After just posting on the Deus Ex MD thread, it dawned on me how much I hate how restrictive some modern day games have become.
For me, I much prefer the old school Deus Ex: The Conspiracy method of natural evolution. No Paragon/Renagade judgemental restrictions, no deprivation of XP for killing people; just a natural, organic evolution of the game, where each choice has it's own natural concequence with it having to fit into an overall pre-detirmined template.
Another example I can think of is the dialogue wheel and "safe" RPG conversations. I want to feel like I'm conversing with someone naturally, and that at any minute whatever I say could lead somewhere unexpected. I don't want to know our conversation is locked in a "safe" zone, nor do I appriciate the game devs telling me if my choice is "good/bad/funny". I'm the kind of bloke who'll tell my mates if they're fat or ugly, I do that to help them face up to the reality and sort themselves out in order to move to a better future, I see it as a good thing. But you can bet some devs would have this down as "bad" or "renegade". Who's right isn't important, what is important is that we determine that ourselves as gamers, and the NPCs react naturally to that.
Anyone agree/disagree or have their own examples of what older games did better?
For me, I much prefer the old school Deus Ex: The Conspiracy method of natural evolution. No Paragon/Renagade judgemental restrictions, no deprivation of XP for killing people; just a natural, organic evolution of the game, where each choice has it's own natural concequence with it having to fit into an overall pre-detirmined template.
Another example I can think of is the dialogue wheel and "safe" RPG conversations. I want to feel like I'm conversing with someone naturally, and that at any minute whatever I say could lead somewhere unexpected. I don't want to know our conversation is locked in a "safe" zone, nor do I appriciate the game devs telling me if my choice is "good/bad/funny". I'm the kind of bloke who'll tell my mates if they're fat or ugly, I do that to help them face up to the reality and sort themselves out in order to move to a better future, I see it as a good thing. But you can bet some devs would have this down as "bad" or "renegade". Who's right isn't important, what is important is that we determine that ourselves as gamers, and the NPCs react naturally to that.
Anyone agree/disagree or have their own examples of what older games did better?