Things modern games are doing better.

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Shanked_Salt

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We often talk about the negatives in modern day games, the bad habits developing in design and how old games were superiour in ways and that is indeed often the case.

Thought it could be fun to think of some of the positive or smart progressions that have been made in general game design and approach. I for one have appreciated such changes in many cases. Ofcourse not all games have caught on to these positive progressions.

I'm not talking about improved graphics, art, sound ect. Those things are a given as technology has advanced. More so the design elements such as interfaces, gameplay ect where developers have taken some intiative to improve exeriences.

Keep in mind that these are just generalised comments and ofcourse there are also some well implemented and intentional examples of modern game using older design principles.

I?ll get the ball rolling.

Saving/Checkpoints ? Game developers have come to relise that sparsely placed checkpoints or save points are not an acceptable way to artificially increase difficulty but typically increases frustration and repetition and how long your bladder/nerves has to hold out. Some systems have even resulting in getting stuck to the point of needed to restart the game from scratch. Looking at you Resident Evil and it?s ribbon/typewriter system.

Feel saving is handled a lot better these days and treated as more of an invisible necessity than an actual game-play mechanic to strive for.
There are generally many more chances to save your game or more instances allowing on the fly saving ? less so in consoles which have traditionally relied on save point systems. All in all it?s fairer typically. Even though a lot of games still have auto-saves only after an entire mission is completed for instance - have implemented it will enough that it?s not as frustrating as perhaps it once could have been and suits the style of the game.

Online FPS scoring ? Once was a time when it was all about frags. It?s good now that you can be rewarded for kill assists and heavily reward for achieving objectives for instance. Still quite a flawed system which doesn?t recognise a lot of player?s contributions and achievements to the team and still open to exploits but an improvement on where we were with say the original TFC or counter strikes which were both mega-popular online FPS for example.

As I say there are exceptions but what do you think. Are games doing some things smarter now? What are your own examples. Agree with mine? I will add more later.

Cheers
 

Chibz

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GodofCider said:
As far as I'm concerned, there isn't an area that hasn't been improved.
Games are (overall) much easier today than ever before. Some games (Kirby's Epic Yarn, Too Human) have literally no consequence of failure. Storyline/cutscene tend to be too intrusive and get in the way of the gameplay itself. There still isn't a castlevania game superior to Rondo of Blood.
 

GodofCider

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Shanked_Salt said:
Wow, big call, let me think about that one...
Well, it's true.

As time goes by we look forward to better engines, graphics, game-play, stories; everything builds upon the previous generations.

When it comes down to it, the oldest style video game generations have literally been reduced to novelty items 'inside' of the 'real' game itself. Take sc2 for instance. The Viking arcade game available in the cantina of the ship would have been sold as a complete and remarkably well done game, but twenty years ago. Now it's just a minor distraction, that might hold our attention, should we pull away from the rest of the game.

That's not to say old games aren't remade in likeness or mirrored, or that they don't sell well today; but that we've simply moved on.

Chibz said:
How exactly is this a bad thing? Many older games were borderline impossible to complete; restricting the potential enjoyment to only those dedicated enough to sit it out.

Besides, now we have the option of difficulty levels, to better personalize the gaming experience.
 

Mallefunction

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I like that stories are much more complex than they used to be. Don't get me wrong, I love me some stupid old platformers and classic shoot-em-ups, but the writing for video games has gotten much much better. (outside of the few that just seem to repeat themselves endlessly...I'm looking at you Mario!)
 

drwow

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Story.
Graphics, fuck you, it's true, I love the 8 bit shit, but that's more a novelty thing now.
Games are easier, or maybe that's just a testament to how amazing I am at them. the lack of difficulty makes me appreciate the harder games like ninja gaiden though.
 

Chibz

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GodofCider said:
How exactly is this a bad thing? Many older games were borderline impossible to complete; restricting the potential enjoyment to only those dedicated enough to sit it out.

Besides, now we have the option of difficulty levels, to better personalize the gaming experience.
How is it bad to have literally no consequence for failure? Well, for one it makes the game embaressingly easy to "complete". It makes games distinctly less fun to play overall.

I want to be challenged!

Let me in, coach, I'm ready to play.

As for customizable difficulty levels? In my day games had one main difficulty, hard. If it was too hard the game called you a wuss and laughed at you. That's how I like it.
 

Drakmeire

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They have more variety. but at the cost of them being more accessible.
which is funny since I grew up playing games that you could hop into, play around with the controls and then understand. now people are upset that Causal games are taking steps backward to make more gamers.
Now if you'll excuse me I'm going back to play Persona 4 and feel awesome about the learning curve.
 

Super Toast

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Chibz said:
GodofCider said:
As far as I'm concerned, there isn't an area that hasn't been improved.
Games are (overall) much easier today than ever before. Some games (Kirby's Epic Yarn, Too Human) have literally no consequence of failure. Storyline/cutscene tend to be too intrusive and get in the way of the gameplay itself. There still isn't a castlevania game superior to Rondo of Blood.
The last one is entirely subjective. As for the whole 'games are easier' argument, that's not really a bad thing. Sure, games like Too Human took it too far, but that game is part of the minority.
 

GodofCider

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Chibz said:
Then why are you playing 'easy' games? This isn't so much a lack of what you are looking for, as it is a failure of your part to look for it. Truly hard games, that put older games to shame, are plentiful. After all, most old games difficulty came, not from the game itself, but from the issues revolving around the game; whether they be graphical, poor development, or any number of other issues often plaguing such generations.

In regards to failure and the consequences thereof...

At first, I was opposed to a system such as Fable 3, in which dieing leaves you temporarily knocked out, acquiring a scar, and jumping back up and into the fray. Only, then I quickly realized the folly of my distaste.

Failure in most games, where when you die, you reload from a previous save...have you repeat almost the exact same actions that lead up to your death; with no other consequences, other than some wasted time.

This actually is not punishing you for failure.

Literally nothing is different within the game itself, other than you're now precognitive of events in the immediate future.

Whereas in games such as Fable 3, where when you die you receive noticeable evidence of your failure engraved forever more upon your character, is an actual punishment for failing.

Because, when it's all said and done, when both types of games have caught back up to one another after a failure, one of them look as though you never failed at all.
 

mjc0961

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Chibz said:
Games are (overall) much easier today than ever before. Some games (Kirby's Epic Yarn, Too Human) have literally no consequence of failure.
I don't know about Too Human, but I'm pretty sure losing all my beads and having to replay the entire level again to get a gold medal is a consequence of failure in Kirby's Epic Yarn.

Unless the only way you define "consequence of failure" is with an extremely outdated lives system that should have died for every type of game except for arcade-style games (where you're going for the high score) when we stopped needing to feed quarters to machines to keep playing. Then yeah, Kirby's Epic Yarn doesn't have that, and I say good.
 

genamp

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Because variety was already covered, I'd say that accessibility is constantly improving with time. Sure, there are "hardcore" games that stray away from being completely "user-friendly" but those tailor to niche markets. For most games, there are multiple ways for drawing in a player, even if they are inexperienced with either gaming or the genre that the title follows.
I also think that current technology allows for stories to be conveyed and expressed in ways that once couldn't be, one mainly the emotional level. I care far more about 3D based characters than I do of sprites. It just allows for a deeper level of attachment and immersion into the game, I believe.
Horror is a perfect example of a genre that has improved with time. While slowly dripping into the action-genre, many can only be represented due to the modernization of the field. Specifically, I'm looking at games such as Penumbra, Siren, Amnesia, the Silent Hill series, and earlier iterations of Resident Evil. 4/5 are good, but not horror. They all came about due to modernization, specifically away from the older landscape. Tell me, is Sweet Home really that scary? No.
Another argument, though. :p
 

Thaluikhain

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I don't know if stories are getting better, they did have some pretty good story-baed games back in the day.
 

ForensicYOYO

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Yup the amount of guys still living with their parents has definitely improved because of video games *MOM MAKE ME A SANDWICH!* XD
 

A Weakgeek

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Originality, theres not much of that anymore. Also difficulty, I don't generally have a problem with easy games but when it goes to Fable 3 level... thats where i draw the line.
GodofCider said:
Chibz said:

At first, I was opposed to a system such as Fable 3, in which dieing leaves you temporarily knocked out, acquiring a scar, and jumping back up and into the fray. Only, then I quickly realized the folly of my distaste.

Failure in most games, where when you die, you reload from a previous save...have you repeat almost the exact same actions that lead up to your death; with no other consequences, other than some wasted time.

This actually is not punishing you for failure.
Well atleast Fallout 3 had some tension! It's BECAUSE its boring to play the same thing over again. Think about old NES games man.
 

darth.pixie

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Chibz said:
GodofCider said:
How exactly is this a bad thing? Many older games were borderline impossible to complete; restricting the potential enjoyment to only those dedicated enough to sit it out.

Besides, now we have the option of difficulty levels, to better personalize the gaming experience.
How is it bad to have literally no consequence for failure? Well, for one it makes the game embaressingly easy to "complete". It makes games distinctly less fun to play overall.

I want to be challenged!

Let me in, coach, I'm ready to play.

As for customizable difficulty levels? In my day games had one main difficulty, hard. If it was too hard the game called you a wuss and laughed at you. That's how I like it.
You know, a lot of people agree with you. This was the exact same reason that a large amount of my friends completely gave up on PoP 4. It was repetitive and you couldn't die or get hurt. It ruined the game.

There is a difference between casual play when you're tired and want to unwind and between games that challenge. I tend to break every game I play (I either discover and unknowingly exploit a glitch or have a pretty strong character build) and I always get frustrated that I can. Then I get difficulty mods and the next time I play with say a weak rogue, I die against anything.

The games haven't gotten better. That's the truth. Graphics? Graphics mean we just got accustomed to prettier things. When Baldur was out, it was damn impressive. Now people won't play it due to gameplay and graphics. Grim Fandango was very very nice. I recently came upon a comment that said "Ew, it looks so ugly. It's like ten years old"

In Baldur you could save everywhere and anywhere. In Mass Effect you have a limited amount of save slots (that pissed me off since I'm a compulsive saver)

Shooters got over done, RPG is slapped on every title (even when they're not RPGs). Gameplay seems a little better on some but you can find good gameplay on old games as well. Overall, you can find good titles everywhere but the classics and the best games I've ever played were "back then". And if you ask for a good game, roughly half the people who respond will say Baldur or Planescape.
 

Chibz

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mjc0961 said:
but I'm pretty sure losing all my beads and having to replay the entire level again to get a gold medal is a consequence of failure in Kirby's Epic Yarn.
That's not really a consequence of failure. I'm saying to let me get a GAME OVER. Let me LOSE.


I want to see more of THIS rather than just getting up in like half a minute and resuming what I did beforehand.
 

Svrhero

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Chibz said:
GodofCider said:
As far as I'm concerned, there isn't an area that hasn't been improved.
Games are (overall) much easier today than ever before. Some games (Kirby's Epic Yarn, Too Human) have literally no consequence of failure. Storyline/cutscene tend to be too intrusive and get in the way of the gameplay itself. There still isn't a castlevania game superior to Rondo of Blood.
I feel like the (haven't timed it) minute it takes to respawn is punishment for death. You wait what seems like FOREVER for the golden angel looking character to come pick you up, lift off into heaven, then FINALLY start back into smashing badguys.