We got our favorite genres, rpgs, adventure games, beat them ups. So what are some things that decides if the game meets the expectation of your fave genre
What kind of freedom are we talking here?Saelune said:RPGs: Freedom. Thats the main draw of RPGs. Doesnt always have to be Elder Scrolls level, but the more freedom, the better, usually.
I left it intentionally vague. Games like The Elder Scrolls and Dark Souls both offer alot of freedom, though not exactly the same kind.aegix drakan said:What kind of freedom are we talking here?Saelune said:RPGs: Freedom. Thats the main draw of RPGs. Doesnt always have to be Elder Scrolls level, but the more freedom, the better, usually.
Freedom of exploration? Freedom to shape the narrative? Freedom in terms of how you want to build your party?
I'm curious, since I make JRPGs as a hobby and more information on what people enjoy is always a good thing.
(Even though I doubt I'll ever be able to make a big open world type game.)
Yeah, I meant JRPG in terms of "traditionally turn-based (or ATB) RPGs with a preset story".Saelune said:I left it intentionally vague. Games like The Elder Scrolls and Dark Souls both offer alot of freedom, though not exactly the same kind.
I assume by "JRPG" you mean turn-based perhaps party based RPG, since I dont think you're japanese. Ever play Dragon Quest 3 or 9? In both you can make your own party (as opposed to pre-designed party members) and are given large worlds to explore, both are also examples of "freedom" that I enjoy.
Interesting that you cite both Elder Scrolls and Dark Souls as examples of games with a lot of freedom.Saelune said:I left it intentionally vague. Games like The Elder Scrolls and Dark Souls both offer alot of freedom, though not exactly the same kind.aegix drakan said:What kind of freedom are we talking here?Saelune said:RPGs: Freedom. Thats the main draw of RPGs. Doesnt always have to be Elder Scrolls level, but the more freedom, the better, usually.
Freedom of exploration? Freedom to shape the narrative? Freedom in terms of how you want to build your party?
I'm curious, since I make JRPGs as a hobby and more information on what people enjoy is always a good thing.
(Even though I doubt I'll ever be able to make a big open world type game.)
I assume by "JRPG" you mean turn-based perhaps party based RPG, since I dont think you're japanese. Ever play Dragon Quest 3 or 9? In both you can make your own party (as opposed to pre-designed party members) and are given large worlds to explore, both are also examples of "freedom" that I enjoy.
The freedom of how you make and play your character but also a game world that is both linear and not linear, and open. Also how you actually play the game, and not just whether you use a sword or bow or something like that.Kerg3927 said:Interesting that you cite both Elder Scrolls and Dark Souls as examples of games with a lot of freedom.Saelune said:I left it intentionally vague. Games like The Elder Scrolls and Dark Souls both offer alot of freedom, though not exactly the same kind.aegix drakan said:What kind of freedom are we talking here?Saelune said:RPGs: Freedom. Thats the main draw of RPGs. Doesnt always have to be Elder Scrolls level, but the more freedom, the better, usually.
Freedom of exploration? Freedom to shape the narrative? Freedom in terms of how you want to build your party?
I'm curious, since I make JRPGs as a hobby and more information on what people enjoy is always a good thing.
(Even though I doubt I'll ever be able to make a big open world type game.)
I assume by "JRPG" you mean turn-based perhaps party based RPG, since I dont think you're japanese. Ever play Dragon Quest 3 or 9? In both you can make your own party (as opposed to pre-designed party members) and are given large worlds to explore, both are also examples of "freedom" that I enjoy.
I dislike massive open world sandbox games like Skyrim. That type of freedom is too much for the completionist in me, and I usually find those types of games tedious and boring.
But on the flipside, I absolutely love the Dark Souls series. Yes, there is freedom to do areas in different order, but the real estate of a Dark Souls world is thankfully confined, manageable, and fully explorable by a completionist without it ever feeling tedious.
Or maybe you were simply referring to Dark Souls' freedom of build and gear choices?