There's no plot!

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Adam80027

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Jan 8, 2010
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I'm sure we've all been there: The very few, sometimes only one video game you've played in your life that you're certain nobody else knows about. Enjoyable games, great games! But alas, if only the world knew of them! Their distance from the beaten path goes beyond the moniker of "indie". These games have been lost to the obscurity of a tough market, only to be remembered by I and you. And was there not something about these games: a spark that has died out in our modern-day Role-Playing Shooters and Customization-Whoring games? I intend to take flint and tinder to those ashes and strike forth that spark once more. (Excuse the combustion metaphor) I think this is a proper medium for me to tell the unsung tale of a game very near and dear to my heart. And I encourage that you do likewise.

Un-rip your calendars back to the year 1995; years after the dawn of modern PC gaming as we knew it. A software company called Cyberflix releases a game unto the world called Dust: A Tale of the Wired West. The game begins in an Old West setting, year 1882, in a dusty saloon. Two men are sitting at a table playing 5-card draw. One is the infamous Kid, the other is the main character, referred to only as the Stranger. We can tell they have been at it for a while. The Kid wins another hand, with four aces and a king. But a saloon girl notices he had an ace up his sleeve. "The Kid's been cheatin' all along!" she exclaims. The stranger brandishes a knife and pegs the Kid's hand to the table. Before the Kid can draw his gun and fire, the Stranger flips the table, and dashes out the swinging doors.

We see a few screens of the Stranger walking the desolate New Mexico desert, with a narrator explaining his dire situation. No gun, no friends, and only five bucks to his name. The Stranger finally moseys up to a tiny town by the name of Diamondback, no more than a dozen buildings, but enough to save the Stranger from heat and thirst.

The gameplay is point and click, with several puzzles and mini-games as is expected with the genre, along with a target range and two shootout sequences. But what truly captivates the player is the plot and characters, not the gameplay itself. Today's gaming industry is tragically backwards from this formula.

The interactive characters have unique personalities, and through a bit of digging, you will unveil that some of them have secret agendas. The friendlier people turn out to be the conniving, scheming ones. As the plot unfolds, the player really begins to care for the little town. When you help close the gap between one of your dear friends and his fiancee, you don't just do it to see what comes next. You do it because these characters have grown on you. When you decide on one of the five ways to resolve your story after claiming the spoils of the adventure, you may be compelled to do it with the characters who have impacted you the most. You could play through a second time and feel completely different about your decision just by taking a different perspective on the events of the tale. Whichever way you slice it, in the end, you learn about your own origins by helping others.

The reason I have brought forward this game is because I feel that this vital aspect of gaming has fled the industry. The powerful development of characters, the meaningful advancement of plot, and the attachment to the people and their plea.

Am I wrong, readers? Is it not the developers, but the audience who have changed? Are we just too callous to relate to the people they present us? Or is it high time that we trade our programmers for writers and breathe life into the narratives that our games thrust upon us?
 

Pimppeter2

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Dec 31, 2008
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Agreed, but we still do have plenty of very narrative heavy games. You just can't always tell because they also now have very good gameplay.
 

Adam80027

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Jan 8, 2010
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pimppeter2 said:
Agreed, but we still do have plenty of very narrative heavy games. You just can't always tell because they also now have very good gameplay.
Name three. Hah.

But seriously, I can think of innumerable games that have come out in the last year or two that either have terrible plots or fail to have any in a game where one has come to be expected. There are some games I could really excuse having none. Racing games, for one.

I had high expectations for Borderlands, but their complete lack of interest in the plot really put me off. The player character has no personality besides an archetype. A slick sharpshooter hunter, a tough-girl seductress siren, a strong, silent type soldier, and a mindless brick wall, played by... Well, Brick. I didn't even care when one of my quest-giver was hung by his toes by bandits. The combat has become a chore, because I don't really care about the characters and their plight. This is probably due to the characters never really having conversations. Snarky one-liners only go so far when I'm trying to connect with the people. It seems that 2K and Gearbox put all their efforts towards ripping off Diablo. I can applaud them on that, they did an excellent job of it. They admit to it pretty plainly when they have you fighting a creature called "Rakkinishu" who drops an item called "Cracked Sash". "Such blatancy!" I exclaimed at the sight of it, then promptly face-palmed myself.
 

Pimppeter2

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Adam80027 said:
Still haven't played Borderlands. Buts its more of an FPS, so I mean I'm not really expecting an in depth narrative

As for your three

-Dragon Age: Origins- [http://www.escapistmagazine.com/forums/read/326.166483] One of the best game narratives I've played in a while. Explained in that link.

-TES:IV Oblivion- Sure, the main plot was kinda lameo. But still. There is so much lore and so many well awesome story driven quests. (Like Umbacano.) I mean The Dark Brotherhood?

The purification quest (Where you had to kill all your brothers and sisters. It made me cry.

-Mass Effect- Need I say more?

(Also, you should cosider changing the thread title. (Hit EDIT, next to your OP) TO make it something like 'Where did Great Narratives go'. The Obscure title and wall of text are probably putting off posters.)
 

Adam80027

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Thanks for the tip. I sort of got sidetracked while I was writing that.

Well, yes, Borderlands is an FPS, but it claims in the trailer that "The FPS and the RPG had a baby". Which gave me the expectations of some sort of story. In truth, it was just talking about the leveling system.

Mass Effect, I will give you. Some say there was too much narrative, but I personally loved it.

Oblivion was also another great one. That mission you talked about? Oh my goodness... I know what you mean. That was awful. But the sheer scope of the area you could explore sort of overwhelmed me. It was a little too much to drink in.

Now... Dragon Age I have not played yet. So I'll get back to you on that.
 

Pimppeter2

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Adam80027 said:
Well, yes, Borderlands is an FPS, but it claims in the trailer that "The FPS and the RPG had a baby". Which gave me the expectations of some sort of story. In truth, it was just talking about the leveling system.

Mass Effect, I will give you. Some say there was too much narrative, but I personally loved it.

Oblivion was also another great one. That mission you talked about? Oh my goodness... I know what you mean. That was awful. But the sheer scope of the area you could explore sort of overwhelmed me. It was a little too much to drink in.

Now... Dragon Age I have not played yet. So I'll get back to you on that.
Yea, you have to watch out about that. Lots of games claim to be RPGs just because they have upgrading elements or leveling. (I'm looking at you Rise of the Argonauts)

TO be honest. I didn't really like Mass Effect. But that mostly has to do with the Sci Fi setting more than the way it played (I'm a fantasy RPG guy)

As for Oblivion. When I hit the Orc guy, he cried 'Why Brother why'. It honestly made me want to not go through with it. Yea. The game is huge. I am a major TES fan. That series has devoured hours of my life.

Dragon Age- You should def check it out. The narrative is phenomenal. (See how much praise I gave it in that review of mine I linked you to?) Especially the Origins part. I played Human Noble and I felt like they were my actual family at times.