As a person who grew up playing space simulator games like Independence War, Freespace 2, Wing Commander Prophecy, and the X-Wing series (and someone who invested $150 in a really nice joystick setup), it should surprise no one that my joystick hand gets twitchy every once in a while, and I peruse the market trying to find a good simulator game, since most of my old ones don't work on newer PCs. Recently, I noticed one called Dark Horizons on the Gamestop website, and the only reason it was notable was that it was the only title in the genre list. However, being a cautious shopper, I looked at some reviews, and the general consensus was that it was a horrible game that was an embarassment to the previous games of the genre.
This got me thinking about simulation games in general, and space sims in particular. Namely, I started thinking about how there hasn't been any sim release of note in years. In a series of idle moments, I even started putting together in my head what I thought would be a good design for a new simulator game. It even got to the point that I was actually considering typing up some literature and sending it to a developer, as I have neither the money to finance an upstart game studio nor the software writing skills to try and do it myself. This got me depressed all over again, as I realized that most of the best developers of space simulator games have either gone under completely (such as Particle Systems and Origin) or have gone to producing other types of games (such as Lucasarts and Volition). Basically, I realized at this point that even if I came up with the most perfect spacesim game ever designed, the most likely developers either wouldn't be interested or are no longer around to be interested. Assuming of course that they care that I even exist in the first place, which is a long shot in and of itself.
I suppose this is really little more than a bout of nostalgia, but I still can't say I understand the demise of the genre. Unlike point and click adventure games (to compare with Yahtzee's favorite dead genre) I don't feel that flight simulators suffered from an inherently bad interface (I could play as well on the keyboard as I could the joystick), and many had quite good storylines, so I think they could still be good titles, even in this twitchy console FPS/RPG age. I guess I'm not so much wishing for the revival of the old titles as I'm wishing for the revival of the genre in general. I'm happy to let Freespace and Independence War remain sublime titles, and I am quite content if no one tries to remake them or add new sequels. However, I think it would at least be nice if someone somewhere made a half decent space simulator game. With modern graphics and whatnot, they could be spectacular, if they can get the gameplay, story, and some good multiplayer right.
In any case, those are my thoughts. What are yours?
This got me thinking about simulation games in general, and space sims in particular. Namely, I started thinking about how there hasn't been any sim release of note in years. In a series of idle moments, I even started putting together in my head what I thought would be a good design for a new simulator game. It even got to the point that I was actually considering typing up some literature and sending it to a developer, as I have neither the money to finance an upstart game studio nor the software writing skills to try and do it myself. This got me depressed all over again, as I realized that most of the best developers of space simulator games have either gone under completely (such as Particle Systems and Origin) or have gone to producing other types of games (such as Lucasarts and Volition). Basically, I realized at this point that even if I came up with the most perfect spacesim game ever designed, the most likely developers either wouldn't be interested or are no longer around to be interested. Assuming of course that they care that I even exist in the first place, which is a long shot in and of itself.
I suppose this is really little more than a bout of nostalgia, but I still can't say I understand the demise of the genre. Unlike point and click adventure games (to compare with Yahtzee's favorite dead genre) I don't feel that flight simulators suffered from an inherently bad interface (I could play as well on the keyboard as I could the joystick), and many had quite good storylines, so I think they could still be good titles, even in this twitchy console FPS/RPG age. I guess I'm not so much wishing for the revival of the old titles as I'm wishing for the revival of the genre in general. I'm happy to let Freespace and Independence War remain sublime titles, and I am quite content if no one tries to remake them or add new sequels. However, I think it would at least be nice if someone somewhere made a half decent space simulator game. With modern graphics and whatnot, they could be spectacular, if they can get the gameplay, story, and some good multiplayer right.
In any case, those are my thoughts. What are yours?