Thems were the days

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Thundorn

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Feb 18, 2010
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I've been doing a bit of retro gaming lately. Maybe it's just to have a break from the plethora of MMO's that I kill my free time with, and also, I just occasionally like to look back at games that made me say WOW! years ago, and now make my eyes hurt from strain.

It got me to thinking about games that inspired me, or excited me, or just simply moved me.
Whether or not you agree about the standard of FF 7,9 and 10, they all had very strong story lines once you gave them a few hours, and I for one, got completely sucked in to all 3 titles, and by the end of each, i was provoked into an emotional response, albeit a very small one.

Silent hill, had myself and a friend (although admittedly we were under the influence) jumping out of our skins (the bit where you first encounter the little baby things that dont set off the radio was the prime culprit)

Sim City 4 had some pretty impressive depth for a "God Game"

Assassin's Creed was the first game which made my jaw drop for how amazingly beautiful it looked.

Gran turismo and GT2 Wowed me with what were impressive visuals and physics at the time, and the shear number of car and customization choices were incredible.

But even before PC gaming was a big deal and consoles were pretty basic, the Amiga had the solution, with games like Flashback, which for its time again was amazing to look at.

But what games had the greatest impact on the games i choose to play now?
What games set the standard for the level that i demand from and game i decide to develop myself? and why am I so hard on game developers for the titles they throw out nowadays?

The gaming market is huge as i am sure we are all aware, and as long as parents have deep pockets, and the ability to say no is diminished, the market will always be flooded with shallow, shiny button mashers to keep the console fanboys spending their pocket money. But delving a little deeper, there are still some good titles out and about for people with a slightly longer attention span.

Some games, give us the impression of magnitude, depth and style. But after a short time we realise just how limited we are. Fable 2 is a good example. At first you find yourself in a land where you have many things to occupy your time with, but after a pair of hours, you realise that its actually a pretty small game.

My personal preference in choice of game these days, leans very much toward open world, rpg types of game.
Fallout 3 was a great game, as was oblivion. The storylines were painfully short, so on first playthrough i was kind of dissapointed. But on second time through, I spent a while wandering around, doing side quests, talking to npc's, and (in oblivion) joining factions.
These games should have been a good benchmark for open world rpg games, especially with the power of PS3 and Xbox360 hardly being challenged by either title.

I have digressed a little from my original point.

I dont want to know necessarily what people's favourite game of all time is. I am certain there are thousands of similar threads on that topic. But what games sucked you in? what game got you so involved in the storyline, that you actually felt like you had accomplished something at the end or maybe even made you a little tearful? What games made you feel as if you truly were part of something greater, or part of a real team of heroic characters?

For my part those games would be:

FF 7,9 & 10
Ghost recon
Star Wars Republic Commando
Black and White
Silent Hill
 

TheDist

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Mar 29, 2010
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Ufo enemy unknown (aka xcom) when it first came out and I first completed it made me feel as if my team was really heroic, I was so proud. ;p

I also got really into fallout 1&2. RPG's overall tend to be something I love, baulders gate 2 is one that caught me, I felt really attached to the characters and story.
 

MrShowerHead

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Jun 28, 2010
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From recent games, Mafia II

As for others.... OFP and ArmA II. That's why I love those games so much.
 

Subzerowings

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May 1, 2009
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Assassin's creed sucked me in.
I know it's a love-hate kind of game, but I really, really love it.
Put on some UNKLE and take that shit to the next level.
 

Neverhoodian

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Apr 2, 2008
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Given my username, it should probably come as no surprise that The Neverhood Chronicles ranks up there with games that drew me in. It was mostly the humor and claymation visuals that did it for me.

Tie Fighter was another immersive game. I put literally hundreds of hours in that game on my parent's old IBM 486 as a kid. Despite the fact that you were fighting for the bad guys, the storyline still made you feel like you were doing something worthwhile. From your perspective, you were simply maintaining order and stability in the galaxy from the chaos and anarchy of the Rebels and their allies. I suppose it served in that regard to help teach me how people often have different perceptions of reality from one another.
 

Wayneguard

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Jun 12, 2010
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Final Fantasy IV for me. I genuinely cared about all of the characters (save the twins >_>)
 

Eren Murtaugh

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Jul 31, 2010
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I got hopelessly sucked into Fire Pro Wrestling Returns, it's just so deep. I still have tons of fun customizing my own stuff. Also, SIM Theme Park. Truly, just a revolutionary game.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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If I would to list all the games in which I got sucked in, it would take hours. So, to spare you all, I will just list the most recent examples:

Mass Effect.
Metal Gear Solid 3: Substance (Subsistence maybe? I cannot remember).
The Suffering.
 

Gigaguy64

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Apr 22, 2009
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Fire Emblem, Super Mario World, Donkey Kong Country, Star Fox, Loz:Link's Awakening, Star Wars:Rogue Squadron, Metroid:Fusion, Metroid Prime.

Man iv got a lot of games that pulled me in and still haven't let me go.
 

Thundorn

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Feb 18, 2010
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Its interesting to see the titles that people have come up with so far. The very nature of a good computer game is that it draws us into the story, or the action, to the point where we almost forget that we are playing a game at all. Some games are simply addictive puzzles, or quick thinking excercises, but that takes nothing away from any accomplishment that we feel when we succeed in them. The name of this site sums it up, Escapism. If you can't escape from your own life, and embark in a new story, something different from our own, then the developer has let us down. Whist driving a car around vice city, creating mayhem, is a nice distraction, sometimes those worlds are a little too close to reality. Developers have the tools that allow them to take us to whole new worlds, and experience realities which completely baffle us and defy logic. Tell us a story, but at the same time, find the balance between story and gameplay, that doesnt make us feel like we are either watching a movie, or being forced to just accept parts of the plot without an explanation.
I know i keep going back and mentioning the final fantasy series, but that is because they offer us something unique. No other game has succesfully pulled of the trick of throwing you into a world were you have no idea what is happening, but still feel engaged enough to persue it, and learn about the world as you progress. That is until FF12. Sadly that title marked the death of the FF franchise in my eyes, and i suspect many others. FFX took the best route, by making the character you play, also not know anything about the world you are exploring, so that you didnt feel like you were supposed to know something that you clearly didnt.

A lot of games claim to offer "Freedom to be whoever you want" but that is never the case. What they actually mean is "Freedom to be whichever of the three types of character that we have considered coding, you want"

The only Genre of game that it is almost impossible to get immersed in, is the MMO. We all want to be the hero of our own story, and having other people running around, whether they are friendly or anti social in both the chat pane and in their actions, every time you hear someone insult another player, or someone steals your kill, or does higher dps then you on a boss, you are snapped back to reality and reminded that you aren't the master of your own destiny, just another one of many players who has to follow the cookie cutter role, in order to be able to take part in the best features of the game. And I can say that without any guilt or feeling like i have insulted someone, as i myself play many MMO's, but i dont get any more emotional attatchment to them then i do to solitaire.

Keep the titles coming guys, its interesting stuff.