Pretty self-explanatory. Surely we must all experience this ambivalence while journeying through our digital distractions. So let's dissect and distinguish!
Fallout 4
Love: I have a single button in conversations assigned to answer every NPC's question with another question instead of answering them straight. It's like an incessantly curious child that bothers a busy adult with "but whyyyyy do these people care so much?" And "but whoooo even is that anyway?" And the good old "but tell me more about why we are doing this again?" When they clearly just want you to shut up and do their tasks for them. I get endless enjoyment out of spamming that button for every expecting NPC.
Hate: Convincing people to do all kinds of nefarious deeds requires no challenge, just an arbitrary number you need to be higher in, then press a button...boom! Congratulations, you convinced somebody to eat their mother's ashes for a laugh...have a showering of gifts! I want to be challenging with my psychological manipulation, dammit! Deus Ex: Human Revolution probably had the most interesting, if underutilized method of persuasive challenge.
Gravity Rush
Love: It has a very specific Zelda-like charm with music, presentation, a weird mythical, hypnotic innocence in the world and characters that draws me in.
Hate: Cosmic vertigo with the main power, only a recent personal problem am trying but failing to find any information on how to combat it. Perhaps the term is wrong, but I'm unsure what else it goes by. Eh, maybe I just have to get accustomed to it. It crops up in space games too, where the mind is trying to account for things it cannot comprehend.
Love and hate are just emotional hyperbole there, for dramatic effect of course! Feel free to ride the turbulent waves of emotional hyperbole or barren plains of clinical analysis to suit your own tastes.
Fallout 4
Love: I have a single button in conversations assigned to answer every NPC's question with another question instead of answering them straight. It's like an incessantly curious child that bothers a busy adult with "but whyyyyy do these people care so much?" And "but whoooo even is that anyway?" And the good old "but tell me more about why we are doing this again?" When they clearly just want you to shut up and do their tasks for them. I get endless enjoyment out of spamming that button for every expecting NPC.
Hate: Convincing people to do all kinds of nefarious deeds requires no challenge, just an arbitrary number you need to be higher in, then press a button...boom! Congratulations, you convinced somebody to eat their mother's ashes for a laugh...have a showering of gifts! I want to be challenging with my psychological manipulation, dammit! Deus Ex: Human Revolution probably had the most interesting, if underutilized method of persuasive challenge.
Gravity Rush
Love: It has a very specific Zelda-like charm with music, presentation, a weird mythical, hypnotic innocence in the world and characters that draws me in.
Hate: Cosmic vertigo with the main power, only a recent personal problem am trying but failing to find any information on how to combat it. Perhaps the term is wrong, but I'm unsure what else it goes by. Eh, maybe I just have to get accustomed to it. It crops up in space games too, where the mind is trying to account for things it cannot comprehend.
Love and hate are just emotional hyperbole there, for dramatic effect of course! Feel free to ride the turbulent waves of emotional hyperbole or barren plains of clinical analysis to suit your own tastes.