper, red mage/summoner, gladiator/dragoon and sage/black mage, say); that's why you've got 24 character slots to balance a party around all the vagaries of the laws!

Yeesh.
 

sextus the crazy

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Kinitawowi said:
sextus the crazy said:
krazykidd said:
OT : speaking of final fantasy tactics advanced, the law system . WHAT THE FLYING FUCK . Take out permadeath ( after 3 turns ) and add judges? Really guys?
Totally, I hated that system. Still, In FFTA2, the system was designed more around making the game more challenging than making it more bullshit. Still, kinda bullshit though.
I'm increasingly convinced that I'm the only person on the planet who didn't hate the Laws mechanic. Yeah, it was intrusive and it made things more difficult. Guess what? That was the point! It'd be the lamest game in the world if you could just power through it with the same six-man party from start to finish (hunter/ninja, gunner/mog knight, assassin/sniper, red mage/summoner, gladiator/dragoon and sage/black mage, say); that's why you've got 24 character slots to balance a party around all the vagaries of the laws!

Yeesh.
I didn't mind them in FFTA2, when they were designed around the missions. Having a law cripple half of your team because you didn't engage on the right day in FFTA1 always bothered me. And you're most likely going to have only 6 characters you can use. Grinding takes forever in FFTA and training all 24 characters would be a nightmare.
 

Kinitawowi

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sextus the crazy said:
I didn't mind them in FFTA2, when they were designed around the missions. Having a law cripple half of your team because you didn't engage on the right day in FFTA1 always bothered me. And you're most likely going to have only 6 characters you can use. Grinding takes forever in FFTA and training all 24 characters would be a nightmare.
Guess I just enjoyed the grinding, then; my save file came in at around 350 hours. :D
 

sextus the crazy

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Kinitawowi said:
sextus the crazy said:
I didn't mind them in FFTA2, when they were designed around the missions. Having a law cripple half of your team because you didn't engage on the right day in FFTA1 always bothered me. And you're most likely going to have only 6 characters you can use. Grinding takes forever in FFTA and training all 24 characters would be a nightmare.
Guess I just enjoyed the grinding, then; my save file came in at around 350 hours. :D
yeah, I had about 80-90 hours on FFTA2 (I stopped once I beat the main quest and beat the 5 kings and finished a bunch of chain quests).
 

Eddie the head

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Mass Effect 3 had a shit ending. But we all knew that one. Oh Ratchet and Clank: Going Commando you had to buy all the ammo for your guns one by one, and it got tedious fast.